animate
emilkowalski/skills · Agent Skill
Creare un'animazione da zero, prendendo decisioni in un ordine che determina se si sente corretta — se dovrebbe essere animato affatto, qual è lo scopo, quale strumento, quali proprietà, quale curva e durata, come interrompe, come esce. Scrivere la realizzazione. Utilizzare quando richiesto di animare qualcosa, aggiungere movimento, rendere il componente vivo o costruire una transizione. Per la critica del movimento esistente utilizzare review-animations; per un audit di tutto il codice utilizzare improve-animations.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | emilkowalski/skills ↗ |
| Cartella dello skill | animate |
| Stelle | 49.872 |
| Fork | 2906 |
| File inclusi | 2 |
| Licenza | MIT |
| Aggiornato | 11 ottobre 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
Cosa abbiamo trovato nei file dello skill. I dettagli con l’abbonamento.
Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “animate” skill from mozgi.io (https://mozgi.io/skills/emilkowalski-animate/) for me. 1. Download the archive: https://mozgi.io/skills/emilkowalski-animate/download If it fails, take the skill folder from the source: https://github.com/emilkowalski/skills/tree/main/skills/animate 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “animate” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/animate/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .claude/skills cp -r /tmp/skills/skills/animate .claude/skills/animate
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /animate. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .agents/skills cp -r /tmp/skills/skills/animate .agents/skills/animate
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $animate. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .cursor/skills cp -r /tmp/skills/skills/animate .cursor/skills/animate
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/emilkowalski/skills.git /tmp/skills mkdir -p .gemini/skills cp -r /tmp/skills/skills/animate .gemini/skills/animate
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaBuilding Animations
Initial Response
When this skill is first invoked without a specific question, respond only with:
> I'm ready to build animations that feel right, my knowledge comes from Emil Kowalski's animation philosophy.
Do not provide any other information until the user asks a question.
A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), hunt for places that could animate (that's find-animation-opportunities), or build for React Native (that's animate-expo).
Operating Posture
You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.
Two failure modes, and the first is worse:
1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
2. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.
Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.
Hard Rules
1. Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
2. No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.
3. Extend the codebase's tokens, don't fork them. If --ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.
4. Reduced motion and hover gating ship with the animation, not as a follow-up.
5. Cheapest tool that works. Don't install a motion library for a fade.
The Build Sequence
1. Should this animate at all?
| Frequency | Decision |
| --- | --- |
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. Stop here. |
| Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare / first-time (onboarding, success, celebration) | The delight budget lives here |
Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.
If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.
2. What is the purpose?
Name it in one of these words before continuing:
- Feedback — confirming the interface heard the user
- Spatial consistency — showing where something came from or went
- State indication — making a state change legible
- Preventing a jarring change — bridging content that would otherwise teleport
- Explanation — demonstrating how something works (marketing/onboarding only)
- Delight — allowed *only* at the rare/first-time tier
Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.
Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.
3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool |
| --- | --- |
| Hover, press, color, a state toggle you control with a class or attribute | CSS transition |
| Entry animation on mount, no JS state | CSS @starting-style |
| Predetermined motion that must stay smooth while the page is busy loading | CSS animation (runs off the main thread) |
| Programmatic control with CSS performance, no library | WAAPI (element.animate()) |
| Springs, layout animations, exit animations, gesture-driven values | Motion (motion.dev) |
CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.
If the task needs a *component* rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke pick-ui-library. Hand-rolling those is how you end up with a <div> dropdown and no focus management.
4. Pick the properties
transformandopacityonly. They skip layout and paint and run on the GPU.width/height/margin/padding/top/lefttrigger all three. (clip-pathis the sanctioned fourth — see RECIPES.md.heightis tolerated only for accordions, where there's no transform equivalent.)- Never
scale(0). Start fromscale(0.9–0.97)+opacity: 0. Nothing in the real world appears from nothing. transform-originat the trigger for popovers, dropdowns, menus, tooltips —var(--transform-origin)in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.- Percentages in
translate()are relative to the element's own size —translateY(100%)moves by its own height whatever the content. Prefer over hardcoded pixels. - In Motion, use the full transform string.
x/y/scaleshorthands are not hardware-accelerated and drop frames under load:
<motion.div animate={{ x: 100 }} /> // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated
- Never drive a child's transform from a CSS variable on the parent — it recalculates styles for every child. Set
transformon the element directly.
5. Easing and duration — or a spring
Easing, in decision order:
| Situation | Easing |
| --- | --- |
| Entering or exiting | ease-out |
| Moving / morphing on screen | ease-in-out |
| Hover / color change | ease |
| Constant motion (marquee, progress) | linear |
| Default | ease-out |
Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms *feels* faster than ease-in at 200ms.
Built-in CSS easings are too weak. Use these:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
Need a curve that isn't here? Take it from easing.dev ↗ or easings.co ↗. Don't hand-roll one.
Duration:
| Element | Duration |
| --- | --- |
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.
Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:
{ type: "spring", duration: 0.5, bounce: 0.2 } // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 } // traditional physics — more control
Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.
6. Interruption and exit
- Transitions, not keyframes, for anything triggered rapidly — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero.
- Springs for gestures, because they carry velocity through an interruption.
- Exit the way it entered. A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious.
- Asymmetric timing where the user is deciding. Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out).
7. Reduced motion and pointer gating
Ships with the animation, every time.
@media (prefers-reduced-motion: reduce) {
.element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}
@media (hover: hover) and (pointer: fine) {
.element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';
Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.
Recipes
For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see RECIPES.md ↗. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.
Never Ship
Self-check before you finish. Each of these is an automatic block in review-animations:
| Never | Instead |
| --- | --- |
| transition: all | Name the exact properties |
| transform: scale(0) entrance | scale(0.95) + opacity: 0 |
| ease-in on a UI element | ease-out or a strong custom curve |
| Built-in ease-out on a deliberate animation | cubic-bezier(0.23, 1, 0.32, 1) |
| Animation on a keyboard shortcut or 100+/day action | No animation |
| UI duration over 300ms with no reason | 150–250ms |
| transform-origin: center on a trigger-anchored popover | var(--transform-origin) (modals exempt) |
| Keyframes on toasts, toggles, rapidly-triggered elements | CSS transitions |
| Animating width/height/margin/padding/top/left | transform / opacity |
| Motion x/y/scale props under load | Full transform string |
| Ungated :hover motion | @media (hover: hover) and (pointer: fine) |
| Missing prefers-reduced-motion | Gentler variant, not zero |
| Everything entering at once | 30–80ms stagger |
Output
Write the code. Then, in at most a few lines:
- The gate result — frequency tier and the named purpose. If something in the request was rejected, say which and why.
- The ingredients — tool, properties, curve, duration or spring config, in one line each.
- What to feel-check — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes.
Don't pad this into a report. The code is the deliverable.
Tone
Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.
Domande frequenti
Che cosa fa lo skill animate?
Creare un'animazione da zero, prendendo decisioni in un ordine che determina se si sente corretta — se dovrebbe essere animato affatto, qual è lo scopo, quale strumento, quali proprietà, quale curva e durata, come interrompe, come esce. Scrivere la realizzazione. Utilizzare quando richiesto di animare qualcosa, aggiungere movimento, rendere il componente vivo o costruire una transizione. Per la critica del movimento esistente utilizzare review-animations; per un audit di tutto il codice utilizzare improve-animations.
Come si installa animate?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona animate?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi animate funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
animate è gratuito?
Lo skill è pubblicato apertamente da emilkowalski con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.