Seedance 2.0
Absurd comedy shot on a phone: at a village pond a crocodile catches a ball a person threw and throws it back
Prompt
[Style] Realistic handheld mobile phone short video, absurd animal interaction comedy. Natural daylight, standard mobile phone wide-angle lens, slight handheld shake, presenting the authentic presence of accidentally capturing a sudden event. The overall look is not a movie advertisement, animation, game footage, or polished commercial CG. [Duration and Aspect Ratio] Approximately 13 seconds, 3:4 vertical screen. Continuous single shot throughout, one-take, no editing, no transitions. [Scene] Countryside outdoor pond bank. The pond water is naturally murky yellow-green; the bank has muddy ground, weeds, fallen leaves, and natural vegetation. Trees and low-lying vegetation are visible on the opposite bank. Opening maintains a clear long-distance depth composition: The character is in the foreground at the bottom of the frame. A wide stretch of bank ground is kept between the character and the waterline. The middle is a large area of intact pond water. The crocodile is in the deep part of the pond at the upper middle of the frame. The crocodile starts about 7 to 10 meters away from the character and at least 5 meters from the near waterline, occupying only about 8% to 12% of the frame height. There must be a large area of water between the character and the crocodile; no close-range contact is allowed. [Character] The character's identity, face shape, features, hairstyle, body proportions, and complete clothing must strictly refer to and remain consistent with the currently uploaded character reference image. The uploaded image is only used to lock the character identity; do not generate gray-background studio shots, three-view layouts, or multiple identical characters. No face swapping, clothing changes, or changes in body proportions throughout. [Core Prop] Only one small soft ball throughout. The prop movement relationship is fixed: Character holds the ball in the right hand → Character throws the ball a long distance toward the front of the crocodile → The ball lands on the water surface in front of the crocodile's snout → The crocodile controls the same ball → The ball swims toward the bank with the crocodile → The crocodile stands upright and lifts the same ball → The crocodile throws the ball back → The ball lands on the bank ground near the character's feet → The character is startled and retreats quickly. No second ball, no ball duplication, disappearance, teleportation, or changing direction without contact. [Filming Method] The photographer stands about 1.5 to 2 meters behind the character, phone at normal standing height, slightly tilted downward. Use an approximately 24-28mm equivalent mobile wide-angle lens, maintaining a wide environmental composition while capturing: The character nearby The safe bank space between the character and the waterline The large area of pond water in the middle The crocodile swimming naturally in the distance The two complete flight trajectories of the ball. No telephoto lens to compress space, no digital zoom. The increase in the crocodile's size in the frame must only come from it actually swimming closer. [Editing Technique] No editing, no transitions throughout. The following shots are just action stages within the same continuous take; camera position cannot change. [Shot 1] First frame: Character stands on the pond bank in the foreground with their back to the photographer; the crocodile is in the deep pond 7-10 meters away. The crocodile swims naturally from the first frame, maintaining a normal horizontal posture, head steadily above water, body moving continuously underwater, tail swinging naturally from side to side. Water surface effects occur simultaneously: Slight ripples in front of the head Continuous arc-shaped ripples spreading from both sides of the body Slender natural wake behind Reflections on the water surface changing with movement