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Anime: photo, diorama, sculpture
Nano Banana Pro

Photo, diorama, sculpture, anime, warrior

Prompt

2x2 grid, do this for 4 famous manga scenes: [scene_material_translation_engine]

vector_g (scene geometry) = [variable_scene]
matrix_m (material world) = "walnut, maple, ebony-stained wood, veneer layers, carved wood, sawdust"

variables:
[variable_scene] = "[insert any scene here]"

equation:
vector_g ⊗ matrix_m = render_target

[scene_decomposition_rules]
the ai must infer all major and minor components of [variable_scene] and re-create them entirely using woodcraft and marquetry logic.

[mapping_constraints]
- replace 100% of the original materials with wood-based materials only.
- no real metal, glass, fabric, stone, rubber, plastic, or water may remain.
- every object must appear carved, laminated, veneered, inlaid, polished, or dusted with sawdust.
- grain direction and wood type should help define structure and detail.

[composition]
macro artisan-object photography.
the scene is displayed as a miniature handcrafted wood diorama on a dark lacquered base.

[visual_execution]
render the render_target.
lighting: warm premium workshop lighting.
texture: visible wood grain, layered veneer edges, polished surfaces, fine carved detail, sawdust residue.
the scene must read instantly, while clearly existing as wooden craftsmanship.
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Model
Nano Banana Pro
Format
16/9
Author
@Gdgtify
Original
x.com ↗

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