fixing-accessibility
ibelick/ui-skills · Agent Skill
Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | ibelick/ui-skills ↗ |
| Skill folder | fixing-accessibility |
| Stars | 10,213 |
| Forks | 478 |
| Bundled files | 1 |
| License | MIT |
| Last updated | October 25, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
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Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “fixing-accessibility” skill from mozgi.io (https://mozgi.io/skills/ibelick-fixing-accessibility/) for me. 1. Download the archive: https://mozgi.io/skills/ibelick-fixing-accessibility/download If it fails, take the skill folder from the source: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-accessibility 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “fixing-accessibility” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/fixing-accessibility/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .claude/skills cp -r /tmp/ui-skills/skills/fixing-accessibility .claude/skills/fixing-accessibility
Restart Claude Code — the skill appears in the list; call it manually with /fixing-accessibility. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .agents/skills cp -r /tmp/ui-skills/skills/fixing-accessibility .agents/skills/fixing-accessibility
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $fixing-accessibility. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .cursor/skills cp -r /tmp/ui-skills/skills/fixing-accessibility .cursor/skills/fixing-accessibility
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .gemini/skills cp -r /tmp/ui-skills/skills/fixing-accessibility .gemini/skills/fixing-accessibility
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlyfixing-accessibility
Fix accessibility issues.
how to use
/fixing-accessibility
Apply these constraints to any UI work in this conversation.
/fixing-accessibility <file>
Review the file against all rules below and report:
- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.
when to apply
Reference these guidelines when:
- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
- building forms, validation, error states, helper text
- implementing keyboard shortcuts or custom interactions
- working on focus states, focus trapping, or modal behavior
- rendering icon-only controls
- adding hover-only interactions or hidden content
rule categories by priority
| priority | category | impact |
|----------|----------|--------|
| 1 | accessible names | critical |
| 2 | keyboard access | critical |
| 3 | focus and dialogs | critical |
| 4 | semantics | high |
| 5 | forms and errors | high |
| 6 | announcements | medium-high |
| 7 | contrast and states | medium |
| 8 | media and motion | low-medium |
| 9 | tool boundaries | critical |
quick reference
1. accessible names (critical)
- every interactive control must have an accessible name
- icon-only buttons must have aria-label or aria-labelledby
- every input, select, and textarea must be labeled
- links must have meaningful text (no “click here”)
- decorative icons must be aria-hidden
2. keyboard access (critical)
- do not use div or span as buttons without full keyboard support
- all interactive elements must be reachable by Tab
- focus must be visible for keyboard users
- do not use tabindex greater than 0
- Escape must close dialogs or overlays when applicable
3. focus and dialogs (critical)
- modals must trap focus while open
- restore focus to the trigger on close
- set initial focus inside dialogs
- opening a dialog should not scroll the page unexpectedly
4. semantics (high)
- prefer native elements (button, a, input) over role-based hacks
- if a role is used, required aria attributes must be present
- lists must use ul or ol with li
- do not skip heading levels
- tables must use th for headers when applicable
5. forms and errors (high)
- errors must be linked to fields using aria-describedby
- required fields must be announced
- invalid fields must set aria-invalid
- helper text must be associated with inputs
- disabled submit actions must explain why
6. announcements (medium-high)
- critical form errors should use aria-live
- loading states should use aria-busy or status text
- toasts must not be the only way to convey critical information
- expandable controls must use aria-expanded and aria-controls
7. contrast and states (medium)
- ensure sufficient contrast for text and icons
- hover-only interactions must have keyboard equivalents
- disabled states must not rely on color alone
- do not remove focus outlines without a visible replacement
8. media and motion (low-medium)
- images must have correct alt text (meaningful or empty)
- videos with speech should provide captions when relevant
- respect prefers-reduced-motion for non-essential motion
- avoid autoplaying media with sound
9. tool boundaries (critical)
- prefer minimal changes, do not refactor unrelated code
- do not add aria when native semantics already solve the problem
- do not migrate UI libraries unless requested
common fixes
<!-- icon-only button: add aria-label -->
<!-- before --> <button><svg>...</svg></button>
<!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button>
<!-- div as button: use native element -->
<!-- before --> <div onclick="save()">Save</div>
<!-- after --> <button onclick="save()">Save</button>
<!-- form error: link with aria-describedby -->
<!-- before --> <input id="email" /> <span>Invalid email</span>
<!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>
review guidance
- fix critical issues first (names, keyboard, focus, tool boundaries)
- prefer native HTML before adding aria
- quote the exact snippet, state the failure, propose a small fix
- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior
Frequently asked questions
What does the fixing-accessibility skill do?
Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
How do I install fixing-accessibility?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with fixing-accessibility?
Skills are plain Markdown instructions (the Agent Skills format), so fixing-accessibility works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is fixing-accessibility free?
The skill is published openly by ibelick under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.