Seedance 2.0
An aerial dogfight of two fighter jets in a bright blue sky: a silver one chases a graphite one, with gunfire, a missile and an explosion
Prompt
[CONDITION DEFINITION] 15 seconds, 1:1 square, live-action film quality. A high-speed dogfight between two fictional modern fighter jets, unfolding at high altitude in a bright daytime sky. Most of the screen is a deep, clear cobalt blue sky. A thin sea of white clouds is visible only far below. Do not include massive cumulonimbus clouds, cloud pillars, cloud walls, or long cloud penetrations. Do not apply white haze or gray filters to the entire screen. Fighter A is the pursuer, a bright silver twin-engine fighter jet. It has metallic reflections from strong sunlight. Fighter B is the evader, a dark blue-gray graphite twin-engine fighter jet. Do not crush the blacks. There are always only two fighter jets. Maintain the contrast and roles of the two aircraft until the end. Moderate randomness is allowed for aircraft detailing, flight paths, and camera angles, but do not allow aircraft multiplication, fusion, or abnormal deformation. Depict a high-speed frontal pass, pursuit, a short machine gun near-miss, 3D evasion, a short cockpit lock-on, one missile, short flare evasion, one mid-air explosion, and continued pursuit until the end with a good tempo. [SHOT/FLOW] 0.0–1.4 seconds: Wide blue sky. Two distant aircraft approach each other at high speed and perform a close-range pass in front of the camera without touching. Strong jet noise, wind pressure, and wingtip vapors that occur only briefly during the moment of sharp turns. 1.4–3.1 seconds: Immediately after the pass, the graphite aircraft performs a sharp descending turn. The silver aircraft enters behind it and begins the pursuit. The silver aircraft fires its machine gun briefly once. A small number of orange tracer rounds graze near the tail of the graphite aircraft. No hits, damage, or fire. 3.1–4.5 seconds: The graphite aircraft maintains its position in front of the silver aircraft, climbs sharply, and then cuts into a descending direction while rolling. The silver aircraft follows with a slight delay. Without swapping the pursuit relationship, show only the large vertical gap and 3D evasion of the two aircraft in a wide external shot. 4.5–5.0 seconds: Briefly include a cockpit POV of the pursuing silver aircraft. Most of the screen is the blue sky through the canopy and the graphite aircraft ahead. The instrument panel is only slightly visible in dark at the bottom of the screen. A small single targeting frame closes around the enemy aircraft for a split second, and a short lock-on confirmation sound plays. Immediately after the lock-on is established, cut to an external view. Do not show the pilot's face, detailed interior, complex HUD, numbers, or English letters. 