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Seedance 2.0

Japanese hand-drawn 2D animation about baking cocoa chocolate bread: hands make ganache and knead dough in six shots

Prompt

PROMPT:
15 seconds, 16:9, text-to-video only. Exactly 6 scenes, 2.5 seconds per scene. All scene transitions are clean hard cuts with no effects. 0 reference images, start frames, or storyboard inputs. Include generated natural sounds.

【Art Style】
Original Japanese hand-drawn 2D cooking animation. Completely hand-drawn look. Soft, crisp pencil outlines with subtle line-weight variation and a slight hand-drawn wobble. Fine, warm lines for food; one step thicker for hands and tools. Clean 2–3 tone full-color cel shading in warm midtones, with no crushed black shadows. A lived-in kitchen with visible brush texture, shallow atmospheric perspective, restrained analog film grain, and slight color bleeding at cel edges. Strong specular highlights only on the ganache and wet dough. Do not imitate the distinctive look of any existing studio, artist, film, or character.

【Subject and Rules】
Subject: cocoa chocolate sandwich loaf. Make a cold ganache sheet from dark chocolate and heavy cream, then knead cocoa dough and let it complete its first proof.
Only the forearms below the elbows and both hands of one skilled adult woman are visible. Ivory linen sleeves, warm peach-beige skin, short unpainted nails, five fingers on each hand, no accessories. No face, head, torso, full body, or second person. Food and the cooking process are the only subjects. Exactly one main action per scene, and ingredient states progress only forward. Never show a finished loaf, baked bread, shaped log, or chocolate interior.

【Scene Breakdown】
Scene 1 — 0.00–2.50
Camera: High overhead close-up, almost vertical, looking down at a worn oak cutting board; very slow push-in. Start: One unwrapped block of dark couverture and one knife with a pale oak handle. Action: The left hand holds it steady while the right hand makes four separate cuts, lifting the blade fully each time. Change: One neat pile of small, even pieces. Texture: Dry, sharp cut surfaces and tiny crumbs; not melted or glossy. Continuity: All the same pieces go into Scene 2.

Scene 2 — 2.50–5.00 ★ Texture showcase
Camera: Low side macro just above the rim of the bowl, moving very slowly to the right. Start: The pieces from Scene 1 melt from the edges in hot heavy cream. Action: A dark brown silicone spatula stirs three widening circles from the center outward. Change: The pieces disappear into smooth, uniform dark ganache, and the final swirl slowly closes. Texture: Heavy viscosity that doesn’t slosh like water, with a narrow, bright highlight. Continuity: Mix butter and cake flour into the same ganache, spread it to 3 mm, and chill.

Scene 3 — 5.00–7.50
Camera: Locked high 45-degree medium shot looking down at the work surface. Start: One chilled ganache sheet, 22×8 cm and 3 mm thick, on natural-colored parchment. Action: Both hands grasp the ends of the parchment and lift it once. Change: The sheet bends gently but neither sags nor cracks. Texture: A cold, pliable solid with a narrow, firm sheen. Continuity: Set the same single sheet aside, keeping it cold.

Scene 4 — 7.50–10.00
Camera: Locked overhead close-up near the opening of a stainless-steel bowl. Start: Uniform brown dry ingredients with a cold dairy mixture in the center. Action: The spatula folds from the bottom upward four times. Change: One rough, torn, shaggy lump of cocoa dough with almost no dry flour remaining. Texture: Dark wet patches, an uneven surface, and a little dry flour at the edges. Continuity: The same dough and one block of butter go into Scene 5.

Scene 5 — 10.00–12.50 ★ Texture showcase
Camera: Locked low side medium shot at worktop height. Start: One block of butter in the center of the shaggy dough. Action: Both hands push forward and fold inward three times. Change: The butter streaks and cracks disappear, forming smooth, elastic, dark cocoa dough; one thin edge lets light through without tearing. Texture: Elastic sheen, not wet gloss, and resistance from the gluten. Continuity: Let the same dough rise in the same bowl until it has roughly doubled in size.

Scene 6 — 12.50–15.00
Camera: High 45-degree macro aimed at the center of the bowl, very slowly pushing in toward the indentation. Start: The same dough, risen to roughly double in size, as a smooth dome. Action: One index finger presses into the center and withdraws completely. Change: Only the edges slowly spring back partway, leaving a shallow indentation in the center. Texture: Fine fermentation bubbles and soft elasticity, with no baked crust. Continuity: End with the dough in this fully proofed state.

【Camera】
Change at least two of distance, angle, and height from scene to scene. Within each scene, keep the camera locked or use only the specified extremely slow movement. No whip pans, handheld shake, rotation, or sudden zooms. Always make it clear what touches what. Use the closest macro shots only in Scenes 2 and 6.

【Texture and Motion】
Show the gradual progression from chocolate pieces → heavy emulsion → cold, pliable sheet, and from dry ingredients → shaggy dough → smooth gluten → risen dough. Hands should have weight and follow-through after each movement; liquids and dough should obey viscosity, elasticity, and gravity. No sudden morphing or reverting to an earlier state.

【Lighting and Setting】
One clean, warm morning in a lived-in kitchen. White quartz worktop and worn oak cutting board. Soft golden key light from a window in the upper-left of the frame, with a faint cool fill from the opposite side. Consistent contact shadows beneath all hands, tools, and ingredients. Show only objects named in the current scene.

【Physical Continuity】
Keep the same full amount of couverture, one batch of the same ganache and one sheet, one lump of the same cocoa dough, the same hands, sleeves, bowl, kitchen, and light source. The number, size, and material of tools and ingredients must not change. Follow the real cooking sequence and gravity.

【Sound】
Low everyday kitchen room tone and on-screen contact sounds only: dry knife cuts, wet spatula friction, parchment rustling, bowl resonance, sticky dough sounds, and faint finger sounds. No BGM, dialogue, narration, or human or animal voices.

【Negative】
On-screen text, title, captions, subtitles, numbers, labels, logos,
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Model
Seedance 2.0
Format
16/9
Author
@riotboy2024
Original
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