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Seedance 2.5

A vertical close-up of a young Asian woman's face on a light background: a locked camera and only the eyes, eyelids and lips acting

Prompt

9:16 vertical, 8 seconds, cinematic hyper-realistic close-up of a young adult East Asian female face, single continuous shot, no cuts, no jumps, no transitions. Strictly maintain the reference character identity {{Mixed 1}}, facial proportions, face shape, eyes, nose, lips, eyebrows, hairstyle, skin tone, and age exactly as is; do not redesign the character, and avoid face-swapping or facial feature drift. The camera is fixed directly in front of the character, at eye level, with the face centered in the frame, minimal headroom, and only a small amount of neck visible at the bottom. Close-up portrait lens, approximating a 70–85mm medium-telephoto visual effect to avoid wide-angle facial distortion. The camera remains essentially static throughout, with no zooming in, zooming out, or panning. The character's head also remains mostly still, with performance driven primarily by the eyes, eyelids, eyebrows, lips, jaw, and cheek muscles. Soft, even frontal diffused lighting, bright cool-toned high-key portrait, simple light cool grey-blue background. The skin is clear and translucent yet realistic, retaining subtle skin texture; eyes are clear and moist with distinct highlights, lips have natural moist reflections, light pink blush, overall resembling high-quality beauty close-up photography; no plastic skin, no CG feel.

## 0.0–0.8 seconds
Fixed shot. The character looks directly into the lens, head completely stable. Eyes open naturally, upper and lower eyelids relaxed, gaze fixed on the center of the lens. Lips slightly parted naturally with a narrow gap, jaw relaxed, showing a small amount of upper teeth. After about half a second, the lips begin to close naturally; do not close abruptly. Only slight natural breathing throughout, nostrils almost motionless.

## 0.8–1.6 seconds
Lips fully closed. Then, the lips are gently pressed inward, lower lip pushed slightly forward, mentalis muscle begins to contract slightly, creating a very shallow, subtle bump in the center of the chin. Eyes continue to look at the lens. After about 1.4 seconds, the eyeballs begin to move to the left of the frame before the head. Do not turn the head.

## 1.6–2.8 seconds
The character keeps the head facing directly forward. Only the eyes look clearly to the left of the frame, creating a "head still, eyes peeking to the side" state. The gaze lingers to the side, no rapid scanning back and forth. Lips remain gently pressed, lower lip slightly protruded, corners of the mouth basically horizontal. Mentalis muscle remains slightly contracted, natural muscle texture appears under the chin. Do not smile. Do not frown. This segment relies mainly on the side-glance and pressed lips to form the expression.

## 2.8–3.3 seconds
The gaze begins to return from the left of the frame to the center of the lens. During the return, perform a natural, slightly slow blink: upper eyelid drops first, eyes close briefly, then reopen. Do not blink continuously. After opening, the gaze stabilizes back on the lens. Lip pressure releases slightly but remains closed.

## 3.3–4.4 seconds
The character begins to show distinct facial changes. The inner eyebrows gradually lift, while the center of the brows slightly gathers. Shallow vertical wrinkles form between the brows, but do not frown deeply. Lower eyelids tighten slightly, eyes continue to look straight at the lens. Corners of the mouth begin to press down slightly. Mentalis muscle contracts again, lower lip is pushed forward noticeably, forming a natural lower lip protrusion. Lips remain closed. Chin tightens slightly. This change must form gradually: move eyebrows first, then tighten lower eyelids, and finally push the lower lip forward. Do not perform all actions simultaneously.

## 4.4–5.0 seconds
The character maintains the current facial state. A hand enters from the right edge of the frame. Hand movement speed is natural, no sudden appearance. Thumb and index finger gradually approach the character's right cheek. The character's eyes remain looking at the lens; no need to turn the head to look at the hand. Brow center continues to tighten slightly. Lower lip remains protruded.

## 5.0–6.8 seconds
Thumb and index finger gently pinch the soft tissue of the character's right cheek. Fingers touch the skin first, then gradually apply pressure. The cheek skin shows realistic indentation at the contact point. Then, the fingers gently pull the cheek to the right and slightly outward. Skin, mouth corner, and jaw undergo local deformation due to physical traction. Only the pinched side of the cheek changes significantly; the other side remains natural. The character's brow center gathers slightly more. Inner eyebrows remain lifted. Lower eyelids tighten slightly. Eyes remain wide open and look straight at the lens. The lower lip protrudes further due to the cheek being pulled. Do not open the mouth. Do not scream. Do not shake the head. Do not make exaggerated pained expressions. Focus: fingers realistically pressing into soft cheek, skin being compressed, cheek showing elastic deformation, eyes and brows showing only mild reaction. Finger pressure is not uniform. Pause after contact, increase pressure slightly, then hold.

## 6.8–7.2 seconds
Fingers gradually reduce pressure. The pinched cheek begins to rebound naturally. Fingers slowly leave the skin after releasing, but remain briefly near the right side of the frame. Cheek returns to its original contour. Tension in the brow center begins to weaken slightly. Lower lip protrusion also gradually decreases. Do not instantly return to a completely neutral face. Must retain about 0.2 seconds of expression residue.

## 7.2–7.55 seconds
The character performs a distinct but natural blink. Upper eyelids drop quickly. Eyes close briefly. Eyebrows begin to relax. Lips also loosen slightly. Jaw is no longer tense. This is a short "reset pause" in the shot.

## 7.55–8.0 seconds
After reopening the eyes, do not look at the center of the lens. Eyeballs move immediately to the upper left of the frame. Head remains basically frontal, not turning significantly with the eyes. Forms a clear "eyes move only, head stays still" upward-side gaze. Brow center relaxes. Lips part slightly again with a small gap. Jaw relaxed. Hold this gaze for the final 0.2 seconds to end the shot. Do not smile. Do not frown again. Do not add new actions.

---

## Performance Rhythm Control
The entire performance follows: First 2 seconds focus on lips and eyes; 2–3 seconds use a blink to complete state transition; 3–4.4 seconds gradually add eyebrows and lower lip; hand appears after 4.4 seconds; 5–6.8 seconds is the only clear physical action climax; after 7 seconds, quickly reduce action intensity; finish with a blink and upward-side gaze. The character cannot be active the whole time. There must be a very short pause between every distinct action. Facial movements should not all start synchronously. There should be a natural time lag of about 0.1–0.3 seconds between eyes, eyelids, eyebrows, and lips.

---

## Facial Action Focus
When looking to the side: Eyeballs move first, head remains still.
When forming a wronged expression: Inner eyebrows lift + brow center gathers slightly + lower eyelids tighten slightly + mentalis muscle contracts + lower lip protrudes. Do not use exaggerated cartoon expressions like "wide eyes + pouting + frowning" simultaneously.
When pinching the cheek: Main change comes from real physical compression, not the character making a larger expression. The pinched side of the skin deforms significantly, the other side remains mostly in its original state.
After releasing: Skin needs a natural elastic rebound process; no instantaneous one-frame recovery allowed.

---

## Sound and Breathing
No dialogue. Only very slight natural breathing throughout. 0–3 seconds breathing is steady. 3–5 seconds after the brow center tightens, a very light nasal inhalation can occur. Do not make exaggerated sounds while pinching the cheek. If generating ambient sound, keep only very slight friction sounds from clothing and fingers touching skin. Do not add exaggerated cartoon sound effects.
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Model
Seedance 2.5
Format
9/16
Author
@liyue_ai
Original
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