accessible-animation
iart-ai/web-animation-skills · Agent Skill
Modelli di layout a strati per la riduzione del movimento per CSS, GSAP, Framer Motion, Lenis e altri sistemi di animazione web.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | iart-ai/web-animation-skills ↗ |
| Cartella dello skill | accessible-animation |
| Stelle | 58 |
| Fork | 9 |
| File inclusi | 3 |
| Licenza | MIT |
| Aggiornato | 22 giugno 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
Cosa abbiamo trovato nei file dello skill. I dettagli con l’abbonamento.
Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “accessible-animation” skill from mozgi.io (https://mozgi.io/skills/iart-ai-accessible-animation/) for me. 1. Download the archive: https://mozgi.io/skills/iart-ai-accessible-animation/download If it fails, take the skill folder from the source: https://github.com/iart-ai/web-animation-skills/tree/main/skills/accessible-animation 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “accessible-animation” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/accessible-animation/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/iart-ai/web-animation-skills.git /tmp/web-animation-skills mkdir -p .claude/skills cp -r /tmp/web-animation-skills/skills/accessible-animation .claude/skills/accessible-animation
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /accessible-animation. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/iart-ai/web-animation-skills.git /tmp/web-animation-skills mkdir -p .agents/skills cp -r /tmp/web-animation-skills/skills/accessible-animation .agents/skills/accessible-animation
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $accessible-animation. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/iart-ai/web-animation-skills.git /tmp/web-animation-skills mkdir -p .cursor/skills cp -r /tmp/web-animation-skills/skills/accessible-animation .cursor/skills/accessible-animation
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/iart-ai/web-animation-skills.git /tmp/web-animation-skills mkdir -p .gemini/skills cp -r /tmp/web-animation-skills/skills/accessible-animation .gemini/skills/accessible-animation
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaAccessible Animation (Reduced Motion, Tiered)
Honor prefers-reduced-motion: reduce as a *graceful degradation*, not a kill switch. The OS-level setting (macOS: Settings > Accessibility > Display > Reduce motion; Windows: Settings > Accessibility > Visual effects > Animation effects; iOS/Android equivalents) signals that *vestibular-triggering* motion causes nausea, dizziness, or migraines. The correct response is to remove the dangerous motion while keeping orientation cues.
When to use
Use when adding or auditing animation in a web UI, when a user reports motion sickness or WCAG findings, or when integrating animation libraries (GSAP, Framer Motion, Lenis smooth scroll, Anime.js, CSS keyframes) into an accessible product.
The core principle: tier motion, do not nuke it
Removing *all* animation is a common over-correction. An instant state change with no transition can be more disorienting (elements teleport) and removes useful affordances (focus rings, loading spinners that communicate progress). Sort every animation into three tiers:
- Tier 1 — Remove entirely (vestibular triggers). Parallax; large-area slides/translates across the viewport; scale/zoom of large elements; 3D rotation and spin; continuous auto-playing carousels and marquees; smooth-scroll hijacking (Lenis/Locomotive); scroll-jacked pinned scenes; motion-path animation; anything that moves a large portion of the screen or implies depth/self-motion.
- Tier 2 — Soften / shorten. Replace movement with a short opacity fade (≤200ms). Reduce distance and duration. Keep the *fact* of a transition (so elements don't teleport) but strip the displacement. Replace a 600ms slide-in-from-left with a 150ms cross-fade.
- Tier 3 — Always keep. Opacity fades, color/background transitions, focus-ring transitions, loading indicators, and motion that is *essential* to meaning (WCAG allows essential animation). These rarely trigger vestibular responses because they imply no self-motion.
CSS layer: media-query gating
Write motion as the default, then override under the reduce query. Prefer a global safety net plus targeted overrides.