5.0–6.7 seconds: External diagonal rear shot. The silver aircraft fires one short-range missile. The missile clearly separates from the airframe and pursues the graphite aircraft. The missile's white smoke is thin and short, visible only immediately after launch. Wingtip vapors also occur only during the moment of sharp turns; do not leave either as long curved trails on the screen. 6.7–9.2 seconds: The graphite aircraft cuts sharply left and right while diving. Flares are a single, short, asymmetric burst. The orange light trails extending backward disappear quickly; do not fill the entire screen with white lines or a large number of light sources. The missile loses track of the graphite aircraft and changes direction toward some of the flares. 9.2–10.7 seconds: The missile explodes once in the blue sky. A short orange flash, a small pressure wave, and a small amount of smoke. Do not create a massive spherical explosion, secondary explosions, continuous explosions, or long-lasting black smoke. The graphite aircraft passes in front of the explosion at high speed and continues flying without damage. 10.7–15.0 seconds: As the explosion smoke drifts backward, the silver aircraft passes by at high speed and continues the pursuit. The graphite aircraft makes a large, sharp turn, and the silver aircraft cuts inside to close the distance. During the pursuit, evasion, missile launch, and the final major external shot, maintain a composition where the relative positions of the two aircraft can be recognized within the same frame. The two aircraft pass in front of the camera at high speed at different altitudes while moving in the same direction. Immediately after, the camera rises and pulls back significantly, showing the clear blue sky, distant sea of clouds, and short, fading flight trails in a wide overhead view. Ends while the pursuit is still ongoing. [CAMERA/EDITING] Mainly wide shots. Connect the opening frontal pass to the pursuit shot as a high-speed wipe. During the pursuit, tilt the horizon significantly to show the vastness of the blue sky and the sense of speed. For machine gun near-misses, 3D evasion, missiles, and flares, focus on diagonal side-wide shots where the positional relationship between the two aircraft can be read. The cockpit shot is only one cut of about 0.5 seconds to convey the lock-on. Avoid long fixed rear tracking, excessive close-ups, and repetition of the same turns. [SOUND] No BGM. No dialogue. No radio chatter. Only jet engine sounds, wind pressure during the frontal pass, short machine gun sounds, lock-on confirmation sounds, missile launch sounds, one short flare sound, and one mid-air explosion sound. [NEGATIVE] Do not increase the number of fighter jets to three or more. Prohibit aircraft duplication, splitting, fusion, color swapping, multiplication of wings or tail fins, and abnormal deformation. Do not include massive clouds, long cloud penetrations, white haze, solid gray, low contrast, or dull colors. Machine