Seedance 2.0
A duel of two swordsmen in an old church with a wet stone floor and stained glass: sparks, slides and strikes in 3D anime style
Prompt
Use 【@图片1】 as the sole, strictly required first frame. Do not upload a reference video, storyboard, or images of other characters.\n\nGenerate a complete 22.27-second fantasy sword-fighting video in horizontal 16:9, combining cinematic 3D anime characters with a realistic church interior. On the left is an original swordsman wielding violet lightning; on the right is an original swordswoman with scarlet cherry blossoms. Strictly preserve both characters’ faces, hairstyles, clothing, weapons, left-right positions, and the church layout. There must be only two characters throughout the video: do not duplicate either character, add a third character, or swap their identities.\n\nKeep the church layout fixed: a wet stone floor in the center, a damaged pew on the left, stone steps and stone railings on the right, massive stone pillars on both sides, a stained-glass window in the distance, and a metal chandelier overhead. Establish three stable zones: Zone A is the pew on the left, Zone B is the steps on the right, and Zone C is the open area beneath the central stained-glass window. All movement, jumps, sliding retreats, landings, and collisions must take place within Zones A, B, and C.\n\nUse controlled multi-camera coverage. Cuts may occur only on sword clashes, footsteps landing, stone fragments brushing past the lens, cherry blossoms completely filling the frame, and the final collision. After each cut, preserve the characters’ positions, directions of movement and sword strikes, lighting, and momentum. Do not leave the characters locked in the first-frame sword-clash pose for the entire video.\n\n0–1.30 seconds: Start from the first frame, with the violet-lightning swordsman and the scarlet-cherry-blossom swordswoman already within striking distance before their first attack. The camera briefly pushes in on the violet-lightning swordsman’s face, then moves to his hands gripping the sword and the opponent ahead. Both characters’ hair, coat hems, and sword tips remain in motion; do not pose them staring at each other.\n\n1.30–2.43 seconds: Shoot their feet from a low angle. The violet-lightning swordsman charges from Zone A toward Zone C, while the scarlet-cherry-blossom swordswoman cuts diagonally in from Zone B. Both swords enter rapidly from opposite sides of the frame and meet in the center as the camera glides forward along the wet stone floor.\n\n2.43–3.93 seconds: First sword clash. The violet-lightning swordsman thrusts straight forward, and the scarlet-cherry-blossom swordswoman parries with a diagonal slash. The blades make clear contact in the center. At the instant of impact, use only a very brief bullet-time effect of about 0.18 seconds, concentrating sparks, blue-violet electricity, and scarlet sword light at the point of contact; then immediately return to normal high speed. The force of the impact makes them each slide back half a step.\n\n3.93–5.37 seconds: Low-angle medium two-shot. The scarlet-cherry-blossom swordswoman follows up with two rapid attacks. The violet-lightning swordsman first deflects the initial slash with the back of his blade, then turns aside to evade the second and immediately counterthrusts. Every attack must show the wind-up, approach, contact, impact response, footwork reaction, and movement into the next action.\n\n5.37–7.50 seconds: Shoot upward from floor level. The scarlet-cherry-blossom swordswoman uses the steps in Zone B to leap onto the railing, turns, and slashes downward. The violet-lightning swordsman slides low across the floor from Zone A; his blade scrapes a stone pillar, sending fragments flying in the direction of the applied force. The scarlet-cherry-blossom swordswoman lands on the edge of the railing. The violet-lightning swordsman lands back in Zone C and immediately pursues her. No hovering or continuous midair flips.\n\n7.50–9.57 seconds: Medium shot over the violet-lightning swordsman’s shoulder. The scarlet-cherry-blossom swordswoman is in front of him, and they exchange three rapid attacks and defenses: a thrust, a blade deflection, and a counter-slash. The violet-lightning swordsman retreats two steps toward Zone A, then pushes off the ground and surges forward in a counterattack. The camera smoothly tracks their lateral movement; do not make it look like a video game viewpoint.