Seedance 2.0
Two women in hanfu walk a mountain ridge and realize the rock beneath them breathes: a cliff cleft opens a golden eye and the mountain is alive
Prompt
Video Prompt|Optimized Structure 1)Overall Style Cinematic photorealism. Use “reference-image-driven living-world design,” combining poetic xianxia mystery, grand scale, restrained deadpan humor, natural volumetric atmosphere, and realistically tactile rock, water, vegetation, and pure silk. Core concept: the environment itself becomes the third dramatic character. 2)Environment Planning Before Generation Before generating, first carry out a silent environment-planning pass. All reference images together determine the environment DNA, including: Actual terrain Architectural language Spatial scale Material age Vegetation ecology Water systems Weather conditions Cloud height Fog flow direction Main light direction Overall color palette Reflective surfaces Atmospheric depth Reorganize the above into a new landscape that is cohesive, physically plausible, previously unseen, and belongs to the same world. Environment-building principles: do not directly copy any single reference image as a static background; first define and lock in terrain anchors, architectural anchors, water or vegetation anchors, and atmospheric anchors; these spatial relationships must remain strictly continuous and stable across all three shots; the background must not freeze—the environment must remain naturally active. 3)Character Settings Character ID A|Senior Sister, Sword Immortal: always the same 25–30-year-old East Asian sword-immortal woman from @图片1. Preserve: the same face, the same hairstyle, the same body proportions, a white embroidered silk hanfu, jade ornaments, white cloth boots. Character ID B|Junior Sister: always the same 20–25-year-old East Asian junior sister from @图片2. Preserve: the same face, the same hairstyle, the same body proportions, a teal-green hanfu, dark cloth shoes. 4)Shot Design Shot 1|0–5s: wide or long shot. The two stand on the same newly planned mountain ridge. The world continues to run naturally: water flows, mountain mist drifts, treetops sway in the wind, cloud shadows move slowly, reflections change, and distant buildings appear and disappear. Dialogue: the junior sister whispers: “师姐……这山是不是在呼吸?” Shot 2|5–10s: medium shot or cowboy shot. The white-clad sword immortal slowly lowers herself onto one knee and presses her fingers against the surface of a weathered rock, listening. A pulse spreads through the environment: grass bends in rippling waves, water droplets on leaf tips tremble, birds take flight, and the river flows backward. She slowly raises her eyes toward a distant cliff. Shot 3|10–15s: close-up or extreme close-up with a rack focus reveal. Close-up of the junior sister’s cloth boot: the “rock” beneath her foot rises slightly, revealing a scaly texture. Focus shifts to the distant cliff: a golden giant eye opens in a fissure. The trees and ancient ruins remain attached to its structure throughout. The mountain itself is a living creature. Dialogue: the junior sister freezes completely: “我们是不是踩它尾巴了?” The sword immortal calmly replies: “先别拔剑。”After a pause, she adds: “先道歉。” 5)Global Hard Constraints Strict total duration of 15 seconds, horizontal 16:9, three shots clearly connected, characters’ geographic positions remain stable, fog, wind, and water follow physical logic, generate no subtitles. 6)Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
视频提示词|结构优化版 1)整体风格 电影级写实质感。 采用“参考图驱动的活世界设计”,融合诗意仙侠悬疑、宏大尺度、克制冷幽默、自然体积空气感,以及具有真实触感的岩石、水体、植被和真丝材质。 核心创意:环境本身成为第三个戏剧角色。 2)生成前的环境规划 正式生成前,先执行一轮无声环境规划。 由全部参考图共同决定环境 DNA,包括: 实际地形 建筑语言 空间尺度 材质年代 植被生态 水体系统 天气状态 云层高度 雾气流向 主光方向 整体色彩 反光表面 空气纵深 将以上信息重新组织为一个:全新、统一、物理合理、之前未出现过、属于同一世界的新景观。 环境构建原则:不可直接复制任何单张参考图作为静态背景;必须先确定并锁定地形锚点、建筑锚点、水体或植被锚点、大气锚点;三个镜头必须严格保持这些空间关系连续稳定;背景不能冻结,环境必须持续自然运行。 3)角色设定 角色 ID A|剑仙师姐:始终为 @图片1 中同一个 25–30 岁东亚剑仙女子。保持:同一张脸、同一发型、同一身材比例、白色刺绣真丝汉服、玉石饰品、白色布靴。 角色 ID B|小师妹:始终为 @图片2 中同一个 20–25 岁东亚小师妹。保持:同一张脸、同一发型、同一身材比例、青绿色汉服、深色布鞋。 4)镜头设计 Shot 1|0–5s:全景或远景。两人站在重新规划形成的同一条山脊上。世界持续自然运行:水体流动、山雾游走、树冠随风摇摆、云影慢移、反光改变、远处建筑隐现。对白:小师妹低声说道:“师姐……这山是不是在呼吸?” Shot 2|5–10s:中景或牛仔景。白衣剑仙缓慢单膝俯身,手指贴在风化岩石表面倾听。地面脉冲沿环境传播:草丛倒伏波纹、叶尖水珠震颤、飞鸟腾起、河水逆流。她缓缓抬眼看向远处悬崖。 Shot 3|10–15s:特写或极近特写转焦点揭示。小师妹布靴特写,脚下“岩石”轻微起伏显露鳞片纹理。焦点转移至远处悬崖:悬崖裂隙睁开,显露金色巨眼。树木古迹始终依附在其结构上。山体即是生物。对白:小师妹全身僵住:“我们是不是踩它尾巴了?”剑仙平静回答:“先别拔剑。”停顿后补一句:“先道歉。” 5)全局硬约束 严格总时长 15 秒,16:9 横屏,三个镜头连续清晰,人物地理关系稳定,雾、风、水遵循物理逻辑,不生成字幕。 6)Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props
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