gsap-utils
greensock/gsap-skills · Agent Skill
Official gsap.utils guidance for clamp, mapRange, snap, distribute, selector scoping, and other animation math helpers.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | greensock/gsap-skills ↗ |
| Skill folder | gsap-utils |
| Stars | 17,196 |
| Forks | 1,046 |
| Bundled files | 1 |
| License | MIT |
| Last updated | July 29, 2026 |
| Links | Skill source ↗ · Repository ↗ |
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Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “gsap-utils” skill from mozgi.io (https://mozgi.io/skills/greensock-gsap-utils/) for me. 1. Download the archive: https://mozgi.io/skills/greensock-gsap-utils/download If it fails, take the skill folder from the source: https://github.com/greensock/gsap-skills/tree/main/skills/gsap-utils 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “gsap-utils” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/gsap-utils/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/greensock/gsap-skills.git /tmp/gsap-skills mkdir -p .claude/skills cp -r /tmp/gsap-skills/skills/gsap-utils .claude/skills/gsap-utils
Restart Claude Code — the skill appears in the list; call it manually with /gsap-utils. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/greensock/gsap-skills.git /tmp/gsap-skills mkdir -p .agents/skills cp -r /tmp/gsap-skills/skills/gsap-utils .agents/skills/gsap-utils
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $gsap-utils. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/greensock/gsap-skills.git /tmp/gsap-skills mkdir -p .cursor/skills cp -r /tmp/gsap-skills/skills/gsap-utils .cursor/skills/gsap-utils
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/greensock/gsap-skills.git /tmp/gsap-skills mkdir -p .gemini/skills cp -r /tmp/gsap-skills/skills/gsap-utils .gemini/skills/gsap-utils
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlygsap.utils
When to Use This Skill
Apply when writing or reviewing code that uses gsap.utils for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).
Related skills: Use with gsap-core, gsap-timeline, and gsap-scrolltrigger when building animations; CustomEase and other easing utilities are in gsap-plugins.
Overview
gsap.utils provides pure helpers; no need to register. Use in tween vars (e.g. function-based values), in ScrollTrigger or Observer callbacks, or in any JS that drives GSAP. All are on gsap.utils (e.g. gsap.utils.clamp()).
Omitting the value: function form. Many utils accept the value to transform as the last argument. If you omit that argument, the util returns a function that accepts the value later. Use the function form when you need to clamp, map, normalize, or snap many values with the same config (e.g. in a mousemove handler or tween callback). Exception: random() — pass true as the last argument to get a reusable function (do not omit the value); see random() ↗).
// With value: returns the result
gsap.utils.clamp(0, 100, 150); // 100
// Without value: returns a function you call with the value later
let c = gsap.utils.clamp(0, 100);
c(150); // 100
c(-10); // 0
Clamping and Ranges
clamp(min, max, value?)
Constrains a value between min and max. Omit value to get a function: clamp(min, max)(value).
gsap.utils.clamp(0, 100, 150); // 100
gsap.utils.clamp(0, 100, -10); // 0
let clampFn = gsap.utils.clamp(0, 100);
clampFn(150); // 100
mapRange(inMin, inMax, outMin, outMax, value?)
Maps a value from one range to another. Use when converting scroll position, progress (0–1), or input range to an animation range. Omit value to get a function: mapRange(inMin, inMax, outMin, outMax)(value).
gsap.utils.mapRange(0, 100, 0, 500, 50); // 250
gsap.utils.mapRange(0, 1, 0, 360, 0.5); // 180 (progress to degrees)
let mapFn = gsap.utils.mapRange(0, 100, 0, 500);
mapFn(50); // 250
normalize(min, max, value?)
Returns a value normalized to 0–1 for the given range. Inverse of mapping when the target range is 0–1. Omit value to get a function: normalize(min, max)(value).
gsap.utils.normalize(0, 100, 50); // 0.5
gsap.utils.normalize(100, 300, 200); // 0.5
let normFn = gsap.utils.normalize(0, 100);
normFn(50); // 0.5
interpolate(start, end, progress?)