/* Global safety net: neutralize runaway motion but DO NOT set 0s blindly,
which can break JS that waits for transitionend/animationend. Use 0.01ms. */
@media (prefers-reduced-motion: reduce) {
*,
*::before,
*::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important; /* stop infinite spins/marquees */
transition-duration: 0.01ms !important;
scroll-behavior: auto !important; /* kill smooth scroll */
}
}
The global net is a backstop. Layer *intentional, tiered* overrides on top so Tier 3 motion survives:
.card {
transition: transform 400ms ease, opacity 400ms ease, background-color 200ms ease;
}
@media (prefers-reduced-motion: reduce) {
.card {
/* Tier 2: drop the transform (movement), keep opacity + color (Tier 3) */
transition: opacity 150ms ease, background-color 150ms ease;
}
.parallax-layer { transform: none !important; } /* Tier 1: remove */
.hero-zoom { animation: none !important; } /* Tier 1: remove */
}
Use the *positive* query (prefers-reduced-motion: no-preference) to opt motion IN, which is the safest pattern for elaborate effects:
.hero { opacity: 1; } /* visible, static by default */
@media (prefers-reduced-motion: no-preference) {
.hero { animation: zoom-in 1.2s ease both; } /* only animate when allowed */
}
JS layer: matchMedia gating
CSS cannot gate JS-driven animation (GSAP timelines, Framer's animate, canvas/WebGL, Lenis). Read the same signal via matchMedia and react to live changes (users toggle the OS setting without reloading).
const REDUCE_QUERY = '(prefers-reduced-motion: reduce)';
export function prefersReducedMotion() {
return typeof window !== 'undefined'
&& window.matchMedia
&& window.matchMedia(REDUCE_QUERY).matches;
}
// Live updates: listen so toggling the OS setting takes effect immediately.
export function onReducedMotionChange(cb) {
const mq = window.matchMedia(REDUCE_QUERY);
const handler = (e) => cb(e.matches);
mq.addEventListener('change', handler); // modern API
return () => mq.removeEventListener('change', handler);
}
Library gating, applied as one reusable layer
// GSAP — use matchMedia(): GSAP reverts conditional setups on change.
import gsap from 'gsap';
const mm = gsap.matchMedia();
mm.add({
motionOK: '(prefers-reduced-motion: no-preference)',
motionReduce: '(prefers-reduced-motion: reduce)',
}, (ctx) => {
const { motionOK } = ctx.conditions;
if (motionOK) {
gsap.from('.hero', { y: 80, opacity: 0, duration: 1 }); // Tier 1 move
} else {
gsap.from('.hero', { opacity: 0, duration: 0.15 }); // Tier 2 fade
}
});
// Lenis smooth scroll — do not instantiate at all when reduced.
import Lenis from 'lenis';
let lenis = null;
if (!prefersReducedMotion()) {
lenis = new Lenis();
const raf = (t) => { lenis.raf(t); requestAnimationFrame(raf); };
requestAnimationFrame(raf);
}
React: a useReducedMotion hook
import { useState, useEffect } from 'react';
export function useReducedMotion() {
const query = '(prefers-reduced-motion: reduce)';
const get = () =>
typeof window !== 'undefined' && window.matchMedia
? window.matchMedia(query).matches
: false;
const [reduced, setReduced] = useState(get);
useEffect(() => {
const mq = window.matchMedia(query);
const onChange = () => setReduced(mq.matches);
onChange(); // sync after hydration
mq.addEventListener('change', onChange);
return () => mq.removeEventListener('change', onChange);
}, []);
return reduced;
}
// Framer Motion has its own useReducedMotion(); the hook above also works.
import { motion } from 'framer-motion';
function Card() {
const reduced = useReducedMotion();
return (
<motion.div
initial={reduced ? { opacity: 0 } : { opacity: 0, y: 40 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: reduced ? 0.15 : 0.5 }}
/>
);
}
Initialize SSR-rendered state to false (motion) and re-sync in useEffect to avoid a hydration mismatch; the OS value is only known client-side.
WCAG mapping
- 2.3.3 Animation from Interactions (AAA). Motion triggered by interaction (scroll, hover) must be disable-able unless essential. Honoring
prefers-reduced-motionis the standard technique. - C39 (CSS technique). Use the
prefers-reduced-motionquery to prevent motion. This is the named sufficient technique. - 2.2.2 Pause, Stop, Hide (A). Any auto-playing motion lasting >5s must offer pause/stop. Auto-carousels and marquees fail this regardless of the media query — give a control too.
Deliver & verify (standalone HTML)
> Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.
For a self-contained demo the deliverable is one HTML file that opens directly in a browser — markup, CSS, and any JS (GSAP/matchMedia from CDN) inline, no build step. For *this* skill the verification is the point: you must screenshot both the normal and the reduced-motion path and confirm the tiering is correct.
