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Seedance 2.0

Urban xianxia "Shadow Play": a giant battle on a wall turns out to be two women showing a child upstairs a shadow theater

Prompt

PROMPT:
Seedance 2.0|15-second short film 《影戏》

I. Generation Objective

Generate a complete, continuous 15-second cinematic Chinese urban xianxia short film titled: 《影戏》

Overall style:
Cinematic realism
融合 Chinese traditional shadow puppetry aesthetics
Combined with silent-film-style spatial comedy
Restrained, deadpan performances
Emphasize the color-temperature contrast between warm yellow sodium-vapor streetlights and cool blue night
Clear foreground, midground, and background depth
Complete a twist in the final 5 seconds, making the audience reinterpret the true purpose of the entire “battle”

II. Core Concept

This is not a real battle to the death.

For the first 10 seconds, the audience should believe that two women are engaged in a grand, epic shadow battle with a strong Eastern fantasy atmosphere.

Only in the final 5 seconds is it revealed:
They are actually using the relationship between real human movements and projected shadows to perform a “shadow play” for a child upstairs who cannot be seen on screen.

The twist must work as follows:
All the exaggerated grandeur in the first part comes from the shadows on the wall
The real-world movements of both characters remain small, precise, and restrained throughout
A single off-screen child’s voice later redefines the true purpose of all the preceding movements
The comedy must not come from either person embarrassing themselves
The comedy comes from the contrast between “epic-scale grandeur” and “the needs of a children’s game”

III. Workflow and Technical Direction

This segment is well suited to being structured according to Seedance 2.0’s multimodal reference approach:
Support images, audio, and video as references
Emphasize director-level control over character performance, lighting, shadows, and camera movement
This type of two-person performance, which relies on the relationships between light and shadow, movement rhythm, and spatial visual reversal, is especially suitable

Key elements to reinforce:
Stable identities of both characters
Stable shadow geometry
Continuity of the sword and bicycle
Stable logic of the wall projection
Mandarin lip-sync
Clear causal relationship between real-world movements and shadow movements

IV. Character Identity Anchors

Character ID A|@image1|Sword Immortal Sister

Always maintain the same character identity and appearance:
East Asian woman, 25–30 years old
Oval face
Naturally fair skin
Sharp dark brown eyes
Long, straight black hair
Tall, slender figure
White cloth boots
Flowing white embroidered silk hanfu
Translucent wide sleeves
Silver waist ornament
Jade hairpin
The same silver longsword

Character traits:
Calm
Restrained
Serious to the point of being almost completely straight-faced
Even when performing a “shadow play,” she behaves as if handling something genuinely important

Character ID B|@image2|Bicycle Sister

Always maintain the same character identity and appearance:
East Asian woman, 25–30 years old
Expressive face
Brown ponytail
Fixed body proportions
Yellow jacket
Blue jeans
White sneakers
Fixed accessories
The same bicycle

Character traits:
Highly coordinated
Equally serious
Restrained reactions
Her quiet muttered complaint at the end creates the deadpan punchline

V. Environment

Scene

A narrow courtyard alley in an old urban district after rain.

The following spatial elements must be clearly established:
Rough white stucco walls
Wet stone pavement
Warm yellow streetlights
Overhead electrical wires
Shadows of bamboo leaves
Drifting thin mist
Reflections in puddles
One bicycle

Lighting Relationships

Overall:
Warm yellow sodium-vapor streetlight as the primary projection source
Cool blue night as the ambient color base
The shadows on the wall must be clear, huge, and readable
The real figures remain normal in scale, while their shadows on the wall are exaggerated in scale
The projection geometry must be physically believable and must not drift randomly or become unmotivated visual effects

VI. Environmental Motion Principles

The background must remain continuously lively while staying narratively neutral.

Elements that may exist and continue moving:
Thin mist flowing naturally
Overhead electrical wires remaining mostly static or vibrating slightly
Shadows of bamboo leaves swaying gently
Reflections in puddles and on the wet stone pavement continuously changing
Clothing, hair, and bicycle details responding naturally to the characters’ movements

The following must be prohibited:
Sudden background changes
The white wall deforming
Streetlight position jumping
The bicycle disappearing or being replaced
Shadows breaking the logic of the light source
Shadows falling out of sync with the characters’ movements
The wall projection suddenly becoming pure special-effects animation
Unmotivated modern subtitles or UI

VII. Shot Structure

0–5s|Shot One|Wide Shot, Locked-Off Camera + Extremely Slow Dolly In

Visual Task

Establish the complete spatial relationship and the misleading atmosphere of a “final battle.”

Visual Content

In the narrow courtyard alley of an old urban district after rain:
Rough white stucco walls
Wet stone pavement
Warm yellow streetlights
Overhead electrical wires
Shadows of bamboo leaves
Drifting thin mist
Reflections in puddles
One bicycle

Character A and Character B appear in the same space.