Interpolates between two values at a given progress (0–1). Handles numbers, colors, and objects with matching keys. Omit progress to get a function: interpolate(start, end)(progress).
gsap.utils.interpolate(0, 100, 0.5); // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
gsap.utils.interpolate({ x: 0, y: 0 }, { x: 100, y: 50 }, 0.5); // { x: 50, y: 25 }
let lerp = gsap.utils.interpolate(0, 100);
lerp(0.5); // 50
Random and Snap
random(minimum, maximum[, snapIncrement, returnFunction]) / random(array[, returnFunction])
Returns a random number in the range minimum–maximum, or a random element from an array. Optional snapIncrement snaps the result to the nearest multiple (e.g. 5 → multiples of 5). To get a reusable function, pass true as the last argument (returnFunction); the returned function takes no args and returns a new random value each time. This is the only util that uses true for the function form instead of omitting the value.
// immediate value: number in range
gsap.utils.random(-100, 100); // e.g. 42.7
gsap.utils.random(0, 500, 5); // 0–500, snapped to nearest 5
// reusable function: pass true as last argument
let randomFn = gsap.utils.random(-200, 500, 10, true);
randomFn(); // random value in range, snapped to 10
randomFn(); // another random value
// array: pick one value at random
gsap.utils.random(["red", "blue", "green"]); // "red", "blue", or "green"
let randomFromArray = gsap.utils.random([0, 100, 200], true);
randomFromArray(); // 0, 100, or 200
String form in tween vars: use "random(-100, 100)", "random(-100, 100, 5)", or "random([0, 100, 200])"; GSAP evaluates it per target.
gsap.to(".box", { x: "random(-100, 100, 5)", duration: 1 });
gsap.to(".item", { backgroundColor: "random([red, blue, green])" });
snap(snapTo, value?)
Snaps a value to the nearest multiple of snapTo, or to the nearest value in an array of allowed values. Omit value to get a function: snap(snapTo)(value) (or snap(snapArray)(value)).
gsap.utils.snap(10, 23); // 20
gsap.utils.snap(0.25, 0.7); // 0.75
gsap.utils.snap([0, 100, 200], 150); // 100 or 200 (nearest in array)
let snapFn = gsap.utils.snap(10);
snapFn(23); // 20
Use in tweens for grid or step-based animation:
gsap.to(".x", { x: 200, snap: { x: 20 } });
shuffle(array)
Returns a new array with the same elements in random order. Use for randomizing order (e.g. stagger from "random" with a copy).
gsap.utils.shuffle([1, 2, 3, 4]); // e.g. [3, 1, 4, 2]
distribute(config)
Returns a function that assigns a value to each target based on its position in the array (or in a grid). Used internally for advanced staggers; use it whenever you need values spread across many elements (e.g. scale, opacity, x, delay). The returned function receives (index, target, targets) — either call it manually or pass the result directly into a tween; GSAP will call it per target with index, element, and array.
Config (all optional):
| Property | Type | Description |
|----------|------|-------------|
| base | Number | Starting value. Default 0. |
| amount | Number | Total to distribute across all targets (added to base). E.g. amount: 1 with 100 targets → 0.01 between each. Use each instead to set a fixed step per target. |
| each | Number | Amount to add between each target (added to base). E.g. each: 1 with 4 targets → 0, 1, 2, 3. Use amount instead to split a total. |
| from | Number \| String \| Array | Where distribution starts: index, or "start", "center", "edges", "random", "end", or ratios like [0.25, 0.75]. Default 0. |
| grid | String \| Array | Use grid position instead of flat index: [rows, columns] (e.g. [5, 10]) or "auto" to detect. Omit for flat array. |
| axis | String | For grid: limit to one axis ("x" or "y"). |
| ease | Ease | Distribute values along an ease curve (e.g. "power1.inOut"). Default "none". |
In a tween: pass the result of distribute(config) as the property value; GSAP calls the function for each target with (index, target, targets).
// Scale: middle elements 0.5, outer edges 3 (amount 2.5 distributed from center)
gsap.to(".class", {
scale: gsap.utils.distribute({
base: 0.5,
amount: 2.5,
from: "center"
})
});
Manual use: call the returned function with (index, target, targets) to get the value for that index.
const distributor = gsap.utils.distribute({
base: 50,
amount: 100,
from: "center",
ease: "power1.inOut"
});
const targets = gsap.utils.toArray(".box");
const valueForIndex2 = distributor(2, targets[2], targets);
See distribute() ↗ for more.