Output contract:
- One
.htmlfile with the full motion AND its tiered reduced-motion overrides (CSS query +matchMedia/gsap.matchMedia()for JS-driven motion). - A seek harness to freeze a frame, plus a way to force the reduced-motion code path for screenshots.
Seek harness — freeze a frame, force the preference. ?t=N freezes the timeline; ?reduce=1 forces the reduced path even when the OS setting is off (CSS can't be toggled from JS, so query the same flag you gate JS on, and screenshot with the OS/browser preference emulated for the CSS layer):
<script>
const q = new URLSearchParams(location.search);
const reduce = q.get("reduce") === "1"
|| window.matchMedia("(prefers-reduced-motion: reduce)").matches;
// build motion conditionally on `reduce` (Tier-1 removed, Tier-2 softened, Tier-3 kept)
const t = q.get("t");
if (t !== null) { tl.pause(); tl.seek(parseFloat(t)); } // GSAP; CSS: el.style.animationDelay=(-t)+"s"; playState="paused"
window.__ready = true;
</script>
Verify loop — screenshot BOTH states: capture the normal path AND the reduced path, mid-animation each, and confirm Tier-1 motion is gone, Tier-2 is a short fade, Tier-3 survives. Emulate the preference for the CSS layer (Playwright --reduced-motion=reduce; the agent's browser tool can emulate it too):
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6" normal.png
npx playwright screenshot --reduced-motion=reduce --wait-for-timeout=500 "file://$PWD/demo.html?t=0.6&reduce=1" reduced.png
Before you finish:
1. Opens standalone — no console errors, CDN (if any) loads.
2. The freeze + ?reduce=1 (and --reduced-motion=reduce) reliably exercises both code paths.
3. Screenshotted in BOTH states, mid-animation — normal looks intentional, reduced strips Tier-1/softens Tier-2.
4. prefers-reduced-motion honored as *tiering*, not a kill switch — no teleporting, Tier-3 fades/focus rings/spinners kept; any >5s auto-motion still has a pause control (2.2.2).
5. Easing is intentional in both paths — no accidental linear, durations sane (reduced fades ≤200ms, 0.01ms not 0s).
Quick reference
| Motion type | Tier | Reduced behavior |
|---|---|---|
| Parallax / depth | 1 | Remove (transform: none) |
| Large slide / translate | 1 | Remove or replace with fade |
| Scale / zoom (large) | 1 | Remove |
| Spin / 3D rotate | 1 | Remove (animation: none) |
| Auto carousel / marquee | 1 | Stop + provide pause control (2.2.2) |
| Smooth-scroll (Lenis) | 1 | Don't instantiate |
| Small slide / pop-in | 2 | Cross-fade ≤200ms |
| Opacity fade | 3 | Keep (shorten if long) |
| Color / focus-ring transition | 3 | Keep |
| Loading spinner | 3 | Keep (essential feedback) |
Gotchas
animation-duration: 0scan break code waiting onanimationend/transitionend; use0.01msso the event still fires.- The global
*reset alone over-removes Tier 3 motion; always layer intentional overrides. - Forgetting
animation-iteration-count: 1leaves infinite spins running at near-zero duration (CPU churn, still animating). - No media query covers JS/canvas/WebGL — gate those with
matchMediaor the loop never stops. - Toggling the OS setting fires no page reload; without a
changelistener the page keeps its stale state. - SSR: reading
matchMediaduring render throws or mismatches; default to motion and sync in an effect. - Auto-playing motion needs a visible pause control even when reduced-motion is off (2.2.2 is Level A).
Reference files
references/patterns.md— Full GSAPmatchMediateardown, Framer MotionMotionConfig, Lenis start/stop on live toggle, a reusableanimateWithMotionPreferencewrapper, marquee with pause control, and a tier-classification audit checklist.
Domande frequenti
Che cosa fa lo skill accessible-animation?
Modelli di layout a strati per la riduzione del movimento per CSS, GSAP, Framer Motion, Lenis e altri sistemi di animazione web.
Come si installa accessible-animation?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona accessible-animation?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi accessible-animation funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
accessible-animation è gratuito?
Lo skill è pubblicato apertamente da iart-ai con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.