The crocodile only swims horizontally or diagonally in the distance; it cannot approach the bank prematurely. Meanwhile, the character holds the ball in their right hand, observing the swimming crocodile. The character turns their head and upper body slightly to follow the crocodile's position, then winds up and throws the ball a long distance toward the front of the crocodile. The ball follows a clear long parabolic arc across the large expanse of water. A woman off-camera says briefly in English: "Look!" After throwing, the character lowers their center of gravity, leans forward, and continues to observe the ball's landing point. [Shot 2] The ball lands on the water surface in front of the crocodile's snout, creating a clear "splash" sound and a small spray. Startled, the crocodile suddenly twists its body, tail whipping rapidly, creating a distinct splashing sound and white spray. The crocodile turns from horizontal swimming to facing the character directly and gains control of the same ball. At this point, the crocodile is still in the distance and cannot appear on the bank instantly. [Shot 3] The crocodile carries the same ball and gradually swims toward the bank along the center of the pond. The approach process lasts several seconds: Small-scale crocodile in the distance → Crosses the large middle water area → Frame proportion gradually increases → Finally enters the near-shore water. No teleportation, spatial jumping, or sudden enlargement. The character gradually stands straight, remaining in the safe bank area to observe. The woman off-camera says urgently in natural English: "See, buddy? Don’t get that close again! Come here, quick!" The woman is always off-camera; no body, arms, shadows, or reflections of her may appear. [Shot 4] The crocodile slows down and lifts its head upon reaching the near-shore water. Action sequence: Head lifts → Chest and abdomen leave the water → Torso gradually turns vertical → Two crocodile forelimbs are exposed → Tail and lower body remain in the water → Crocodile maintains a stable upright position. The same ball is held by the left forelimb throughout. The crocodile is allowed to perform the absurd upright action, but must maintain the structure of a real crocodile's head, scales, tail, and limbs. [Shot 5] After standing upright, the crocodile lifts the soft ball with its left forelimb. Action must be fully shown: Controls the ball → Lifts forelimb → Swings arm forward → Ball leaves the forelimb → Ball flies toward the bank. The ball flies in a clear arc toward the character's direction but does not hit the character's body. [Shot 6] The ball lands on the bank ground in front of the character's feet, emitting a short cartoon bouncing sound and a slight landing thud. The ball must not hit the head, face, or body. Seeing the ball suddenly land at their feet, the character recoils violently, raises their hands, retreats continuously away from the water's edge, and then turns toward the photographer. The character's expression shifts from surprise to nervousness and grievance; they may emit a short cry or sound with a sobbing tone, but no wounds, pain, or serious injuries are shown. [Shot 7] The character continues to cry aggrievedly toward the photographer, maintaining a safe distance from the water. After throwing the ball, the crocodile lowers its forelimbs, gradually lowers its body, and sinks back into the pond, leaving only its head floating on the water. The camera produces a natural slight shake, finally stopping on the scene where the character is far from the bank and the crocodile is floating in the water again. [Sound, Dialogue, and Ambient Sound] Real-time mobile phone audio throughout, no background music. Sound sequence includes: Woman's English voice-over: "Look!" "Splash" sound of the ball hitting the water Splashing sound from the crocodile turning Woman's English voice-over: "See, buddy? Don’t get that close again! Come here, quick!" Continuous water sounds from the