Their enormous shadows cast by the streetlight onto the white wall look like two ancient masters about to engage in a decisive battle.

Cinematography Requirements

Wide shot
Locked-off camera
Extremely slow dolly in
Stable image, 24fps cinematic motion
Establish the space first, then establish the shadow relationship

Performance Requirements

The real-world movements of the two women must not be exaggerated; they must remain restrained, steady, and precise.

However, the enormous shadows on the wall must convey the powerful aura of two masters facing off from the very beginning.

5–10s|Shot Two|Cowboy Shot / Medium Shot|Smooth Lateral Tracking

Visual Task

Place the “small movements in reality” alongside the “epic battle on the wall.”

Visual Content

The same Sword Immortal Sister wearing a white embroidered silk hanfu swings the same silver longsword.

The same Bicycle Sister spins the front wheel of the same bicycle and rapidly turns the handlebars.

Key Requirements

The real-world movements of both women must remain:
Small
Precise
Restrained
They must not look like they are truly engaged in a violent fight

However, the shadows projected onto the white wall gradually transform into:
A gigantic silver dragon
A phoenix-like colossal beast made of circular wheels

The two creatures engage in an astonishingly powerful battle across the wall.

Background Lock

Throughout the entire shot, the following must remain unchanged:
The same white wall
The same streetlight
The same bicycle
The same thin mist
The same electrical wires
The same puddles

Sound Requirements

The following sounds must be precisely synchronized and clearly layered:
Sword ringing
Sound of bicycle spokes spinning
Rustle of clothing
Deep drumbeats
Sound of shadows colliding

10–15s|Shot Three|Close-Up Progressing to an Extreme Close-Up

Visual Task

Complete the twist and redefine the purpose of the entire “battle.”

Visual Content

The epic shadow battle suddenly stops.

A child on the second floor, not visible in the frame, calls out from off-screen through the window:
“姐姐,来个小兔子!”

The same two women instantly freeze and exchange an extremely serious look.

Then:
Character A silently raises two fingers behind Character B’s head
Character B folds both hands into the shape of tiny rabbit ears

Focus Shift

The camera focus shifts to the white wall.

The giant dragon and phoenix that had just covered the entire wall have disappeared, leaving only a ridiculously small rabbit shadow hopping across the wall.

The child laughs happily off-screen.

Closing Dialogue

Extreme close-up of the Sword Immortal Sister suppressing a smile.

The same Bicycle Sister says quietly:
“这个比龙难。”

VIII. Performance Principles

General Principle

All performances must be restrained
No exaggeration
No mugging or deliberate ugliness
Do not rely on falling down or embarrassing mishaps for the comedy
The comedy comes from the contrast between serious performances and the reversal of purpose

Character A

Always serious
Has a deadpan sense of humor
Suppresses a smile at the end

Character B

Maintains the same tacit coordination
Quietly complains at the end in a natural, understated, funny way

Child’s Off-Screen Voice

Never appears on screen
The entire reversal is completed through sound alone
Natural, cheerful, innocent tone

IX. Cinematography and Visual Control

Cinematography Style

16:9 landscape
24fps
Arri Alexa cinematic camera quality
Sharp, clear image
Fine film grain
Natural volumetric light
Clearly defined spatial depth

Camera Principles

Shot One: Wide shot, locked-off camera + extremely slow dolly in
Shot Two: Cowboy shot / medium shot, smooth lateral tracking
Shot Three: Close-up progressing to an extreme close-up

Prohibited:
Rapid aerial shots
Showy orbiting camera moves
Uncontrolled drifting
Game-like camera movement
AI morph transitions
Unmotivated camera jumps

X. Continuity Requirements

The following must remain consistently stable throughout:
Character A’s identity, face, clothing, and longsword
Character B’s identity, face, clothing, and bicycle
The same streetlight
The same white wall
The same alley structure
The same puddles and wet stone pavement
The same nighttime color-temperature structure
The direction and geometric relationship of the projected shadows
Mandarin lip-sync
The continuous physical relationships among the longsword, bicycle, clothing, hair, mist, and reflections

XI. Final Video Requirements

Strict total duration: 15 seconds
16:9 landscape
Three clean shots
Native synchronized ambient sound and action sound effects
Accurate Mandarin lip-sync
No subtitles generated on screen
No watermark
No random text

XII. Negative

blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, subtitles, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, hairstyle change, background shift, glitching cuts, disappearing props, unstable shadow geometry, fake shadow projection, shadow detached from light source, bicycle disappearing, sword morphing, wall deformation, exaggerated acting, slapstick overacting, random fantasy effects, random CGI creatures, modern interface elements
  • The prompt is in Chinese: paste it as is — the model understands it.
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Model
Seedance 2.0
Format
16/9
Author
@Soranlan
Original
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