\n\n9.57–10.63 seconds: Close-up of the scarlet-cherry-blossom swordswoman’s upper body. As she adjusts her grip and footwork, she advances toward Zone C; she does not stand still to charge power. Scarlet sword light forms a short arc along the tip of her blade, while the violet-lightning swordsman’s blue-violet electricity sweeps past the edge of the foreground.\n\n10.63–12.43 seconds: The scarlet-cherry-blossom swordswoman swings her sword rapidly. Cherry blossoms emerge from the blade and sleeve cuffs, spreading laterally in the direction of the swing to replace the smoke effect. The chandelier only sways in the airflow; it does not fall or explode, and no thick smoke appears. The blossoms gradually form a curtain, briefly fill the entire frame, and create a natural occlusion cut.\n\n12.43–14.77 seconds: Pick up from behind the curtain of cherry blossoms, continuing in the same direction of motion. The violet-lightning swordsman charges through the blossoms from Zone A toward Zone C, while the scarlet-cherry-blossom swordswoman turns to face him in Zone B. The camera pulls back to reveal the stained-glass window, chandelier, pillars, both characters’ positions, and the trajectory of the cherry blossoms.\n\n14.77–16.37 seconds: The violet-lightning swordsman leaps by pushing off the stone floor in Zone C, trailing a long streak of blue-violet electricity along his blade. The camera follows his ascent from a low angle, then shows him descending against the cool light of the stained-glass window. The scarlet-cherry-blossom swordswoman looks up, tracks him, and steps back half a pace.\n\n16.37–17.90 seconds: Blue-gray floral mist and cherry blossoms briefly obscure the frame. The violet-lightning swordsman descends from above, while the scarlet-cherry-blossom swordswoman bursts out of the blossom curtain on the right. Their swords enter the frame from the upper left and lower right respectively, and the camera rapidly pushes toward the central collision point.\n\n17.90–19.30 seconds: The violet-lightning swordsman’s blue-violet sword energy extends diagonally from the left toward Zone C, while the scarlet-cherry-blossom swordswoman’s scarlet sword light presses in from the right in the opposite direction. Both rush across the floor toward the center at high speed; their footsteps, coat hems, cherry blossoms, and stone fragments all move in accordance with the realistic direction of the applied force.\n\n19.30–22.27 seconds: Final head-on collision. Both characters strike with their swords simultaneously beneath the stained-glass window, and the blades make a clearly visible, hard impact. The blue-violet electricity and scarlet sword light merge only at the point of contact. A shockwave spreads across the stone floor, while cherry blossoms and sparks are blown to either side. The chandelier continues to sway but does not fall. The final burst fills one-third to one-half of the frame, while keeping both characters’ bodies, swords, and the direction of impact visible. The recoil makes them each slide back about a meter in opposite directions; both remain standing with their swords pointed at each other. In the final frame, cherry blossoms, stone fragments, coat hems, and electricity continue moving; do not freeze the frame or fade to black.\n\nFavor medium and medium-close two-shots, supplemented by low tracking shots close to the floor, fast lateral tracking, upward shots by the railing, over-the-shoulder tracking, and one brief overhead shot. No prolonged slow motion, speed ramping, game camera, or random transitions.\n\nKeep only the church reverberation, footsteps on stone, sword whooshes, blade clashes, rustling fabric, landing impacts, sliding stone fragments, cherry blossoms sweeping through the air, and short breaths. No dialogue, BGM, subtitles, game sound effects, or UI prompts.\n\nProhibited: character duplication, identity swapping, clothing changes, disappearing weapons, teleportation, hovering, prolonged bullet time, turn-based standing still, looping the first frame, purely 2D imagery, game HUD, blood, dismemberment, thick smoke, a falling chandelier, random background changes, and sudden blackouts.
