cli-hub-matrix-3d-cad
HKUDS/CLI-Anything · Agent Skill
A multi-tool for 3D modeling, CAD, point clouds, rendering, and GPU debugging, covering the entire path from idea to finished asset.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | HKUDS/CLI-Anything ↗ |
| Skill folder | 3d-cad |
| Stars | 49,057 |
| Bundled files | 1 |
| License | Apache-2.0 |
| Last updated | June 13, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
What we found in the skill files. Details come with a subscription.
Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “cli-hub-matrix-3d-cad” skill from mozgi.io (https://mozgi.io/skills/cli-hub-matrix-3d-cad/) for me. 1. Download the archive: https://mozgi.io/skills/cli-hub-matrix-3d-cad/download If it fails, take the skill folder from the source: https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/3d-cad 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “cli-hub-matrix-3d-cad” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/cli-hub-matrix-3d-cad/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/HKUDS/CLI-Anything.git /tmp/CLI-Anything mkdir -p .claude/skills cp -r /tmp/CLI-Anything/cli-hub-matrix/3d-cad .claude/skills/3d-cad
Restart Claude Code — the skill appears in the list; call it manually with /cli-hub-matrix-3d-cad. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/HKUDS/CLI-Anything.git /tmp/CLI-Anything mkdir -p .agents/skills cp -r /tmp/CLI-Anything/cli-hub-matrix/3d-cad .agents/skills/3d-cad
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $cli-hub-matrix-3d-cad. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/HKUDS/CLI-Anything.git /tmp/CLI-Anything mkdir -p .cursor/skills cp -r /tmp/CLI-Anything/cli-hub-matrix/3d-cad .cursor/skills/3d-cad
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/HKUDS/CLI-Anything.git /tmp/CLI-Anything mkdir -p .gemini/skills cp -r /tmp/CLI-Anything/cli-hub-matrix/3d-cad .gemini/skills/3d-cad
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-only3D & CAD Matrix (S3 — v2 capability-based)
Scenario S3. Strongest technical scenario in the matrix by depth — Blender + FreeCAD + CloudCompare + RenderDoc is rare coverage. Structural gaps: texturing and fabrication slicing.
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
Install
cli-hub matrix install 3d-cad
cli-hub matrix info 3d-cad
cli-hub matrix preflight 3d-cad --json
---
Provider selection constraints
1. Use preflight as an availability report, not as a provider selector.
2. Treat provider order as documentation order only.
3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.
Offline context? Most of this matrix is offline-first; rendering and photogrammetry are the exceptions.
---
Preflight
Run cli-hub matrix preflight 3d-cad --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("trimesh","pymeshlab","open3d","cadquery","build123d","solid",
"pygltflib","laspy","pyvista","bpy","rawpy","pycam"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in blender freecad meshroom colmap openmvg openmvs prusaslicer slic3r \
cura CuraEngine apitrace vulkaninfo renderdoc OpenSCAD; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in POLYCAM_API_KEY LUMA_API_KEY ONSHAPE_ACCESS_KEY FUSION360_TOKEN \
OCTANE_TOKEN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done
---
Suggest-to-user template
To enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.
Example: *To enable cloud photogrammetry via Luma AI, please set LUMA_API_KEY. Cost: metered per-scan. Quality: sota. Reply 'skip' to fall back to local Meshroom (slower, free).*
---
Capabilities
model.mesh — mesh modeling / editing
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-blender | harness-cli | Blender installed | free | sota | yes |
| trimesh | python | pkg | free | high | yes |
| pymeshlab | python | pkg | free | high | yes |
| open3d | python | pkg | free | high | yes |
| pygalmesh | python | pkg + CGAL | free | high | yes |
model.parametric — parametric CAD
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-freecad | harness-cli | FreeCAD installed | free | sota | yes |
| cadquery | python | pkg | free | high | yes |
| build123d | python | pkg | free | high | yes |
| OpenSCAD | native | binary | free | high | yes |
| SolidPython | python | pkg + OpenSCAD | free | good | yes |
| Onshape API | api | ONSHAPE_ACCESS_KEY | paid | sota | no |
| Fusion 360 API | api | FUSION360_TOKEN | paid | sota | no |
model.sculpt — digital sculpting
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-blender (sculpt mode, scripted) | harness-cli | Blender | free | good | yes |
| ZBrush / Nomad | — | — | — | — | — |
Known gap — agent-driven sculpting is impractical beyond Blender scripts.
