Seedance 2.0
A 14-second widescreen clip: a black-haired swordsman with glowing white eyes charges a giant mech in a stormy wasteland
Prompt
Duration: 14 seconds Aspect ratio: horizontal cinematic widescreen, 2.35:1 Type: suitable for either image-to-video or text-to-video Overall style: American comic-book storyboards + 3D animation texture + Japanese swordfighter action film, a gray-blue storm battlefield, strong motion blur, an epic mecha battle, the camera feels as if it has gone out of control and is being dragged by energy, while the image remains polished, coherent, and readable STYLE KEYFRAME (consistent throughout the entire video) The image combines the volumetric lighting of 3D animation, realistic storm mist and metallic textures with high-contrast American comic-book shadows, bold outlines, exaggerated perspective, speed lines, and impactful storyboard framing. The palette is mainly cool gray, steel blue, and black, with a small amount of white energy light. Character movements are sharp and fierce, and the camera movement is extremely bold, as if an AI camera suddenly took over from the director, but it is not random shaking; it is intentionally designed, crazy camera work. SHOT 1 (0–4 seconds) Subject: A young black-haired swordsman with long hair blown by the gale, wearing dark, damaged combat clothes, white bandages wrapped around his arms, and a katana at his waist. His eyes glow cold white. His expression is calm and imposing, as if he is about to unleash his ultimate technique. Action: 0–1 second: extreme close-up on the swordsman’s lowered face. Storm mist sweeps past on both sides, and his hair covers half his face. 1–2 seconds: the swordsman slowly raises his eyes, both eyes flare with white light, and his right hand forms a seal or takes a ready stance beside his face. 2–3 seconds: the camera moves close to his eyes and fingers; the air begins to distort, and fine streams of white energy appear around him. 3–4 seconds: the swordsman lowers his body, gripping the hilt and preparing to draw in an instant. His long hair, clothing ties, and the mist are all pulled backward, creating a sense of compression before the burst. Environment: A gray-blue wasteland battlefield, low storm clouds, ruined metal structures and the silhouette of a gigantic mecha in the distance. Rain, mist, and dust fill the air. Camera: Open on an extreme close-up, push in from a low angle, orbit slightly around the character’s face, then suddenly pull back at the end. The camera movement feels out of control, but focus remains locked on the swordsman. Style: High-contrast American comic-book shadows, 3D character materials, cold white glowing eyes, visible wind pressure, cinematic depth of field. Constraints: Keep the character’s face stable; the eyes glow, but do not turn him into a monster; do not deform the fingers; keep the sword hilt and clothing consistent. SHOT 2 (4–9 seconds) Subject: The swordsman draws his sword and charges forward; a gigantic black mecha or armored enemy emerges from the storm in the distance. The mecha is enormous, with steel armor and red or white glowing sensor lights. Action: 4–5 seconds: the swordsman draws his sword in an instant, his body becoming a black afterimage as he surges toward the distance. His footsteps send water mist and stone fragments flying from the ground. 