gun fire only once briefly. Only one missile. Only one short flare release. Only one mid-air explosion. Do not include multiple missiles, long machine gun bursts, continuous explosions, secondary explosions, large amounts of flares, or long-lasting white smoke trails. Do not include shoot-downs, crashes, fires, aircraft damage, or nuclear explosions. Do not make flares look like fireworks or magic. Do not include the pilot's face, detailed cockpit interiors, readable text, numbers, logos, complex HUDs, game-like UI, subtitles, or watermarks.
Reference:\nなし\n\n[CONDITION DEFINITION]\n15秒、1:1スクエア、実写映画品質。明るい昼間の高高度で展開する、架空の現代戦闘機2機による高速ドッグファイト。画面の大部分は深く鮮明なコバルトブルーの空。薄い白い雲海は、はるか下方にだけ見せる。巨大な積乱雲、雲柱、雲壁、長い雲突入は入れない。白い霞や灰色のフィルターを画面全体へかけない。Fighter Aは追撃側の明るいシルバー双発戦闘機。強い日光を受けた金属反射を持つ。Fighter Bは回避側の濃い青灰色のグラファイト双発戦闘機。黒つぶれさせない。戦闘機は常に2機だけ。2機の明暗差と役割を最後まで維持する。機体の細部造形、旋回軌道、撮影角度には適度なランダム性を許容するが、機体の増殖、融合、異常変形は起こさない。正面高速交差、追跡、短い機銃ニアミス、三次元回避、短いコックピットのロックオン、ミサイル1発、短いフレア回避、空中爆発1回、追撃継続ラストまでをテンポよく描く。\n\n[SHOT/FLOW]\n0.0〜1.4秒:\n広い青空。遠方の2機が互いに高速接近し、カメラ直前で接触せず至近距離交差する。強いジェット音、風圧、急旋回の瞬間だけ短く発生する翼端ベーパー。\n1.4〜3.1秒:\n交差直後、グラファイト機が鋭く降下旋回する。シルバー機がその後方へ入り、追撃を開始する。シルバー機が一度だけ短く機銃射撃する。少数の橙色の曳光弾がグラファイト機の尾部付近をかすめる。命中、損傷、炎上はしない。\n3.1〜4.5秒:\nグラファイト機はシルバー機の前方を維持したまま急上昇し、ロールしながら下降方向へ切り返す。シルバー機は少し遅れて追従する。追撃関係を入れ替えず、2機の大きな上下差と立体的な回避だけを広い外部ショットで見せる。\n4.5〜5.0秒:\n追撃側シルバー機のコックピット主観を一瞬だけ入れる。画面の大部分はキャノピー越しの青空と前方のグラファイト機。計器盤は画面下端に暗くわずかに見えるだけ。敵機の周囲に小さな単一の照準枠が一瞬だけ閉じ、短いロックオン確認音が鳴る。ロックオン成立直後、即座に外部視点へ切り替える。パイロットの顔、詳細な内装、複雑なHUD、数字、英字を見せない。\n5.0〜6.7秒:\n外部の斜め後方ショット。シルバー機から短距離ミサイルを1発だけ発射する。ミサイルが機体から明確に分離し、グラファイト機を追う。ミサイルの白煙は細く短く、発射直後だけ見せる。機体の翼端ベーパーも急旋回の瞬間だけ発生し、どちらも長い曲線軌跡として画面に残さない。\n6.7〜9.2秒:\nグラファイト機が急降下しながら左右へ鋭く切り返す。フレアは一度だけの短い非対称バースト。後方へ伸びる橙色の光跡は短時間で消え、画面全体を白い線や大量の発光体で埋めない。ミサイルはグラファイト機本体から外れ、フレアの一部へ向きを変える。\n9.2〜10.7秒:\nミサイルが青空の中で一度だけ爆発する。短い橙色の閃光、小さな圧力波、少量の煙。巨大な球状爆発、二次爆発、連続爆発、長く残る黒煙は発生させない。グラファイト機は爆発の手前を高速通過し、損傷せず飛行を継続する。\n10.7〜15.0秒:\n爆発の煙が後方へ流れる中、シルバー機がその外側を高速通過して追撃を継続する。グラファイト機が大きく急旋回し、シルバー機がその内側へ切り込んで距離を縮める。追跡、回避、ミサイル発射、ラストの主要外部ショットでは、2機の前後関係を同一画面内で認識できる構図を維持する。2機が同じ進行方向のまま異なる高度でカメラ前を高速通過する。直後にカメラが大きく上昇・後退し、鮮明な青空、遠い雲海、短く消えていく飛行軌跡を大俯瞰で見せる。追撃継続中のまま終了する。\n\n[CAMERA/EDITING]\nワイド主体.冒頭の正面交差を高速ワイプとして追撃ショットへ接続する。追跡中は地平線を大きく傾け、青空の広さと速度感を見せる。機銃ニアミス、三次元回避、ミサイルとフレアは、2機の位置関係が読める斜め側方ワイドを中心にする。コックピットはロックオン成立を伝える約0.5秒の1カットだけ。長い後方固定追従、過剰な接写、同じ旋回の反復を避ける。\n\n[SOUND]\nBGMなし。台詞なし。無線会話なし。ジェットエンジン音、正面交差時の風圧、短い機銃音、ロックオン確認音、ミサイル発射音、一度の短いフレア音、一度の空中爆発音のみ。\n\n[NEGATIVE]\n戦闘機を3機以上に増やさない。機体の複製、分裂、融合、色交換、主翼や尾翼の増殖、異常変形を禁止。巨大な雲、長い雲突入、白い霞、灰色一色、低コントラスト、色のくすみを入れない。機銃は短い1回だけ。ミサイルは1発だけ。フレアは一度の短い放出だけ。空中爆発は1回だけ。複数ミサイル、長い機銃連射、連続爆発、二次爆発、大量のフレア、長時間残る白いスモーク軌跡を入れない。撃墜、墜落、炎上、機体破損、核爆発を入れない。フレアを花火や魔法表現にしない。パイロットの顔、詳細なコックピット内装、読める文字、数字、ロゴ、複雑なHUD、ゲーム風UI、字幕、透かしを入れない。
The rights to this prompt belong to its author @ai_lifehack55. You are responsible for any commercial use — promoting AI tools, aggregators or Telegram bots: mozgi.io accepts no liability. Details →











