Seedance 2.0
A street footballer, filmed vertically handheld, dribbles past several defenders and scores with a bicycle kick as the crowd erupts
Prompt
Reference image. Main character: use the character from the character card. The main character is a street football master, dribbling forward with the ball, keeping a low center of gravity, with a focused and confident gaze, agile and explosive movements, and clean footwork. The main character always remains the focus of the frame. Other players: there are multiple defenders on the field, not just one defender. The defenders press from different directions: one closes him down from the side, one intercepts from the front, and one chases from behind. Every defender’s movement should look like that of a real football player: stretching out a leg for a tackle, turning to chase, stopping sharply, losing balance, and turning back to pursue after being beaten. Action sequence: 0–3 seconds: the main character starts dribbling in the central attacking area, driving forward quickly in a low stance. The first defender comes straight at him to win the ball, and the main character uses a light inside-foot touch and a body feint to get past him on the side. The football stays close to his feet, with its rolling clearly visible. 3–6 seconds: the second and third defenders close in from both sides. The main character performs consecutive stepovers, a pull-back turn, and an outside-foot change of direction, with the ball switching rapidly between both feet as he slips through the gap. Both defenders are beaten: one hesitates and loses his position, while the other turns and gives chase. 6–9 seconds: the main character continues driving forward at high speed, and the fourth defender reaches in from the side for a tackle. The main character lightly lifts the ball over the defender’s leg; the ball briefly bounces up over the defender’s foot, then drops back down in front of the main character. He accelerates to catch up with it, and the crowd along the sideline begins to react with obvious gasps. 9–11 seconds: the main character approaches the penalty area or a small goal, as the final defender and the goalkeeper step up at the same time. The main character flicks the ball into the air with his toe, and the ball spins clearly as it flies slightly upward and ahead of him. He adjusts his steps, preparing for a bicycle kick. 11–14 seconds: the main character leans backward into the air and completes a full bicycle kick. The movement must be clear, powerful, and realistic: his back falls backward, his legs swing in a scissor motion, one leg precisely strikes the ball in midair, while the other maintains balance. After being kicked, the ball flies toward the goal at high speed, passes between the defender and the goalkeeper, enters the goal, and makes the net visibly shake. 14–15 seconds: after landing, the main character holds a cool pose, the crowd along the sideline erupts in cheers, and the defenders and goalkeeper turn toward the goal with shocked expressions. The crowd may jump, raise their hands, and shout, but must not run onto the field and surround the main character. End by holding on the stunning moment after the goal. Camera language: handheld vertical tracking shot following the main character’s advance. At the beginning, film the main character dribbling from the sideline in a medium shot; during the breakthroughs, the camera follows him with lateral and forward movement, featuring realistic hand shake and motion blur. When moving past multiple players, keep the main character and the football centered in the frame. During the bicycle kick, the camera naturally tilts upward to clearly show the main character becoming airborne, striking the ball, and the ball flying into the goal. No cuts, no multiple camera angles, no drone, no gimbal. Sound: the sound of the football rolling and rubbing against the ground, the rapid pounding of football boots on the surface, the defenders’ abrupt stops and pursuit, and the crowd’s gradually rising gasps. As the main character beats players one after another, the crowd’s shouting grows louder; when he strikes the ball with the bicycle kick, there is a crisp, powerful impact sound, followed after the goal by the sound of the net shaking and an explosive roar from the entire crowd. Visual focus: the main character dribbles past multiple defenders one after another, the football remains clearly visible at all times, and he finishes with a bicycle-kick goal. The movement should resemble a real football attack: dribbling, changing direction, evading opponents, lifting the ball, and shooting. Do not write it as a one-on-one duel, do not make everyone stand still, and do not let the defenders merely pose.
参考图 主角:使用角色卡人物。主角是街头足球高手,带球向前推进,身体重心低,眼神专注自信,动作灵活、有爆发力,脚法干净。主角始终是画面核心。 其他球员:场上有多名防守者,不是一个人防守。防守者从不同方向上前逼抢,有人侧面封堵,有人正面拦截,有人从后方追赶。每个防守者动作都像真实踢足球的人:伸脚抢断、转身追防、急停、失去重心、被过掉后回头追。 动作流程: 0-3 秒:主角在中前场带球启动,低身快速推进。第一名防守者从正面上来抢球,主角用脚内侧轻拨、身体假晃,从他身侧过掉。足球贴近脚下,滚动清晰。 3-6 秒:第二和第三名防守者从左右两侧夹击。主角连续做踩单车、拉球转身、脚外侧变向,足球在两脚之间快速切换,主角从夹缝中穿过。两名防守者被晃开,一个停顿失位,一个转身追赶。 6-9 秒:主角继续带球高速推进,第四名防守者从侧面伸脚抢断。主角轻巧挑球过脚,足球短暂弹起越过防守者的脚面,然后落回主角前方。主角加速追上球,场边人群开始明显惊呼。 9-11 秒:主角接近禁区或小球门前,最后一名防守者和门将同时压上。主角用脚尖把足球挑到半空,球带着清晰旋转飞到自己前上方。主角调整步伐,准备倒挂金钩。 11-14 秒:主角后仰腾空,完成完整倒挂金钩。动作要清楚、有力、真实:背部向后倾倒,双腿剪刀式摆动,一条腿精准踢中空中的足球,另一条腿保持平衡。足球被踢出后高速飞向球门,穿过防守者和门将之间,进入球门,球网明显震动。 14-15 秒:主角落地后保持酷炫姿态,场边人群爆发欢呼,防守者和门将转头看向球门,露出震惊反应。人群可以跳起、举手、喊叫,但不要冲进场内包围主角。最后画面停留在进球后的震撼瞬间。 镜头语言:手持竖屏跟拍主角推进。开头从场边中景拍主角带球,突破时镜头跟随主角横向和向前移动,有真实手抖和运动模糊。过多人时镜头保持主角和足球在画面中心。倒挂金钩时镜头自然上抬,确保能看清主角腾空、踢中足球、足球飞进球门。不要切镜,不要多机位,不要无人机,不要稳定器。 声音:足球滚动和摩擦地面的声音,球鞋快速踩踏地面声,防守者急停和追赶声,围观人群逐渐升高的惊呼声。主角连续过人时人群喊叫越来越大,倒挂金钩踢中球时有清脆有力的击球声,进球后球网震动声和全场爆发欢呼声。 视觉重点:主角连续带球过掉多名防守者,足球始终清楚可见,最后倒挂金钩进球。动作要像真实足球进攻:带球、变向、摆脱、挑球、射门。不要写成单挑,不要让所有人站着不动,不要让防守者只摆姿势。
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