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Seedance 2.0

A 14-second widescreen clip: a black-haired swordsman with glowing white eyes charges a giant mech in a stormy wasteland

Prompt

Duration: 14 seconds
Aspect ratio: horizontal cinematic widescreen, 2.35:1
Type: suitable for either image-to-video or text-to-video
Overall style: American comic-book storyboards + 3D animation texture + Japanese swordfighter action film, a gray-blue storm battlefield, strong motion blur, an epic mecha battle, the camera feels as if it has gone out of control and is being dragged by energy, while the image remains polished, coherent, and readable

STYLE KEYFRAME (consistent throughout the entire video)
The image combines the volumetric lighting of 3D animation, realistic storm mist and metallic textures with high-contrast American comic-book shadows, bold outlines, exaggerated perspective, speed lines, and impactful storyboard framing. The palette is mainly cool gray, steel blue, and black, with a small amount of white energy light. Character movements are sharp and fierce, and the camera movement is extremely bold, as if an AI camera suddenly took over from the director, but it is not random shaking; it is intentionally designed, crazy camera work.

SHOT 1 (0–4 seconds)
Subject:
A young black-haired swordsman with long hair blown by the gale, wearing dark, damaged combat clothes, white bandages wrapped around his arms, and a katana at his waist. His eyes glow cold white. His expression is calm and imposing, as if he is about to unleash his ultimate technique.

Action:
  0–1 second: extreme close-up on the swordsman’s lowered face. Storm mist sweeps past on both sides, and his hair covers half his face.
  1–2 seconds: the swordsman slowly raises his eyes, both eyes flare with white light, and his right hand forms a seal or takes a ready stance beside his face.
  2–3 seconds: the camera moves close to his eyes and fingers; the air begins to distort, and fine streams of white energy appear around him.
  3–4 seconds: the swordsman lowers his body, gripping the hilt and preparing to draw in an instant. His long hair, clothing ties, and the mist are all pulled backward, creating a sense of compression before the burst.

Environment:
A gray-blue wasteland battlefield, low storm clouds, ruined metal structures and the silhouette of a gigantic mecha in the distance. Rain, mist, and dust fill the air.

Camera:
Open on an extreme close-up, push in from a low angle, orbit slightly around the character’s face, then suddenly pull back at the end. The camera movement feels out of control, but focus remains locked on the swordsman.

Style:
High-contrast American comic-book shadows, 3D character materials, cold white glowing eyes, visible wind pressure, cinematic depth of field.

Constraints:
Keep the character’s face stable; the eyes glow, but do not turn him into a monster; do not deform the fingers; keep the sword hilt and clothing consistent.

SHOT 2 (4–9 seconds)
Subject:
The swordsman draws his sword and charges forward; a gigantic black mecha or armored enemy emerges from the storm in the distance. The mecha is enormous, with steel armor and red or white glowing sensor lights.

Action:
  4–5 seconds: the swordsman draws his sword in an instant, his body becoming a black afterimage as he surges toward the distance. His footsteps send water mist and stone fragments flying from the ground.
  5–6.5 seconds: the camera is dragged along by his sprint, skimming across the wasteland at high speed, close to the ground; intense motion blur and speed lines appear on both sides of the frame.
  6.5–8 seconds: the mecha emerges from the mist and raises a huge mechanical arm to attack. The swordsman races across the foreground, creating a striking scale contrast between the small figure in the foreground and the giant mecha in the background.
  8–9 seconds: the swordsman’s first slash cuts through the air, leaving a translucent white sword arc. The arc resembles a comic-book brushstroke, but has 3D volume and realistic light scattering.

Environment:
Stormy wasteland, wet and cold ground, metal ruins in the distance; the mecha’s footsteps kick up dust and mist.

Camera:
High-speed tracking shot, pushing forward close to the ground, suddenly whipping sideways, then rapidly pushing in toward the mecha. The camera should have the bold feeling of an “AI camera going out of control,” while keeping the direction of the action clear.

Style:
American comic-book speed lines combined with 3D volumetric mist; the sword arc is like white ink cutting through the air, with cinematic motion blur.

Constraints:
The swordsman must remain the same person throughout. The mecha must be gigantic and feel heavy. The sword arc is the trail left by the blade, not random magical light.

SHOT 3 (9–14 seconds)
Subject:
The black-haired swordsman and the gigantic mecha charge directly at each other. The swordsman unleashes a series of rapid slashes, while the mecha retaliates with its mechanical arm.

Action:
  9–10.5 seconds: the mecha slams a heavy fist into the ground; the swordsman sidesteps along the edge of the shockwave, and the camera follows him in a sideways rolling rotation.
  10.5–12 seconds: the swordsman performs two consecutive rapid draw-slashes, creating intersecting white sword arcs in the air, like exaggerated action lines in an American comic-book storyboard, while maintaining realistic spatial depth.
  12–13 seconds: the camera suddenly pulls back, revealing bright cracks cut into the mecha’s massive body by the sword arcs, as sparks and metal fragments scatter.
  13–14 seconds: a final frame with a freeze-frame feel: the swordsman lands with his back to the camera, his long hair and cloak blown by the wind; behind him, the mecha kneels halfway in the storm as the lingering glow of the white sword arcs slowly fades.

Environment:
The same gray-blue storm battlefield; keep the rain, mist, stone fragments, metal wreckage, and volumetric lighting consistent.

Camera:
Fast tracking, sideways whip pans, a brief loss of focus followed by refocusing, then a pullback into a comic-book-cover-style composition. Do not cut too rapidly; maintain the feeling of one continuous, out-of-control long take.

Style:
American comic-book cover composition, the weight of a 3D mecha, Japanese swordfighter action, cool cinematic color grading, intense storm atmosphere.

Constraints:
The ending must have a clear heroic landing composition. The sword arcs should look cool but must not obscure the subjects. The mecha must not turn into a monster; the swordsman’s face and clothes must not change. The camera can be crazy, but the action must remain completely readable.

---
Negative:
Low clarity, cheap game graphics, plastic CGI, deformed character face, drifting eye position, fused fingers, extra fingers, deformed sword, disappearing sword, incorrect mecha proportions, melting mecha, character face change, clothing drift, completely out-of-control camera, unreadable action, excessive flashes, full-frame light pollution, magical energy balls, cartoon explosions, gore, dismemberment, watermark, subtitles, logo, garbled text, sudden scene change, background turning into a city street, style changing from 3D to pure 2D
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Model
Seedance 2.0
Format
21/9
Author
@johnAGI168
Original
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