mozgi ← All prompts
Seedance 2.0

An aerial dogfight of two fighter jets in a bright blue sky: a silver one chases a graphite one, with gunfire, a missile and an explosion

Prompt

[CONDITION DEFINITION]
15 seconds, 1:1 square, live-action film quality. A high-speed dogfight between two fictional modern fighter jets, unfolding at high altitude in a bright daytime sky. Most of the screen is a deep, clear cobalt blue sky. A thin sea of white clouds is visible only far below. Do not include massive cumulonimbus clouds, cloud pillars, cloud walls, or long cloud penetrations. Do not apply white haze or gray filters to the entire screen. Fighter A is the pursuer, a bright silver twin-engine fighter jet. It has metallic reflections from strong sunlight. Fighter B is the evader, a dark blue-gray graphite twin-engine fighter jet. Do not crush the blacks. There are always only two fighter jets. Maintain the contrast and roles of the two aircraft until the end. Moderate randomness is allowed for aircraft detailing, flight paths, and camera angles, but do not allow aircraft multiplication, fusion, or abnormal deformation. Depict a high-speed frontal pass, pursuit, a short machine gun near-miss, 3D evasion, a short cockpit lock-on, one missile, short flare evasion, one mid-air explosion, and continued pursuit until the end with a good tempo.

[SHOT/FLOW]
0.0–1.4 seconds:
Wide blue sky. Two distant aircraft approach each other at high speed and perform a close-range pass in front of the camera without touching. Strong jet noise, wind pressure, and wingtip vapors that occur only briefly during the moment of sharp turns.
1.4–3.1 seconds:
Immediately after the pass, the graphite aircraft performs a sharp descending turn. The silver aircraft enters behind it and begins the pursuit. The silver aircraft fires its machine gun briefly once. A small number of orange tracer rounds graze near the tail of the graphite aircraft. No hits, damage, or fire.
3.1–4.5 seconds:
The graphite aircraft maintains its position in front of the silver aircraft, climbs sharply, and then cuts into a descending direction while rolling. The silver aircraft follows with a slight delay. Without swapping the pursuit relationship, show only the large vertical gap and 3D evasion of the two aircraft in a wide external shot.
4.5–5.0 seconds:
Briefly include a cockpit POV of the pursuing silver aircraft. Most of the screen is the blue sky through the canopy and the graphite aircraft ahead. The instrument panel is only slightly visible in dark at the bottom of the screen. A small single targeting frame closes around the enemy aircraft for a split second, and a short lock-on confirmation sound plays. Immediately after the lock-on is established, cut to an external view. Do not show the pilot's face, detailed interior, complex HUD, numbers, or English letters.
5.0–6.7 seconds:
External diagonal rear shot. The silver aircraft fires one short-range missile. The missile clearly separates from the airframe and pursues the graphite aircraft. The missile's white smoke is thin and short, visible only immediately after launch. Wingtip vapors also occur only during the moment of sharp turns; do not leave either as long curved trails on the screen.
6.7–9.2 seconds:
The graphite aircraft cuts sharply left and right while diving. Flares are a single, short, asymmetric burst. The orange light trails extending backward disappear quickly; do not fill the entire screen with white lines or a large number of light sources. The missile loses track of the graphite aircraft and changes direction toward some of the flares.
9.2–10.7 seconds:
The missile explodes once in the blue sky. A short orange flash, a small pressure wave, and a small amount of smoke. Do not create a massive spherical explosion, secondary explosions, continuous explosions, or long-lasting black smoke. The graphite aircraft passes in front of the explosion at high speed and continues flying without damage.
10.7–15.0 seconds:
As the explosion smoke drifts backward, the silver aircraft passes by at high speed and continues the pursuit. The graphite aircraft makes a large, sharp turn, and the silver aircraft cuts inside to close the distance. During the pursuit, evasion, missile launch, and the final major external shot, maintain a composition where the relative positions of the two aircraft can be recognized within the same frame. The two aircraft pass in front of the camera at high speed at different altitudes while moving in the same direction. Immediately after, the camera rises and pulls back significantly, showing the clear blue sky, distant sea of clouds, and short, fading flight trails in a wide overhead view. Ends while the pursuit is still ongoing.

[CAMERA/EDITING]
Mainly wide shots. Connect the opening frontal pass to the pursuit shot as a high-speed wipe. During the pursuit, tilt the horizon significantly to show the vastness of the blue sky and the sense of speed. For machine gun near-misses, 3D evasion, missiles, and flares, focus on diagonal side-wide shots where the positional relationship between the two aircraft can be read. The cockpit shot is only one cut of about 0.5 seconds to convey the lock-on. Avoid long fixed rear tracking, excessive close-ups, and repetition of the same turns.

[SOUND]
No BGM. No dialogue. No radio chatter. Only jet engine sounds, wind pressure during the frontal pass, short machine gun sounds, lock-on confirmation sounds, missile launch sounds, one short flare sound, and one mid-air explosion sound.

[NEGATIVE]
Do not increase the number of fighter jets to three or more. Prohibit aircraft duplication, splitting, fusion, color swapping, multiplication of wings or tail fins, and abnormal deformation. Do not include massive clouds, long cloud penetrations, white haze, solid gray, low contrast, or dull colors. Machine gun fire only once briefly. Only one missile. Only one short flare release. Only one mid-air explosion. Do not include multiple missiles, long machine gun bursts, continuous explosions, secondary explosions, large amounts of flares, or long-lasting white smoke trails. Do not include shoot-downs, crashes, fires, aircraft damage, or nuclear explosions. Do not make flares look like fireworks or magic. Do not include the pilot's face, detailed cockpit interiors, readable text, numbers, logos, complex HUDs, game-like UI, subtitles, or watermarks.
Open in catalog
The rights to this prompt belong to its author @ai_lifehack55. You are responsible for any commercial use — promoting AI tools, aggregators or Telegram bots: mozgi.io accepts no liability. Details →
Model
Seedance 2.0
Format
1/1
Author
@ai_lifehack55
Original
x.com ↗

Similar prompts

All prompts for Seedance 2.0

Copied