crocodile swimming Slight wind-breaking sound when the ball is thrown back Non-verbal cartoon bouncing sound when the ball lands on the bank ground Short cry or sobbing reaction from the character after being startled. The woman can only say the two specified English sentences; no new dialogue allowed. [Mandatory Constraints] Only one character, one crocodile, and one soft ball throughout. Character identity and clothing must strictly refer to the uploaded image and remain consistent. Uploaded image is only for locking character identity and clothing; do not generate three-view layouts. Character and crocodile must maintain a 7-10 meter distance at the start. Safe bank space must be maintained between the character and the waterline. Crocodile must swim naturally from the first frame; no static hovering. Crocodile cannot turn or counter-attack before the ball hits the water. Crocodile swimming from the distance to the bank must take several seconds; no teleportation. Crocodile must stand upright first, then lift the ball, then throw it. Ball can only land on the ground at the character's feet; it must not hit the head, face, or body. Character reaction can only show surprise and grievance; no wounds, bleeding, falling, or serious pain. Woman exists only as a voice-over throughout. Maintain a continuous handheld mobile phone single shot throughout. No subtitles, text, watermarks, extra characters, or extra animals.
【风格】 真实手机随拍短视频,荒诞动物互动喜剧。 自然日光、普通手机广角镜头、轻微手持晃动,呈现偶然拍到突发事件的真实临场感。整体不是电影广告、动画、游戏画面或精致商业CG。 【时长与画幅】 约13秒,3:4竖屏。 全程连续单镜头,一镜到底,无剪辑、无转场。 【场景】 乡村户外池塘岸边。 池水为自然浑浊的黄绿色,岸边有泥土地面、杂草、落叶和自然植物,池塘对岸可见树木与低矮植被。 开场保持明显的远距离纵深构图: 人物角色位于画面下方前景 人物与水线之间保留宽阔岸边地面 中间是大面积完整池水 鳄鱼位于画面中上方的池塘深处 鳄鱼开场距离人物约7至10米,距离近岸水线至少5米,只占画面高度约8%至12%。人物与鳄鱼之间必须隔着大面积水面,不能生成近距离接触。 【人物角色】 人物身份、脸型、五官、发型、身体比例与完整服装,严格参考当前上传的人物定妆参考图并保持一致。 上传图片只用于锁定同一个人物角色,不得生成灰底摄影棚、三视图排版或多个相同人物。 全程不得换脸、换装或改变身体比例。 【核心道具】 全程只有一个小型柔软圆球。 道具运动关系固定为: 人物右手持球 → 人物将球远距离投向鳄鱼前方 → 球落在鳄鱼吻部前方水面 → 鳄鱼控制同一个球 → 球随鳄鱼一起游向岸边 → 鳄鱼直立后举起同一个球 → 鳄鱼将球投回 → 球落在人物脚边的岸边地面 → 人物受到惊吓并快速后退。 禁止出现第二个球,禁止球复制、消失、瞬移或无接触改变方向。 【拍摄方式】 摄影者站在人物身后约1.5至2米,手机位于正常站立高度,轻微向下俯拍。 使用约24至28mm等效手机广角镜头,保持宽阔环境构图,同时容纳: 近处的人物 人物与水线之间的安全岸边空间 中间大面积池水 远处自然游动的鳄鱼 球的两次完整飞行轨迹 禁止使用长焦压缩空间,禁止数码变焦。鳄鱼画面比例增大只能来自真实游近。 【剪辑手法】 全程无剪辑、无转场。 以下镜头只是同一个连续镜头中的动作阶段,不能切换机位。 【镜头1】 开场第一帧,人物背对摄影者站在池塘岸边前景,鳄鱼位于7至10米外的池塘深处。 鳄鱼从第一帧开始自然游动,保持正常水平姿态,头部稳定露出水面,身体在水下连续移动,尾部自然左右摆动。 水面同步产生: 头部前方的轻微推水波纹 身体两侧连续扩散的弧形水纹 身后细长的自然尾流 随移动变化的水面反光 鳄鱼只在远处横向或斜向游动,不能提前靠近岸边。 与此同时,人物右手握球,观察远处游动的鳄鱼。人物跟随鳄鱼位置轻微转动头部和上半身,确认方向后向后蓄力,将球远距离投向鳄鱼前方。 球沿清楚的长抛物线跨越大面积池水。 镜头外女子短促地用英语说道: “Look!” 人物投球后降低重心,身体向前探,继续观察球的落点。 【镜头2】 球落在远处鳄鱼吻部前方水面,产生清楚的“扑通”声和小片水花。 鳄鱼受到刺激后突然扭转身体,尾部快速甩动,制造明显翻水声和白色水花。 鳄鱼由横向游动转为正面朝向人物,并控制住同一个球。 此时鳄鱼仍位于远处,不能瞬间出现在岸边。 【镜头3】 鳄鱼携带同一个球,沿池塘中心逐渐游向岸边。 靠近过程持续数秒: 远处小比例鳄鱼 → 穿过中间大面积水面 → 画面比例逐渐增大 → 最后进入近岸水域。 禁止瞬移、空间跳跃或突然放大。 人物逐渐站直,仍留在安全岸边区域观察。 镜头外女子用自然英语急促说道: “See, buddy? Don’t get that close again! Come here, quick!” 女子始终位于画外,不能出现身体、手臂、影子或倒影。 【镜头4】 鳄鱼来到近岸水域后减速并抬高头部。 动作顺序: 头部抬起 → 胸腹部离开水面 → 躯干逐渐转为垂直 → 两只鳄鱼前肢露出 → 尾部和下半身仍留在水中 → 鳄鱼稳定保持直立。 同一个球始终由画面左侧前肢控制。 允许鳄鱼完成荒诞的直立动作,但必须保持真实鳄鱼头部、鳞片、尾巴和四肢结构。 【镜头5】 鳄鱼保持直立后,用画面左侧前肢举起柔软圆球。 动作必须完整表现: 控制球 → 举起前肢 → 向前挥臂 → 球脱离前肢 → 球飞向岸边。 球沿清楚的弧线飞向人物所在方向,但不能击中人物身体。 【镜头6】 球落在人物脚边前方的岸边地面,发出短促的卡通弹跳音和轻微落地声。 球不能击中头部、脸部或身体。 人物看到球突然落在脚边后,身体猛然后缩,双手抬起,连续向后退离水边,随后转向摄影者。 人物表情由惊讶转为紧张和委屈,可以发出短促哭喊或带哭腔的声音,但不表现伤口、疼痛或严重受伤。 【镜头7】 人物面向摄影者继续委屈哭喊,并保持远离水边的安全位置。 鳄鱼完成投球后放下前肢,身体逐渐降低,重新沉回池塘,只保留头部浮在水面。 摄影机产生一次自然轻微晃动,最终停在人物已经远离岸边、鳄鱼重新浮在水中的状态。 【声音、对白与环境音】 全程采用真实手机现场收音,不添加背景音乐。 声音顺序包括: 女子英语画外音:“Look!” 球落水的“扑通”声 鳄鱼转身产生的翻水声 女子英语画外音:“See, buddy? Don’t get that close again! Come here, quick!” 鳄鱼游动产生的连续水声 球被投回时的轻微破风声 球落在岸边地面的无语言卡通弹跳音 人物受惊后的短促哭喊或带哭腔反应 女子只能说指定的两句英语,禁止增加新对白。 【强制约束】 全程只能出现一个人物、一条鳄鱼和一个柔软圆球。 人物身份与服装严格参考上传图片并保持一致。 上传图片只用于锁定人物身份和服装,禁止生成三视图排版。 开场人物与鳄鱼必须保持7至10米距离。 人物与水线之间必须保留安全岸边空间。 鳄鱼从第一帧开始自然游动,禁止静止悬浮。 球落水前,鳄鱼不能提前转身或反击。 鳄鱼从远处游到岸边必须持续数秒,禁止瞬移。 鳄鱼必须先直立,再举球,再投球。 球只能落在人物脚边地面,禁止击中头部、脸部或身体。 人物反应只能表现惊吓和委屈,不出现伤口、流血、摔倒或严重疼痛。 女子全程只作为画外音存在。 全程保持连续手机手持单镜头。 禁止字幕、文字、水印、额外人物和额外动物。
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