cli-hub-matrix-3d-cad

HKUDS/CLI-Anything · Agent Skill

A multi-tool for 3D modeling, CAD, point clouds, rendering, and GPU debugging, covering the entire path from idea to finished asset.

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Overview

PublisherHKUDSOrganization
RepositoryHKUDS/CLI-Anything ↗
Skill folder3d-cad
Stars49,057
Bundled files1
LicenseApache-2.0
Last updatedJune 13, 2026
LinksSkill source ↗ · Repository ↗

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What we found in the skill files. Details come with a subscription.

Security
medium risk · 1 point needs attention
Compatibility
needs extra software
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Installation

A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.

Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.

Install the “cli-hub-matrix-3d-cad” skill from mozgi.io (https://mozgi.io/skills/cli-hub-matrix-3d-cad/) for me.

1. Download the archive: https://mozgi.io/skills/cli-hub-matrix-3d-cad/download
   If it fails, take the skill folder from the source: https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/3d-cad
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “cli-hub-matrix-3d-cad” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/cli-hub-matrix-3d-cad/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Review the source files

1 file Download Zip

Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.

SKILL.md contents

Original author text · read-only

3D & CAD Matrix (S3 — v2 capability-based)

Scenario S3. Strongest technical scenario in the matrix by depth — Blender + FreeCAD + CloudCompare + RenderDoc is rare coverage. Structural gaps: texturing and fabrication slicing.

Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.

Install

cli-hub matrix install 3d-cad
cli-hub matrix info    3d-cad
cli-hub matrix preflight 3d-cad --json

---

Provider selection constraints

1. Use preflight as an availability report, not as a provider selector.

2. Treat provider order as documentation order only.

3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.

4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.

Offline context? Most of this matrix is offline-first; rendering and photogrammetry are the exceptions.

---

Preflight

Run cli-hub matrix preflight 3d-cad --json first. Use the manual block below for extra probes or older cli-hub versions.

cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("trimesh","pymeshlab","open3d","cadquery","build123d","solid",
          "pygltflib","laspy","pyvista","bpy","rawpy","pycam"):
    print(m, importlib.util.find_spec(m) is not None)
PY
for b in blender freecad meshroom colmap openmvg openmvs prusaslicer slic3r \
         cura CuraEngine apitrace vulkaninfo renderdoc OpenSCAD; do
  command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in POLYCAM_API_KEY LUMA_API_KEY ONSHAPE_ACCESS_KEY FUSION360_TOKEN \
         OCTANE_TOKEN; do
  [ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done

---

Suggest-to-user template

To enable <capability> via <provider>, please set <ENV_VAR>.
  Cost: <cost notes>
  Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.

Example: *To enable cloud photogrammetry via Luma AI, please set LUMA_API_KEY. Cost: metered per-scan. Quality: sota. Reply 'skip' to fall back to local Meshroom (slower, free).*

---

Capabilities

model.mesh — mesh modeling / editing

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender | harness-cli | Blender installed | free | sota | yes |

| trimesh | python | pkg | free | high | yes |

| pymeshlab | python | pkg | free | high | yes |

| open3d | python | pkg | free | high | yes |

| pygalmesh | python | pkg + CGAL | free | high | yes |

model.parametric — parametric CAD

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-freecad | harness-cli | FreeCAD installed | free | sota | yes |

| cadquery | python | pkg | free | high | yes |

| build123d | python | pkg | free | high | yes |

| OpenSCAD | native | binary | free | high | yes |

| SolidPython | python | pkg + OpenSCAD | free | good | yes |

| Onshape API | api | ONSHAPE_ACCESS_KEY | paid | sota | no |

| Fusion 360 API | api | FUSION360_TOKEN | paid | sota | no |

model.sculpt — digital sculpting

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (sculpt mode, scripted) | harness-cli | Blender | free | good | yes |

| ZBrush / Nomad | — | — | — | — | — |

Known gap — agent-driven sculpting is impractical beyond Blender scripts.

pointcloud.process — point cloud ingest / clean / register

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-cloudcompare | harness-cli | CloudCompare | free | sota | yes |

| cli-anything-cloudanalyzer | harness-cli | harness installed | free | high | yes |

| open3d | python | pkg | free | high | yes |

| laspy | python | pkg | free | high | yes |

| pdal | native | binary | free | sota | yes |

| pyvista | python | pkg | free | high | yes |

photogrammetry.reconstruct — images → 3D mesh

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| Meshroom | native | binary | free | high | yes |

| colmap | native | binary | free | high | yes |

| OpenMVG + OpenMVS | native | binaries | free | high | yes |

| RealityCapture | native | commercial license | paid | sota | yes |

| Polycam API | api | POLYCAM_API_KEY | metered | sota | no |

| Luma AI | api | LUMA_API_KEY | metered | sota | no |

material.texture — PBR texturing

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (shader nodes, scripted) | harness-cli | Blender | free | good | yes |

| bpy PBR synthesis | python | pkg | free | good | yes |

| Pillow procedural maps | python | pkg | free | basic | yes |

| Substance 3D / Polycam Materials / Adobe Sampler | — | — | — | — | — |

Known gap — no agent-native path approaches Substance quality.

