Seedance 2.0
A mounted warrior leads a last charge out of the burning gates of a besieged Japanese castle through arrows and spears at dawn
Prompt
Reference Image: @image1 [CONDITION DEFINITION] Approximately 15 seconds, cinematic and high-precision historical action short film. Use the person in the reference image as the sole character anchor, maintaining their gender, facial features, eye impression, hairstyle, hair color, perceived age, armor structure, color scheme, fabric ornaments, and weapons to depict them as the same individual. If the reference image is live-action, maintain high-quality live-action; if it is anime/illustration, maintain the original lines, coloring, and texture as a high-quality anime video, without changing the art style throughout. Do not inherit the solid background, standing pose, idle pose, or composition of the reference image. The setting is a Japanese castle on the verge of falling, just before dawn. From the burning castle gate, the mounted warrior from the reference image leads a small group of cavalry to begin the final charge. The protagonist is always the single reference character at the lead. The small number of cavalry are auxiliary figures seen briefly behind or around them. [OPTIONAL PERFORMER LOOK] A warrior who is brave, elegant, and radiates a sense of resolve for a life-or-death mission. Do not obscure the face too much with smoke or hair, ensuring they are recognizable as the same person even while mounted. Do not change the armor, fabric ornaments, or weapons throughout. [SHOT / FLOW] 0.0–3.5 seconds: Departure from the collapsing castle gate. A low pull-back shot shows the burning gate, crumbling wooden doors, smoke, embers, and torn flags; the mounted warrior bursts out immediately after the timber collapses. A series of jet cuts briefly show the eyes, hair, hands gripping the reins, the hilt of the weapon, swaying armor and fabric ornaments, and hooves kicking the ground. 3.5–8.0 seconds: High-speed acceleration and a barrage of arrows. An ultra-low rear-angle tracking shot follows the hooves and front legs at close range, emphasizing the dust clouds. A sudden close-up on the face shows them staring sharply ahead despite intense vibration. Switch to a high-speed side-tracking shot, with castle walls, flames, flags, and enemy soldiers blurring past. Arrows rain down from above and the front; the warrior lowers their upper body to dodge. The camera quickly circles from the front-oblique to the side to create a three-dimensional charge. 8.0–12.5 seconds: Collision and breakthrough of the enemy front line. A line of spears and shields approaches. From a low front position, the mounted warrior and horse rush toward the camera at high speed, passing to the side at the last moment. The warrior does not stop, changing course to charge into the gaps between spears, striking an enemy spear shaft once with their weapon to scatter brief metallic sparks. Rapid cuts between hooves, eyes, reins, weapon-spear contact, armor, horse shoulders, and dust clouds, breaking through the front line while maintaining speed. 12.5–15.0 seconds: The lingering momentum. Emerging from the dust clouds, they continue to run onto the battlefield illuminated by the morning sun. Behind them are the burning castle, collapsed gate, disordered enemy lines, and torn flags. Ahead is the golden sunrise. The warrior does not stop, turning their face for a split second or continuing to stare straight ahead. Finally, the camera pulls up and back to capture the lead reference character, the small cavalry group, the burning castle, and the sunrise battlefield in the same frame. Do not conclude the outcome or fate, ending with a sense of bravery and pathos. [CAMERA / EDITING] A highly dynamic 8–10 cut composition. Use a low pull-back of the burning gate, close-ups of eyes, reins and weapons, ultra-low tracking of hooves, high-speed side tracking, sudden front-on approach, circling from oblique to side, high-speed push-in to the enemy line, and an ascending overhead shot after the breakthrough. Do not keep the horse's full body fixed in a long-distance or side-on view for long. Rapidly switch between hooves, front legs, horse shoulders, face, upper body, hands, armor, and weapons to express the weight and speed of the cavalry. Jet cuts for face and feet are 0.2–0.6 seconds, main actions are 0.8–1.5 seconds, and only the final shot is 1.5–2 seconds. Blur the background at high speed, and enhance the sense of speed with wind pressure, dust, embers, hair, and fabric ornaments. [SOUND] No BGM. No music, songs, or narration. Sound effects and ambient noise only. Emphasize heavy hoofbeats, ground vibrations, the sound of armor and metal ornaments swaying, reins, the short metallic clash of weapons against spears, the whistling of arrows, flames, collapsing wood, flags, wind, dust, and distant shouts. [NEGATIVE] No text, subtitles, logos, watermarks, real-world family crests, brands, UI, split screens, collages, the reference image itself, or character sheets on solid backgrounds. Do not increase the number of protagonists. Do not make another person the protagonist. Do not change the gender, face, hairstyle, hair color, perceived age, armor, color scheme, fabric ornaments, weapons, or art style of the reference image throughout. No disappearing, morphing, duplicating, or switching of weapons. Avoid fusion or duplication of horses or riders, abnormal number of legs, or unnatural giant leaps. Avoid long-distance-only riding, monotonous side-scrolling, long straight-line runs, quiet departures, long slow-motion, static poses, excessive fantasy, glowing weapons, mechanical armor, giant flame effects, overly dark screens, low contrast, muddy smoke, or the character being buried in flames or smoke.