Units and Parsing
getUnit(value)
Returns the unit string of a value (e.g. "px", "%", "deg"). Use when normalizing or converting values.
gsap.utils.getUnit("100px"); // "px"
gsap.utils.getUnit("50%"); // "%"
gsap.utils.getUnit(42); // "" (unitless)
unitize(value, unit)
Appends a unit to a number, or returns the value as-is if it already has a unit. Use when building CSS values or tween end values.
gsap.utils.unitize(100, "px"); // "100px"
gsap.utils.unitize("2rem", "px"); // "2rem" (unchanged)
splitColor(color, returnHSL?)
Converts a color string into an array: [red, green, blue] (0–255), or [red, green, blue, alpha] (4 elements for RGBA when alpha is present or required). Pass true as the second argument (returnHSL) to get [hue, saturation, lightness] or [hue, saturation, lightness, alpha] (HSL/HSLA) instead. Works with "rgb()", "rgba()", "hsl()", "hsla()", hex, and named colors (e.g. "red"). Use when animating color components or building gradients. See splitColor() ↗.
gsap.utils.splitColor("red"); // [255, 0, 0]
gsap.utils.splitColor("#6fb936"); // [111, 185, 54]
gsap.utils.splitColor("rgba(204, 153, 51, 0.5)"); // [204, 153, 51, 0.5] (4 elements)
gsap.utils.splitColor("#6fb936", true); // [94, 55, 47] (HSL: hue, saturation, lightness)
Arrays and Collections
selector(scope)
Returns a scoped selector function that finds elements only within the given element (or ref). Use in components so selectors like ".box" match only descendants of that component, not the whole document. Accepts a DOM element or a ref (e.g. React ref; handles .current).
const q = gsap.utils.selector(containerRef);
q(".box"); // array of .box elements inside container
gsap.to(q(".circle"), { x: 100 });
toArray(value, scope?)
Converts a value to an array: selector string (scoped to element), NodeList, HTMLCollection, single element, or array. Use when passing mixed inputs to GSAP (e.g. targets) and a true array is needed.
gsap.utils.toArray(".item"); // array of elements
gsap.utils.toArray(".item", container); // scoped to container
gsap.utils.toArray(nodeList); // [ ... ] from NodeList
pipe(...functions)
Composes functions: pipe(f1, f2, f3)(value) returns f3(f2(f1(value))). Use when applying a chain of transforms (e.g. normalize → mapRange → snap) in a tween or callback.
const fn = gsap.utils.pipe(
(v) => gsap.utils.normalize(0, 100, v),
(v) => gsap.utils.snap(0.1, v)
);
fn(50); // normalized then snapped
wrap(min, max, value?)
Wraps a value into the range min–max (inclusive min, exclusive max). Use for infinite scroll or cyclic values. Omit value to get a function: wrap(min, max)(value).
gsap.utils.wrap(0, 360, 370); // 10
gsap.utils.wrap(0, 360, -10); // 350
let wrapFn = gsap.utils.wrap(0, 360);
wrapFn(370); // 10
wrapYoyo(min, max, value?)
Wraps value in range with a yoyo (bounces at ends). Use for back-and-forth within a range. Omit value to get a function: wrapYoyo(min, max)(value).
gsap.utils.wrapYoyo(0, 100, 150); // 50 (bounces back)
let wrapY = gsap.utils.wrapYoyo(0, 100);
wrapY(150); // 50
Best practices
- ✅ Omit the value argument to get a reusable function when the same range/config is used many times (e.g. scroll handler, tween callback):
let mapFn = gsap.utils.mapRange(0, 1, 0, 360); mapFn(progress). - ✅ Use snap for grid-aligned or step-based values; use toArray when GSAP or your code needs a real array from a selector or NodeList.
- ✅ Use gsap.utils.selector(scope) in components so selectors are scoped to a container or ref.
Do Not
- ❌ Assume mapRange / normalize handle units; they work on numbers. Use getUnit / unitize when units matter.
- ❌ Override or rely on undocumented behavior; stick to the documented API.
Learn More
https://gsap.com/docs/v3/HelperFunctions
Frequently asked questions
What does the gsap-utils skill do?
Official gsap.utils guidance for clamp, mapRange, snap, distribute, selector scoping, and other animation math helpers.
How do I install gsap-utils?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with gsap-utils?
Skills are plain Markdown instructions (the Agent Skills format), so gsap-utils works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is gsap-utils free?
The skill is published openly by greensock under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.