render.preview — fast viewport renders

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (Eevee) | harness-cli | Blender | free | high | yes |

| cli-anything-godot (viewport screenshot) | harness-cli | Godot | free | good | yes |

render.offline — path-traced / final renders

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (Cycles) | harness-cli | Blender + GPU | free | sota | yes |

| bpy + Cycles | python | pkg + GPU | free | sota | yes |

| Octane Cloud | api | OCTANE_TOKEN | paid | sota | no |

| RenderMan on offline farm | — | license + farm | paid | sota | depends |

gpu.debug — capture / inspect GPU frames

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-renderdoc | harness-cli | RenderDoc installed | free | sota | yes |

| apitrace | native | binary | free | high | yes |

| vulkan-tools | native | binary | free | good | yes |

fabricate.slice — 3D print slicer (mesh → gcode)

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| PrusaSlicer CLI | native | binary | free | sota | yes |

| CuraEngine | native | binary | free | high | yes |

| slic3r | native | binary | free | good | yes |

| Bambu Studio / OrcaSlicer (API-driven) | — | — | — | — | — |

Known gap — no agent-native harness, though the natives are scriptable.

fabricate.cam — CAM / CNC toolpaths

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-freecad (Path workbench, scripted) | harness-cli | FreeCAD | free | good | yes |

| pycam | python | pkg | free | good | yes |

| kiri:moto | native | binary | free | good | yes |

| Fusion 360 CAM / Onshape CAM | api | tokens | paid | sota | no |

export.engine — handoff to game / viz engine

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-godot | harness-cli | Godot | free | high | yes |

| cli-anything-blender (glTF/FBX export) | harness-cli | Blender | free | sota | yes |

| pygltflib | python | pkg | free | high | yes |

| trimesh glTF writer | python | pkg | free | good | yes |

| Unity Asset Pipeline / Unreal Datasmith | — | — | — | — | — |

---

Recipes

  • printable-part — parametric CAD → mesh → slice → gcode.

Uses: model.parametric, model.mesh, fabricate.slice.

  • game-asset — model → texture → export to engine.

Uses: model.mesh, material.texture, export.engine, (optional render.preview).

  • reality-scan — photos → photogrammetry → clean mesh → export.

Uses: photogrammetry.reconstruct, pointcloud.process, model.mesh, export.engine.

  • cnc-part — parametric part → CAM toolpath → gcode.

Uses: model.parametric, fabricate.cam.

  • product-viz-still — CAD → import → scene → offline render.

Uses: model.parametric, model.mesh, material.texture, render.offline.

  • gpu-bug-repro — capture frame → analyze → patch shader.

Uses: gpu.debug, render.preview.

---

Known gaps

  • material.texture — no open equivalent to Substance; Blender shader nodes are the current ceiling.
  • fabricate.slice — PrusaSlicer/Cura natives work but want a harness-level wrapper.
  • model.sculpt — impractical for agents today.
  • Unity / Unreal export — only Godot covered on the harness side.

---

Agent guidance

  • Parametric first, mesh later. Start in model.parametric when the object has dimensions; model.mesh when it's organic.
  • Always bake before export. When handing off to export.engine, apply modifiers and bake materials — runtime engines don't read Blender shader graphs.
  • Check manifold before slicing. fabricate.slice fails silently on non-manifold meshes; use trimesh.Trimesh.is_volume or pymeshlab's manifold check first.
  • Offline-capable baseline. This matrix is highly offline-capable — API escalation is rarely needed except for photogrammetry-at-scale.
  • Workspace discipline. Keep .FCStd / .blend / .ply / .stl / .gcode in one project folder so the chain of transformations is reproducible.

Frequently asked questions

What does the cli-hub-matrix-3d-cad skill do?

A multi-tool for 3D modeling, CAD, point clouds, rendering, and GPU debugging, covering the entire path from idea to finished asset.

How do I install cli-hub-matrix-3d-cad?

Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.

Which AI models work with cli-hub-matrix-3d-cad?

Skills are plain Markdown instructions (the Agent Skills format), so cli-hub-matrix-3d-cad works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.

Is cli-hub-matrix-3d-cad free?

The skill is published openly by HKUDS under the Apache-2.0 license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.

Is it safe to install skills?

A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.

How is a skill different from an MCP server or a plugin?

An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.

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