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Seedance 2.5

A pink-haired heroine with a big bow tumbles through a giant arcade — gacha capsule, claw crane and pinball — in one take in a retro comic style

Prompt

Use [Reference Image] as the sole character reference. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous high-speed cinematic one-shot. No standard editing cuts, blackouts, fades, teleports, or sudden switches to unrelated locations. The theme is "a small accident starting from a cute prank turns into a massive commotion involving an entire giant game center." Not scary or serious, but vivid, comical, unpredictable, slightly silly, yet with AAA movie-quality visuals. The 30-second sequence must be connected as a single physical chain: sliding on the floor → rushing into a giant gacha machine → getting trapped in a transparent capsule → capsule rolling inside the machine → falling onto a prize rail → being ejected into a crane game → grabbing onto a crane arm → being dropped → falling onto a giant pinball table → being bounced around like a ball → the two flying out of the final prize chute. Create visual accents every 0.3–1.0 seconds, but avoid fast-paced editing. The camera itself enters the game machines with the protagonists, continuously passing through angles impossible for humans to film, such as inside the transparent capsule, through the gaps in the gacha mechanism's gears, inside the crane game's glass case, and skimming the pinball surface.

[Characters] Maintain the adult female character from [Reference Image] perfectly for 30 seconds. Maintain vivid pink hair, a large ribbon, large purple eyes, a bright and mischievous expression, pop clothing, sharp black line art, and a retro-pop 2D anime/comic texture centered on yellow, pink, blue, and red. Do not make the protagonist live-action. Do not make it 3D, 2.5D, game CG, or a plastic figure. Ensure she is the same person as the reference image from every angle. Do not change the face, hair, ribbon, eyes, body proportions, or clothing during front, profile, back, top-down, bottom-up, or high-speed rotation views. Hands must always have 5 natural fingers.

[White Companion] Use the small white fluffy character from the bottom right of the reference image as the protagonist's only companion. Maintain the white fluffy body, pointed ears, black heart-shaped forehead pattern, large black eyes, red cheeks, purple-to-pink tongue sticking out, and small fangs. Do not reclassify as a dog, cat, or monster; treat as an "unidentified cute fluffy creature." Maintain the 2D comic texture like the protagonist. Do not make it live-action. Personality is even more gluttonous and impulsive than the protagonist. The primary cause of this commotion.

[Setting | RETRO FUTURE MEGA ARCADE] Night. A super-large retro-future game center in the heart of a giant city. Depict only the background as thorough photorealistic live-action. A giant atrium space, chrome metal, colored glass, polished floors, giant gacha machines, crane games, pinball cabinets, arcade cabinets, transparent tubes, prize transport rails, physical neon signs instead of giant LEDs, rotating lights, and mechanical score displays. A space where 1980s–1990s game center aesthetics have evolved into near-future architecture. Do not make it just cyberpunk. Background lighting is live-action. Only the characters are vivid 2D anime. Cast natural contact shadows onto the live-action floor, and reflect the anime character's colors and outlines on the glass. Reflect the pink hair and red ribbon colors on the chrome metal. Naturally occlude the characters when live-action objects pass in front of them.

[0.00–3.50 | The Last Candy] From the first frame, the protagonist and the white companion are sprinting at full speed. The protagonist runs toward the camera through the central aisle of the giant game center. In her right hand is a small pink candy. The white companion runs desperately beside the protagonist, trying to jump for the candy. The camera retreats at high speed from a super-low angle about 30cm off the floor. The protagonist laughs while teasing the companion with the candy. Protagonist: "Want it?" Companion: "Give it to me!" Protagonist: "No way!" The protagonist sticks her tongue out slightly to provoke. Utilize the comical expression from the reference image. The protagonist lifts the candy above her head while running. The companion jumps. However, instead of the candy, the companion crashes body-first into the lever of the giant gacha machine ahead. "CLUNK!!"

[3.50–6.50 | Giant Gacha Rampage] The giant gacha lever spins a full circle from the momentum. Giant gears rotate inside the machine. Hundreds of colorful giant capsules inside the transparent casing start moving all at once. Protagonist: "Eh?" 0.2 seconds later, the prize entrance at the bottom of the giant gacha suddenly opens. Intense suction from inside. The protagonist's hair, ribbon, clothes, and the companion's fur are pulled toward the entrance. Protagonist: "Wait, wait, wait!" Only the companion looks happy. The protagonist and companion start sliding on the floor. The protagonist digs her toes into the floor to brace herself, but slides at high speed across the polished floor. The camera is also sucked into the giant gacha entrance backward along with the two. Protagonist: "That's not the entrance!!" The two + camera rush into the gacha.