5–6.5 seconds: the camera is dragged along by his sprint, skimming across the wasteland at high speed, close to the ground; intense motion blur and speed lines appear on both sides of the frame. 6.5–8 seconds: the mecha emerges from the mist and raises a huge mechanical arm to attack. The swordsman races across the foreground, creating a striking scale contrast between the small figure in the foreground and the giant mecha in the background. 8–9 seconds: the swordsman’s first slash cuts through the air, leaving a translucent white sword arc. The arc resembles a comic-book brushstroke, but has 3D volume and realistic light scattering. Environment: Stormy wasteland, wet and cold ground, metal ruins in the distance; the mecha’s footsteps kick up dust and mist. Camera: High-speed tracking shot, pushing forward close to the ground, suddenly whipping sideways, then rapidly pushing in toward the mecha. The camera should have the bold feeling of an “AI camera going out of control,” while keeping the direction of the action clear. Style: American comic-book speed lines combined with 3D volumetric mist; the sword arc is like white ink cutting through the air, with cinematic motion blur. Constraints: The swordsman must remain the same person throughout. The mecha must be gigantic and feel heavy. The sword arc is the trail left by the blade, not random magical light. SHOT 3 (9–14 seconds) Subject: The black-haired swordsman and the gigantic mecha charge directly at each other. The swordsman unleashes a series of rapid slashes, while the mecha retaliates with its mechanical arm. Action: 9–10.5 seconds: the mecha slams a heavy fist into the ground; the swordsman sidesteps along the edge of the shockwave, and the camera follows him in a sideways rolling rotation. 10.5–12 seconds: the swordsman performs two consecutive rapid draw-slashes, creating intersecting white sword arcs in the air, like exaggerated action lines in an American comic-book storyboard, while maintaining realistic spatial depth. 12–13 seconds: the camera suddenly pulls back, revealing bright cracks cut into the mecha’s massive body by the sword arcs, as sparks and metal fragments scatter. 13–14 seconds: a final frame with a freeze-frame feel: the swordsman lands with his back to the camera, his long hair and cloak blown by the wind; behind him, the mecha kneels halfway in the storm as the lingering glow of the white sword arcs slowly fades. Environment: The same gray-blue storm battlefield; keep the rain, mist, stone fragments, metal wreckage, and volumetric lighting consistent. Camera: Fast tracking, sideways whip pans, a brief loss of focus followed by refocusing, then a pullback into a comic-book-cover-style composition. Do not cut too rapidly; maintain