Reference Image: @image1 [CONDITION DEFINITION] 約15秒、シネマティックで高精度な歴史アクション短編。参照画像の人物を唯一のキャラクターアンカーとして使用し、性別、顔立ち、目の印象、髪型、髪色、年齢感、鎧の構造、配色、布飾り、武器を維持し、同一人物として描写する。参照画像が実写なら高品質な実写のまま、アニメ・イラストなら元の線、彩色、質感を保った高品質なアニメ映像として描写し、途中で画調を変えない。参照画像の無地背景、立ち姿、待機ポーズ、構図は継承しない。 舞台は夜明け直前、落城寸前の日本の城。炎上する城門から、参照画像の騎馬武者が少数の騎馬兵を率いて最後の突撃を開始する。主役は常に先頭の参照人物1人。少数の騎馬兵は背後や周囲に短く見える補助的存在とする。 [OPTIONAL PERFORMER LOOK] 勇敢で気品があり、命を懸けた覚悟を感じる武者。顔を煙や髪で隠しすぎず、騎乗中でも同一人物と分かるようにする。鎧、布飾り、武器は途中で変化させない。 [SHOT / FLOW] 0.0–3.5秒:崩壊する城門からの出陣。低い引きで炎上する城門、崩れかけた木門、煙、火の粉、破れた旗を見せ、木材が崩れ落ちた直後に騎馬武者が勢いよく飛び出す。短いジェットカットで、目元、髪、手綱を握る手、武器の柄、揺れる鎧と布飾り、地面を蹴る蹄を連続して見せる。 3.5–8.0秒:高速加速と矢の集中。超低位置の後方斜め追尾で蹄と前脚を至近距離から追い、土煙を強く見せる。顔へ急接近し、激しい振動の中でも前方を鋭く見据える表情を見せる。側面高速追従に切り替え、城壁、炎、旗、敵兵を高速で流す。上空と前方から矢が降り、武者は上体を低くしてかわす。カメラは正面斜めから側面へ素早く回り込み、立体的な突撃にする。 8.0–12.5秒:敵前線への衝突と突破。前方に槍と盾の列が迫る。前方低位置から騎馬武者と馬がカメラへ高速で迫り、直前で横へ抜ける。武者は停止せず槍の隙間へ進路を変えて突入し、武器で敵の槍の柄を一度だけ強く弾き、短い金属火花を散らす。蹄、目元、手綱、武器と槍の接触、鎧、馬の肩、土煙を高速で切り替え、速度を維持したまま前線を突破する。 12.5–15.0秒:速度を止めない余韻。土煙の中から前方へ抜け、朝焼けに照らされた戦場へ走り続ける。背後には炎上する城、崩れた城門、乱れた敵前線、破れた旗。前方には金色の朝焼け。武者は停止せず、一瞬だけ顔を横へ向けるか、前方だけを見据えたまま走り続ける。最後はカメラが後方上空へ引き上がり、先頭の参照人物、少数騎馬、燃える城、朝焼けの戦場を同じ画面に収める。勝敗や生死は断定せず、勇敢さと悲壮感を残して締める。 [CAMERA / EDITING] 非常にダイナミックな8〜10カット構成。燃える城門の低い引き、目元の寄り、手綱と武器の寄り、蹄の超低位置追尾、側面高速追従、正面からの急接近、斜め前から側面への回り込み、敵前線への高速プッシュイン、突破後の上昇俯瞰を使用する。馬の全身を遠景や真横から長時間固定しない。蹄、前脚、馬の肩、顔、上半身、手、鎧、武器を短く切り替え、騎馬の重量感と速度を表現する。顔や足元のジェットカットは0.2〜0.6秒、主要アクションは0.8〜1.5秒、最後のみ1.5〜2秒。背景を高速で流し、風圧、土煙、火の粉、髪、布飾りで速度を強化する。 [SOUND] BGMは絶対に入れない。音楽、歌、ナレーションなし。効果音と環境音のみ。重い蹄音、地面の振動、鎧と金属装飾の揺れる音、手綱、武器と槍の短い金属衝突音、矢の風切り音、炎、崩壊する木材、旗、風、土煙、遠くの叫び声を強調する。 [NEGATIVE] 文字、字幕、ロゴ、透かし、実在する家紋、ブランド、UI、分割画面、コラージュ、参照画像そのもの、無地背景の人物シートを映像内に出さない。主役を複数人に増やさない。別の人物を主役にしない。参照画像の性別、顔、髪型、髪色、年齢感、鎧、配色、布飾り、武器、画調を途中で変更しない。武器の消失、変形、複製、持ち替えを起こさない。馬や騎手の融合、複製、脚の本数異常、不自然な大跳躍を避ける。遠景だけの騎馬走行、単調な横移動、長い直線走行、静かな出陣、長時間のスローモーション、停止した決めポーズ、過度なファンタジー、発光武器、機械的な鎧、巨大な炎エフェクト、暗すぎる画面、低コントラスト、濁った煙、人物が炎や煙に埋もれる映像を避ける。
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