pointcloud.process — point cloud ingest / clean / register
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-cloudcompare | harness-cli | CloudCompare | free | sota | yes |
| cli-anything-cloudanalyzer | harness-cli | harness installed | free | high | yes |
| open3d | python | pkg | free | high | yes |
| laspy | python | pkg | free | high | yes |
| pdal | native | binary | free | sota | yes |
| pyvista | python | pkg | free | high | yes |
photogrammetry.reconstruct — images → 3D mesh
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| Meshroom | native | binary | free | high | yes |
| colmap | native | binary | free | high | yes |
| OpenMVG + OpenMVS | native | binaries | free | high | yes |
| RealityCapture | native | commercial license | paid | sota | yes |
| Polycam API | api | POLYCAM_API_KEY | metered | sota | no |
| Luma AI | api | LUMA_API_KEY | metered | sota | no |
material.texture — PBR texturing
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-blender (shader nodes, scripted) | harness-cli | Blender | free | good | yes |
| bpy PBR synthesis | python | pkg | free | good | yes |
| Pillow procedural maps | python | pkg | free | basic | yes |
| Substance 3D / Polycam Materials / Adobe Sampler | — | — | — | — | — |
Known gap — no agent-native path approaches Substance quality.
render.preview — fast viewport renders
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-blender (Eevee) | harness-cli | Blender | free | high | yes |
| cli-anything-godot (viewport screenshot) | harness-cli | Godot | free | good | yes |
render.offline — path-traced / final renders
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-blender (Cycles) | harness-cli | Blender + GPU | free | sota | yes |
| bpy + Cycles | python | pkg + GPU | free | sota | yes |
| Octane Cloud | api | OCTANE_TOKEN | paid | sota | no |
| RenderMan on offline farm | — | license + farm | paid | sota | depends |
gpu.debug — capture / inspect GPU frames
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-renderdoc | harness-cli | RenderDoc installed | free | sota | yes |
| apitrace | native | binary | free | high | yes |
| vulkan-tools | native | binary | free | good | yes |
fabricate.slice — 3D print slicer (mesh → gcode)
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| PrusaSlicer CLI | native | binary | free | sota | yes |
| CuraEngine | native | binary | free | high | yes |
| slic3r | native | binary | free | good | yes |
| Bambu Studio / OrcaSlicer (API-driven) | — | — | — | — | — |
Known gap — no agent-native harness, though the natives are scriptable.
fabricate.cam — CAM / CNC toolpaths
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-freecad (Path workbench, scripted) | harness-cli | FreeCAD | free | good | yes |
| pycam | python | pkg | free | good | yes |
| kiri:moto | native | binary | free | good | yes |
| Fusion 360 CAM / Onshape CAM | api | tokens | paid | sota | no |
export.engine — handoff to game / viz engine
| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
| cli-anything-godot | harness-cli | Godot | free | high | yes |
| cli-anything-blender (glTF/FBX export) | harness-cli | Blender | free | sota | yes |
| pygltflib | python | pkg | free | high | yes |
| trimesh glTF writer | python | pkg | free | good | yes |
| Unity Asset Pipeline / Unreal Datasmith | — | — | — | — | — |
---
Recipes
printable-part— parametric CAD → mesh → slice → gcode.
Uses: model.parametric, model.mesh, fabricate.slice.
game-asset— model → texture → export to engine.
Uses: model.mesh, material.texture, export.engine, (optional render.preview).
reality-scan— photos → photogrammetry → clean mesh → export.
Uses: photogrammetry.reconstruct, pointcloud.process, model.mesh, export.engine.
cnc-part— parametric part → CAM toolpath → gcode.
Uses: model.parametric, fabricate.cam.
product-viz-still— CAD → import → scene → offline render.
Uses: model.parametric, model.mesh, material.texture, render.offline.
gpu-bug-repro— capture frame → analyze → patch shader.
Uses: gpu.debug, render.preview.
---
Known gaps
material.texture— no open equivalent to Substance; Blender shader nodes are the current ceiling.fabricate.slice— PrusaSlicer/Cura natives work but want a harness-level wrapper.model.sculpt— impractical for agents today.- Unity / Unreal export — only Godot covered on the harness side.
---
Agent guidance
- Parametric first, mesh later. Start in
model.parametricwhen the object has dimensions;model.meshwhen it's organic. - Always bake before export. When handing off to
export.engine, apply modifiers and bake materials — runtime engines don't read Blender shader graphs. - Check manifold before slicing.
fabricate.slicefails silently on non-manifold meshes; usetrimesh.Trimesh.is_volumeor pymeshlab's manifold check first. - Offline-capable baseline. This matrix is highly offline-capable — API escalation is rarely needed except for photogrammetry-at-scale.
- Workspace discipline. Keep
.FCStd/.blend/.ply/.stl/.gcodein one project folder so the chain of transformations is reproducible.
Frequently asked questions
What does the cli-hub-matrix-3d-cad skill do?
A multi-tool for 3D modeling, CAD, point clouds, rendering, and GPU debugging, covering the entire path from idea to finished asset.
How do I install cli-hub-matrix-3d-cad?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with cli-hub-matrix-3d-cad?
Skills are plain Markdown instructions (the Agent Skills format), so cli-hub-matrix-3d-cad works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is cli-hub-matrix-3d-cad free?
The skill is published openly by HKUDS under the Apache-2.0 license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.