fixing-motion-performance
ibelick/ui-skills · Agent Skill
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | ibelick/ui-skills ↗ |
| Skill folder | fixing-motion-performance |
| Stars | 10,213 |
| Forks | 478 |
| Bundled files | 1 |
| License | MIT |
| Last updated | October 25, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
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Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “fixing-motion-performance” skill from mozgi.io (https://mozgi.io/skills/ibelick-fixing-motion-performance/) for me. 1. Download the archive: https://mozgi.io/skills/ibelick-fixing-motion-performance/download If it fails, take the skill folder from the source: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-motion-performance 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “fixing-motion-performance” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/fixing-motion-performance/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .claude/skills cp -r /tmp/ui-skills/skills/fixing-motion-performance .claude/skills/fixing-motion-performance
Restart Claude Code — the skill appears in the list; call it manually with /fixing-motion-performance. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .agents/skills cp -r /tmp/ui-skills/skills/fixing-motion-performance .agents/skills/fixing-motion-performance
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $fixing-motion-performance. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .cursor/skills cp -r /tmp/ui-skills/skills/fixing-motion-performance .cursor/skills/fixing-motion-performance
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/ibelick/ui-skills.git /tmp/ui-skills mkdir -p .gemini/skills cp -r /tmp/ui-skills/skills/fixing-motion-performance .gemini/skills/fixing-motion-performance
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlyfixing-motion-performance
Fix animation performance issues.
how to use
/fixing-motion-performance
Apply these constraints to any UI animation work in this conversation.
/fixing-motion-performance <file>
Review the file against all rules below and report:
- violations (quote the exact line or snippet)
- why it matters (one short sentence)
- a concrete fix (code-level suggestion)
Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.
when to apply
Reference these guidelines when:
- adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
- refactoring janky interactions or transitions
- implementing scroll-linked motion or reveal-on-scroll
- animating layout, filters, masks, gradients, or CSS variables
- reviewing components that use will-change, transforms, or measurement
rendering steps glossary
- composite: transform, opacity
- paint: color, borders, gradients, masks, images, filters
- layout: size, position, flow, grid, flex
rule categories by priority
| priority | category | impact |
|----------|----------|--------|
| 1 | never patterns | critical |
| 2 | choose the mechanism | critical |
| 3 | measurement | high |
| 4 | scroll | high |
| 5 | paint | medium-high |
| 6 | layers | medium |
| 7 | blur and filters | medium |
| 8 | view transitions | low |
| 9 | tool boundaries | critical |
quick reference
1. never patterns (critical)
- do not interleave layout reads and writes in the same frame
- do not animate layout continuously on large or meaningful surfaces
- do not drive animation from scrollTop, scrollY, or scroll events
- no requestAnimationFrame loops without a stop condition
- do not mix multiple animation systems that each measure or mutate layout
2. choose the mechanism (critical)
- default to transform and opacity for motion
- use JS-driven animation only when interaction requires it
- paint or layout animation is acceptable only on small, isolated surfaces
- one-shot effects are acceptable more often than continuous motion
- prefer downgrading technique over removing motion entirely
3. measurement (high)
- measure once, then animate via transform or opacity
- batch all DOM reads before writes
- do not read layout repeatedly during an animation
- prefer FLIP-style transitions for layout-like effects
- prefer approaches that batch measurement and writes
4. scroll (high)
- prefer Scroll or View Timelines for scroll-linked motion when available
- use IntersectionObserver for visibility and pausing
- do not poll scroll position for animation
- pause or stop animations when off-screen
- scroll-linked motion must not trigger continuous layout or paint on large surfaces
5. paint (medium-high)
- paint-triggering animation is allowed only on small, isolated elements
- do not animate paint-heavy properties on large containers
- do not animate CSS variables for transform, opacity, or position
- do not animate inherited CSS variables
- scope animated CSS variables locally and avoid inheritance
6. layers (medium)
- compositor motion requires layer promotion, never assume it
- use will-change temporarily and surgically
- avoid many or large promoted layers
- validate layer behavior with tooling when performance matters
7. blur and filters (medium)
- keep blur animation small (<=8px)
- use blur only for short, one-time effects
- never animate blur continuously
- never animate blur on large surfaces
- prefer opacity and translate before blur
8. view transitions (low)
- use view transitions only for navigation-level changes
- avoid view transitions for interaction-heavy UI
- avoid view transitions when interruption or cancellation is required
- treat size changes as potentially layout-triggering
9. tool boundaries (critical)
- do not migrate or rewrite animation libraries unless explicitly requested
- apply these rules within the existing animation system
- never partially migrate APIs or mix styles within the same component
common fixes
/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */ .panel { transition: transform 0.3s; }
/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */ .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });
review guidance
- enforce critical rules first (never patterns, tool boundaries)
- choose the least expensive rendering work that matches the intent
- for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
- when reviewing, prefer actionable notes and concrete alternatives over theory
Frequently asked questions
What does the fixing-motion-performance skill do?
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
How do I install fixing-motion-performance?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with fixing-motion-performance?
Skills are plain Markdown instructions (the Agent Skills format), so fixing-motion-performance works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is fixing-motion-performance free?
The skill is published openly by ibelick under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.