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Seedance 2.0

A duel of two swordsmen in an old church with a wet stone floor and stained glass: sparks, slides and strikes in 3D anime style

Prompt

Use 【@图片1】 as the sole, strictly required first frame. Do not upload a reference video, storyboard, or images of other characters.\n\nGenerate a complete 22.27-second fantasy sword-fighting video in horizontal 16:9, combining cinematic 3D anime characters with a realistic church interior. On the left is an original swordsman wielding violet lightning; on the right is an original swordswoman with scarlet cherry blossoms. Strictly preserve both characters’ faces, hairstyles, clothing, weapons, left-right positions, and the church layout. There must be only two characters throughout the video: do not duplicate either character, add a third character, or swap their identities.\n\nKeep the church layout fixed: a wet stone floor in the center, a damaged pew on the left, stone steps and stone railings on the right, massive stone pillars on both sides, a stained-glass window in the distance, and a metal chandelier overhead. Establish three stable zones: Zone A is the pew on the left, Zone B is the steps on the right, and Zone C is the open area beneath the central stained-glass window. All movement, jumps, sliding retreats, landings, and collisions must take place within Zones A, B, and C.\n\nUse controlled multi-camera coverage. Cuts may occur only on sword clashes, footsteps landing, stone fragments brushing past the lens, cherry blossoms completely filling the frame, and the final collision. After each cut, preserve the characters’ positions, directions of movement and sword strikes, lighting, and momentum. Do not leave the characters locked in the first-frame sword-clash pose for the entire video.\n\n0–1.30 seconds: Start from the first frame, with the violet-lightning swordsman and the scarlet-cherry-blossom swordswoman already within striking distance before their first attack. The camera briefly pushes in on the violet-lightning swordsman’s face, then moves to his hands gripping the sword and the opponent ahead. Both characters’ hair, coat hems, and sword tips remain in motion; do not pose them staring at each other.\n\n1.30–2.43 seconds: Shoot their feet from a low angle. The violet-lightning swordsman charges from Zone A toward Zone C, while the scarlet-cherry-blossom swordswoman cuts diagonally in from Zone B. Both swords enter rapidly from opposite sides of the frame and meet in the center as the camera glides forward along the wet stone floor.\n\n2.43–3.93 seconds: First sword clash. The violet-lightning swordsman thrusts straight forward, and the scarlet-cherry-blossom swordswoman parries with a diagonal slash. The blades make clear contact in the center. At the instant of impact, use only a very brief bullet-time effect of about 0.18 seconds, concentrating sparks, blue-violet electricity, and scarlet sword light at the point of contact; then immediately return to normal high speed. The force of the impact makes them each slide back half a step.\n\n3.93–5.37 seconds: Low-angle medium two-shot. The scarlet-cherry-blossom swordswoman follows up with two rapid attacks. The violet-lightning swordsman first deflects the initial slash with the back of his blade, then turns aside to evade the second and immediately counterthrusts. Every attack must show the wind-up, approach, contact, impact response, footwork reaction, and movement into the next action.\n\n5.37–7.50 seconds: Shoot upward from floor level. The scarlet-cherry-blossom swordswoman uses the steps in Zone B to leap onto the railing, turns, and slashes downward. The violet-lightning swordsman slides low across the floor from Zone A; his blade scrapes a stone pillar, sending fragments flying in the direction of the applied force. The scarlet-cherry-blossom swordswoman lands on the edge of the railing. The violet-lightning swordsman lands back in Zone C and immediately pursues her. No hovering or continuous midair flips.\n\n7.50–9.57 seconds: Medium shot over the violet-lightning swordsman’s shoulder. The scarlet-cherry-blossom swordswoman is in front of him, and they exchange three rapid attacks and defenses: a thrust, a blade deflection, and a counter-slash. The violet-lightning swordsman retreats two steps toward Zone A, then pushes off the ground and surges forward in a counterattack. The camera smoothly tracks their lateral movement; do not make it look like a video game viewpoint.