[6.50–10.00 | Inside the Capsule] No cuts. The protagonist and companion fall between the upper and lower hemispheres of a giant transparent capsule inside the gacha. The moment they enter, the capsule closes with a "SNAP!" Diameter approx. 2m. Completely transparent. The protagonist and companion push each other inside. Protagonist: "Too small!" Companion: "Fun!" The next moment, the capsule falls onto a sloped rail. It starts rolling at full speed. The camera follows from outside the transparent capsule, circles around skimming the capsule surface, and then looks through the transparent wall to show the two inside. Every time the capsule rolls, the protagonist and companion flip upside down inside. The protagonist's face is pressed against the transparent wall with a "squish." A comical expression with slightly flattened cheeks. Protagonist: "My face! My face!" The companion is laughing out loud next to her.

[10.00–13.50 | Impossible Machine Interior Camera] The capsule descends the spiral rail inside the giant gacha at high speed. This is the most surreal camera work. The camera follows the capsule and passes through the center hole of a giant gear. It slips through the tiny gap of the rotating metal gears, moves from the outside to the inside of a transparent transport tube, and runs alongside the capsule. Emphasize the surrealism of a vivid 2D girl rolling through a live-action metal mechanism. The capsule takes a high-speed S-curve. The protagonist and companion are thrown left and right. The protagonist hugs the companion: "This is definitely not a gacha!" Companion: "One more time!" Protagonist: "No way!!" Immediately after, the end of the rail. The capsule is ejected into the air.

[13.50–17.00 | Falling into the Crane Game] The transparent capsule flies through the game center atrium. It draws an arc following gravity. Ahead is a giant crane game over 20m wide. The capsule falls into the top opening. It lands with a "THUD!" on top of a pile of giant plushies. The impact opens the capsule. The protagonist and companion tumble out onto the mountain of giant plushies. The moment the protagonist tries to get up, a giant three-claw crane descends from above. Protagonist: "...Bad feeling." Companion: "Oh?" The crane gently grabs the companion, not the protagonist, and lifts it up. Companion: "Yay!" Protagonist: "Don't be happy!"

[17.00–20.50 | Crane Rescue Failure] The protagonist kicks a giant plushie and jumps. In mid-air, she grabs the crane arm with both hands. The crane moves at high speed toward the prize chute with the companion + protagonist hanging from it. The camera dives from directly above the crane to directly below, showing the two's faces → the mountain of plushies far below in one continuous shot. Protagonist: "Don't let go!" Companion: "Yeah!" 0.3 seconds later, the companion licks the protagonist's hand. Protagonist: "Not there!" The protagonist is startled and lets go with one hand. The recoil makes the crane sway. The three claws open. Both fall simultaneously.

[20.50–24.50 | Giant Pinball] The landing spot is a life-sized pinball machine covered in giant transparent glass. The two fall into the top ball-entry lane. Protagonist: "There's more!?" They slide down the slope. The companion hits a giant bumper. "BOING!" The companion flies sideways. Protagonist: "That way!?" The protagonist also hits a different bumper. "BOING!" She is sent in the exact opposite direction. The two cross the pinball surface at high speed. The camera glides just a few cm above the glass surface, running across the board at the same speed as the two. Lights, metal rails, rotating targets, and mechanical bells are perfectly synchronized with their movements. The protagonist and companion are sent to the center and collide. "POOF!" The protagonist slides down the slope while sitting on top of the companion.

[24.50–27.50 | Giant Flipper] The two approach the bottom. Giant flippers activate from left and right. Protagonist: "Oh no—" The left and right flippers simultaneously get under the two, "BANG!". They launch the protagonist + companion violently into the air above the game center. The two rise through the atrium. The protagonist hugs the companion's body with both arms. Protagonist: "No more snacks for you!" Companion: "Ehh~!?" The rising speed decreases. Directly in front of them, a red "Prize Exit" of a different giant game machine appears. They don't get sucked in, but physically enter it while maintaining their parabolic trajectory.

[27.50–30.00 | The Unexpected Prize] The two + camera slide through a narrow prize transport tunnel. The live-action metal shutter ahead opens with a "SNAP!". The two pop out with a "POOF!" onto a giant prize tray in the center of the game center. Near the starting point. The protagonist sits down while holding the companion. Her hair and ribbon are slightly messy. For 0.4 seconds, the two look at each other. Protagonist: "...Going home?" Companion: "One more time!" The protagonist silently squishes both of the companion's cheeks. Protagonist: "Denied." The companion sticks its tongue out and laughs happily. However, immediately after, the first pink candy the protagonist was holding falls from her hand. "Clink." Both of their gazes move to the candy simultaneously. The candy falls into a small hole in the prize tray. From deep inside, a giant mechanical sound: "CLUNK..." The smile disappears from the protagonist's face. Only the companion's eyes sparkle. Protagonist: "...Let's run." Companion: "Yay!" 29.7 seconds, both sprint toward the front of the screen at full speed. The camera retreats violently. Back
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Model
Seedance 2.5
Format
16/9
Author
@sailorv321
Original
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