the feeling of one continuous, out-of-control long take. Style: American comic-book cover composition, the weight of a 3D mecha, Japanese swordfighter action, cool cinematic color grading, intense storm atmosphere. Constraints: The ending must have a clear heroic landing composition. The sword arcs should look cool but must not obscure the subjects. The mecha must not turn into a monster; the swordsman’s face and clothes must not change. The camera can be crazy, but the action must remain completely readable. --- Negative: Low clarity, cheap game graphics, plastic CGI, deformed character face, drifting eye position, fused fingers, extra fingers, deformed sword, disappearing sword, incorrect mecha proportions, melting mecha, character face change, clothing drift, completely out-of-control camera, unreadable action, excessive flashes, full-frame light pollution, magical energy balls, cartoon explosions, gore, dismemberment, watermark, subtitles, logo, garbled text, sudden scene change, background turning into a city street, style changing from 3D to pure 2D
时长:14 秒 画幅:横屏电影宽银幕,2.35:1 类型:图生视频 / 文生视频均可 整体风格:美式漫画分镜 + 3D 动画质感 + 日式剑士动作片,灰蓝色暴风战场,强运动模糊,史诗机甲战斗,镜头像失控一样被能量拖拽,但画面仍然保持高级、连贯、可读 STYLE KEYFRAME(全片统一) 画面具有 3D 动画的体积光、真实风暴雾气 and 金属质感,同时保留美漫式高对比阴影、粗重轮廓线、夸张透视、速度线和分镜冲击感。颜色以冷灰、钢蓝、黑色为主,少量白色能量光。角色动作凌厉,镜头运动非常大胆,像 AI 摄影机突然接管了导演权,但不是乱晃,而是有意设计的疯狂运镜。 SHOT 1(0-4 秒) Subject: 一个黑发年轻剑士,长发被狂风吹起,穿深色破损战斗服,手臂缠着白色绷带,腰间有武士刀。角色眼睛发出冷白色光,表情冷静、压迫、像即将释放终极招式。 Action: 0-1 秒:极近景对准剑士低垂的脸,风暴雾气从两侧掠过,头发遮住半张脸。 1-2 秒:剑士缓慢抬眼,双眼亮起白光,右手在脸侧形成结印或起手式。 2-3 秒:镜头贴近他的眼睛和手指,空气开始扭曲,周围出现细碎的白色能量流。 3-4 秒:剑士身体下压,手握刀柄,准备瞬间拔刀。长发、衣带、雾气全部被向后拉扯,形成爆发前的压缩感。 Environment: 灰蓝色荒原战场,低空乌云,远处有残破金属结构和巨大机甲轮廓,空气中有雨雾和尘埃。 Camera: 极近景开场,低角度推近,轻微环绕角色面部,最后突然向后拉开。镜头运动带有失控感,但焦点始终锁定剑士。 Style: 高对比美漫阴影,3D 角色材质,冷白发光眼,风压可视化,电影级景深。 Constraints: 角色脸部保持稳定,眼睛发光但不要变成怪物,手指不要变形,刀柄和服装保持一致。 SHOT 2(4-9 秒) Subject: 剑士拔刀冲出,远处一台巨大的黑色机甲或装甲敌人从风暴中出现。机甲体型巨大,带有钢铁外壳、红色或白色传感器光点。 Action: 4-5 秒:剑士瞬间拔刀,身体化成一道黑色残影冲向远方。地面被脚步震出水雾和碎石。 5-6.5 秒:镜头被他的冲刺拖拽,贴地高速掠过荒原,画面两侧出现强烈运动模糊和速度线。 6.5-8 秒:机甲从雾中显现,抬起巨大机械臂准备攻击。剑士在画面前景高速穿过,形成前景小人物与背景巨型机甲的尺度反差。 8-9 秒:剑士第一道斩击划过空气,出现半透明白色剑弧。剑弧像漫画笔刷,但具有 3D 体积和真实光散射。 Environment: 风暴荒原、湿冷地面、远处金属废墟、机甲脚步带起尘雾。 Camera: 高速追踪镜头,贴地推进,突然侧向甩镜,再快速推到机甲面前。镜头要有大胆的“AI 摄影机失控感”,但动作方向清楚。 Style: 美漫速度线与 3D 体积雾结合,剑弧像白色墨迹切开空气,画面有电影级运动模糊。 Constraints: 剑士必须始终是同一个人。机甲必须巨大、有重量感。剑弧是刀产生的轨迹,不是魔法乱光。 SHOT 3(9-14 秒) Subject: 黑发剑士与巨大机甲正面对冲,剑士使用连续高速斩击,机甲挥动机械臂反击。 Action: 9-10.5 秒:机甲重拳砸向地面,剑士从冲击波边缘滑步闪开,镜头跟着他侧翻式旋转。 10.5-12 秒:剑士连续两次拔刀斩,白色剑弧在空中形成交叉轨迹,像美漫分镜里的夸张动作线,但保持真实空间深度。 12-13 秒:镜头突然拉远,展示巨大机甲身体被剑弧切出明亮裂痕,火花和金属碎片飞散。 13-14 秒:最后一帧定格感:剑士背对镜头落地,长发和披风被风吹起,身后机甲半跪在风暴中,白色剑弧残光慢慢消散。 Environment: 同一片灰蓝风暴战场,雨雾、碎石、金属残骸、体积光保持统一。 Camera: 快速跟拍、侧向甩镜、短暂失焦后重新对焦,最后拉远成漫画封面式构图. 不要切得太碎,保持一个连续失控长镜头的感觉。 Style: 美国漫画封面构图,3D 机甲重量感,日式剑士动作,冷色电影调色,强烈风暴氛围。 Constraints: 最后必须有清晰的英雄落地构图。剑弧要酷但不能遮挡主体。机甲不能变成怪物,剑士不能换脸或换衣服。镜头可以疯狂,但不能完全看不清动作。 --- Negative: 低清晰度,廉价游戏画面,塑料 CGI,角色脸部变形,眼睛位置漂移,手指融合,多余手指,刀变形,刀消失,机甲比例错误,机甲融化,角色换脸,服装漂移,镜头完全失控,动作不可读,过度闪光,满屏光污染,魔法能量球,卡通爆炸,血腥,断肢,水印,字幕,logo,乱码文字,突然换场,背景变成城市街道,风格从3D变成纯2D
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