\n\n9.57–10.63 seconds: Close-up of the scarlet-cherry-blossom swordswoman’s upper body. As she adjusts her grip and footwork, she advances toward Zone C; she does not stand still to charge power. Scarlet sword light forms a short arc along the tip of her blade, while the violet-lightning swordsman’s blue-violet electricity sweeps past the edge of the foreground.\n\n10.63–12.43 seconds: The scarlet-cherry-blossom swordswoman swings her sword rapidly. Cherry blossoms emerge from the blade and sleeve cuffs, spreading laterally in the direction of the swing to replace the smoke effect. The chandelier only sways in the airflow; it does not fall or explode, and no thick smoke appears. The blossoms gradually form a curtain, briefly fill the entire frame, and create a natural occlusion cut.\n\n12.43–14.77 seconds: Pick up from behind the curtain of cherry blossoms, continuing in the same direction of motion. The violet-lightning swordsman charges through the blossoms from Zone A toward Zone C, while the scarlet-cherry-blossom swordswoman turns to face him in Zone B. The camera pulls back to reveal the stained-glass window, chandelier, pillars, both characters’ positions, and the trajectory of the cherry blossoms.\n\n14.77–16.37 seconds: The violet-lightning swordsman leaps by pushing off the stone floor in Zone C, trailing a long streak of blue-violet electricity along his blade. The camera follows his ascent from a low angle, then shows him descending against the cool light of the stained-glass window. The scarlet-cherry-blossom swordswoman looks up, tracks him, and steps back half a pace.\n\n16.37–17.90 seconds: Blue-gray floral mist and cherry blossoms briefly obscure the frame. The violet-lightning swordsman descends from above, while the scarlet-cherry-blossom swordswoman bursts out of the blossom curtain on the right. Their swords enter the frame from the upper left and lower right respectively, and the camera rapidly pushes toward the central collision point.\n\n17.90–19.30 seconds: The violet-lightning swordsman’s blue-violet sword energy extends diagonally from the left toward Zone C, while the scarlet-cherry-blossom swordswoman’s scarlet sword light presses in from the right in the opposite direction. Both rush across the floor toward the center at high speed; their footsteps, coat hems, cherry blossoms, and stone fragments all move in accordance with the realistic direction of the applied force.\n\n19.30–22.27 seconds: Final head-on collision. Both characters strike with their swords simultaneously beneath the stained-glass window, and the blades make a clearly visible, hard impact. The blue-violet electricity and scarlet sword light merge only at the point of contact. A shockwave spreads across the stone floor, while cherry blossoms and sparks are blown to either side. The chandelier continues to sway but does not fall. The final burst fills one-third to one-half of the frame, while keeping both characters’ bodies, swords, and the direction of impact visible. The recoil makes them each slide back about a meter in opposite directions; both remain standing with their swords pointed at each other. In the final frame, cherry blossoms, stone fragments, coat hems, and electricity continue moving; do not freeze the frame or fade to black.\n\nFavor medium and medium-close two-shots, supplemented by low tracking shots close to the floor, fast lateral tracking, upward shots by the railing, over-the-shoulder tracking, and one brief overhead shot. No prolonged slow motion, speed ramping, game camera, or random transitions.\n\nKeep only the church reverberation, footsteps on stone, sword whooshes, blade clashes, rustling fabric, landing impacts, sliding stone fragments, cherry blossoms sweeping through the air, and short breaths. No dialogue, BGM, subtitles, game sound effects, or UI prompts.\n\nProhibited: character duplication, identity swapping, clothing changes, disappearing weapons, teleportation, hovering, prolonged bullet time, turn-based standing still, looping the first frame, purely 2D imagery, game HUD, blood, dismemberment, thick smoke, a falling chandelier, random background changes, and sudden blackouts.
  • The prompt is in Chinese: paste it as is — the model understands it.
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Model
Seedance 2.0
Format
16/9
Author
@Arvin010717
Original
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