使用【@图片1】作为唯一严格首帧。不要上传参考视频、故事板或其他人物图片。\n\n生成完整22.27秒、16:9横屏、电影级3D动漫人物结合真实教堂环境的幻想剑斗视频。左侧为原创紫电剑客,右侧为原创绯樱剑姬。严格保持两人的脸、发型、服装、武器、左右关系和教堂空间一致。全片只有两名角色,不得复制人物、增加第三人或交换身份。\n\n教堂空间固定:中央湿润石地、左侧破损长椅、右侧石阶与石栏杆、两侧粗大石柱、远处彩色玻璃窗、顶部金属吊灯。设定三个稳定区域:A区左侧长椅,B区右侧石阶,C区中央彩窗下空地。所有移动、跳跃、滑退、落地和碰撞必须发生在A、B、C区域内。\n\n使用受控多镜头。切镜只能发生在刀剑碰撞、脚步落地、石屑擦镜、樱花遮满镜头和最终碰撞时。切镜后必须继承人物位置、动作方向、剑的方向、光线和惯性。禁止全片停留在首帧对剑姿势。\n\n0—1.30秒:从首帧开始,紫电剑客与绯樱剑姬已经处于第一次交手前的攻击距离。镜头先短暂推进紫电剑客面部,再带到双手握剑和前方敌人。两人的头发、衣摆和剑尖持续运动,不得对视摆造型。\n\n1.30—2.43秒:低机位拍摄脚步。紫电剑客从A区向C区突进,绯樱剑姬从B区斜向切入。两把剑从画面两侧快速进入中央,镜头沿湿石地向前滑行。\n\n2.43—3.93秒:第一次刀剑碰撞。紫电剑客直线突刺,绯樱剑姬斜切格挡。剑刃在中央明确接触,碰撞瞬间只出现约0.18秒极短子弹时间,火星、蓝紫电光和绯红剑光集中在接触点;随后立即恢复正常高速。双方因反作用力各自滑退半步。\n\n3.93—5.37秒:低角度双人中景。绯樱剑姬连续追击两刀,紫电剑客先用剑背挡开第一刀,再侧身避开第二刀并立即反刺。每次攻击必须表现发力、接近、接触、受力、脚步反馈和下一次移动。\n\n5.37—7.50秒:摄影机从地面仰拍。绯樱剑姬借B区石阶跃上栏杆,回身向下斩;紫电剑客从A区贴地滑过,剑锋擦过石柱,碎石沿受力方向飞散。绯樱剑姬落在栏杆边缘,紫电剑客落回C区后立即追击。禁止悬浮和连续空翻。\n\n7.50—9.57秒:紫电剑客肩后中景。绯樱剑姬位于前方,双方进行三次快速攻防:直刺、拨刃、反切。紫电剑客向A区退两步后借地面蹬力反冲。镜头沿两人的横向位移平滑跟随,不能变成游戏视角。\n\n9.57—10.63秒:绯樱剑姬上半身近景。她一边调整握剑和脚步,一边向C区逼近,不静态蓄力。绯红剑光沿刀尖形成短弧,紫电剑客的蓝紫电光从前景边缘掠过。\n\n10.63—12.43秒:绯樱剑姬快速挥剑,樱花从刀锋和袖口产生,沿挥刀方向横向扩散,替代烟雾效果。吊灯只被气流摇晃,不坠落、不爆炸、不产生浓烟。樱花逐渐形成花幕,短暂遮满镜头并完成自然遮挡切。\n\n12.43—14.77秒:从樱花花幕后接回同一运动方向。紫电剑客从A区穿过花幕冲向C区,绯樱剑姬在B区转身迎击。镜头向后拉远,展示彩窗、吊灯、石柱、两人站位和樱花轨迹。\n\n14.77—16.37秒:紫电剑客借C区石地跃起,蓝紫电光沿剑刃拉出长线。摄影机低角度跟随她上升,再拍她从彩窗冷光中下降。绯樱剑姬抬头锁定并后撤半步。\n\n16.37—17.90秒:蓝灰花雾和樱花短暂遮挡画面。紫电剑客从上方下降,绯樱剑姬从右侧花幕中冲出,两把剑分别从左上和右下进入画面,镜头快速推向中央碰撞点。\n\n17.90—19.30秒:紫电剑客的蓝紫剑气沿左侧斜向C区延伸,绯樱剑姬的绯红剑光从右侧反向压入。两人沿地面高速冲向中央,脚步、衣摆、樱花和碎石都沿真实受力方向运动。\n\n19.30—22.27秒:最终正面碰撞。两人同时在彩窗下出剑,剑刃明确硬碰。蓝紫电光和绯红剑光只在接触点融合,冲击环沿石地扩散,樱花和火星被吹向两侧,吊灯继续摇晃但不掉落。最终爆发占画面三分之一到二分之一,同时保留两人的身体、剑和受力方向。两人被反作用力分别滑退约一米,仍然站立并保持剑指对方。最后一帧保持樱花、碎石、衣摆和电光运动,不定格、不黑屏。\n\n镜头以双人中景和中近景为主,辅以低机位贴地追拍、侧向高速横移、栏杆仰拍、肩后跟随和一次短暂俯拍。不要持续慢动作,不要速度坡变,不要游戏摄像机,不要随机转场。\n\n声音只保留教堂混响、脚步踩石、剑风、刀剑碰撞、衣料摆动、落地冲击、碎石滑动、樱花掠过空气和短促呼吸。不要对白、BGM、字幕、游戏音效或UI提示。\n\n禁止人物复制、身份互换、服装变化、武器消失、瞬移、悬浮、长时间子弹时间、回合制站桩、首帧循环、纯二维画面、游戏HUD、血液、肢解、浓烟、吊灯坠落、随机背景切换和突然黑屏。
- The prompt is in Chinese: paste it as is — the model understands it.
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