better-colors

jakubkrehel/skills · Agent Skill

OKLCH 色彩空間適用於網頁專案,能夠將 hex/rgb/hsl 轉換為 oklch,生成色板,檢查對比度,處理色域邊界,並使用 Tailwind v4 建立主題,支援 oklch、顏色轉換、色板生成、對比度比率、色域、display p3、設計令牌、色調漂移、色度、暗黑模式顏色等功能。

前往安裝 ↓

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發布者jakubkrehel社群
儲存庫jakubkrehel/skills ↗
技能資料夾better-colors
星8,643
分支330
附帶檔案8
授權MIT
最近更新2026年10月25日
連結技能原始碼 ↗ · 儲存庫 ↗

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安全性
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相容性
僅含說明 — 適用於多數代理
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “better-colors” skill from mozgi.io (https://mozgi.io/skills/jakubkrehel-better-colors/) for me.

1. Download the archive: https://mozgi.io/skills/jakubkrehel-better-colors/download
   If it fails, take the skill folder from the source: https://github.com/jakubkrehel/skills/tree/main/skills/better-colors
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “better-colors” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/better-colors/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

8 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

Colors

This skill builds and audits color systems. It generates ramps, maps their steps to roles and token names, converts notation and measures rendered contrast pairs.

Never report a contrast value you did not measure, and never estimate a color you could compute. Notation, a tinted neutral and a gradient's interpolation space are project choices, not findings. A broken role mapping, a failing pair and an out-of-gamut step are findings. Perceived lightness throughout means OKLCH L, from 0 to 1.

Whether a pair is required to pass belongs to better-accessibility. Surfaces, shadows and icon color belong to better-ui.

Match the project's color system

Reuse the project's tokens and notation. A consistent hex system beats hex with oklch() scattered through it.

For a new system, oklch() is the best default, because its numbers behave the way the ramp rules below describe. Everywhere else, a color library produces the same ramp in the project's own notation (color-formats.md ↗).

A system is ramps, not colors

One neutral ramp, one accent ramp and only the status ramps the product actually renders. A warning ramp nothing imports is maintenance for zero pixels. A second accent hue earns its place only when two things must be distinguishable at a glance. Otherwise use more steps of the one accent ramp.

Every step has a job

A ramp is not a gradient to pick from by eye. Each step exists because a role needs it: page background, component hover, border, solid fill, body text. Do not generate a step no role consumes. Both the Tailwind 50–950 and Radix 1–12 conventions map to those roles (palette-structure.md ↗).

Name primitives by hue, semantics by role

Primitives name a value (--blue-600) and are never applied in a component. Semantic tokens name a job (--color-text-secondary), point at a primitive and are the only tier components reference. That seam is what lets a theme repoint colors without touching components (token-naming.md ↗).

Use a token only in its role

Never borrow a token because its value is right today. A separator used as a text color works until borders get lighter, and then the text goes with them. If a role has no token, add the token.

Hold the hue across the ramp

A ramp holds one hue end to end, peaks in vividness mid-ramp and steps more finely at the light end. Build it with a color library, never by eye (palette-generation.md ↗).

One color, one meaning

Use a color for one purpose across the whole interface, treating anything within 15° of OKLCH hue as the same color (color-usage.md ↗). Never let color be the only carrier of meaning. Pair it with an icon or a label, a requirement better-accessibility owns.

Fill exactly one action per view

When filled color encodes primary emphasis, one primary action gets it and peers stay neutral. Put the color on the background, not the label. A filled button reads as primary across the room; accent-colored text on a neutral button reads as a link.

Keep an established hierarchy that already signals emphasis another way. Several colored backgrounds are fine when they encode distinct states or categories rather than competing as peers.

Measure the rendered pair, then report

Measure a foreground against the background it actually renders on, not the page background. When a pair fails, report the pair, its measured value and the threshold it misses, then leave the colors alone. They are a design decision. Change them only when asked, and remeasure after (contrast.md ↗).

Pick a gradient's interpolation space

The space is a look, not a correctness setting. Default to in oklab, and reach for in oklch when a two-hue gradient goes gray in the middle (color-usage.md ↗).

Before you finish

| Pattern | Fix |

| --- | --- |

| A hex, rgb( or oklch( literal in a component file where a token exists | Reuse or add the role token, in the project's notation |

| One oklch( value in a codebase otherwise written in hex | Write it in the established notation unless a migration is in scope |

| var(--blue-600) or bg-blue-600 in a component file | Point a semantic token at the primitive and use that |

| A semantic name containing a hue or a component, as in --color-blue-button or --color-sidebar-gray | Rename it for its role: --color-accent-solid, --color-bg-surface |

| --color-primary and --color-text-primary both defined | Rename the brand token accent |

| A border or separator token inside color:, or a text token inside background: | Add a token for the missing role |

| hsl( ramp values that differ only in lightness | Rebuild with a constant perceived hue, in the project's notation |

| 50–200 stepping as far apart in OKLCH L as mid-ramp steps do | Tighten the light end to about 0.04–0.05 per step |

| One chroma or saturation number copied across every hue's ramp | Use the same proportion of each hue's own maximum |

| A status hue within 15° of the accent hue | Move it at least 15° away, or give the destructive action a distinct treatment |

| Dark tokens equal to the light ramp in reverse step order | Lower the accent's chroma, widen the dark end and remeasure every pair |

| Color tokens set under both prefers-color-scheme and a .dark class | Pick one switching mechanism and use it throughout |

| A contrast fix that changes hue and leaves lightness | Change lightness, the channel contrast responds to |

| prefers-contrast: more overriding a color for both appearances in one block | Give each appearance its own increased-contrast value |

| Text on a color with alpha, such as /50, rgba( or color-mix( with transparent | Measure the rendered result, or use a solid token |

| text-white on a Tailwind 500 fill | Measure it; white on most 500 hues fails 4.5:1, so move the fill to 600 |

| oklch() chroma beyond sRGB with no sRGB value declared before it | Declare the sRGB value first, then the vivid one inside @media (color-gamut: p3) |

Reporting

Severity. HIGH makes content unreadable or assigns a misleading semantic color. MEDIUM is a noticeable theme, token or gamut failure. LOW is isolated polish.

Three symptoms are HIGH on sight whatever the surface, matching better-interface's escalation triggers. They are body or control text whose rendered pair fails its required ratio, state or meaning carried by color alone and a semantic color used against its meaning.

Verification. Without a browser: token values, the gamut of every declared color, both theme blocks present and contrast computed from the declared token pair. With one: the background actually rendered behind the text, including opacity and any image beneath it, measured in both light and dark. Report every check you could not run as Not verified.

Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:

| Severity | Location | Before | After | Why |

| --- | --- | --- | --- | --- |

Location is path/to/file:line. Why names the principle and the user impact.

End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable color findings" and report verification.

常見問題

better-colors 技能有什麼用途?

OKLCH 色彩空間適用於網頁專案,能夠將 hex/rgb/hsl 轉換為 oklch,生成色板,檢查對比度,處理色域邊界,並使用 Tailwind v4 建立主題,支援 oklch、顏色轉換、色板生成、對比度比率、色域、display p3、設計令牌、色調漂移、色度、暗黑模式顏色等功能。

如何安裝 better-colors?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

better-colors 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 better-colors 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

better-colors 是免費的嗎?

此技能由 jakubkrehel 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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