codebase-design
mattpocock/skills · Agent Skill
Guidance for designing deep modules with small interfaces and clean seams.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | mattpocock/skills ↗ |
| Skill folder | codebase-design |
| Stars | 303,921 |
| Forks | 25,574 |
| Bundled files | 4 |
| License | MIT |
| Last updated | October 22, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
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Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “codebase-design” skill from mozgi.io (https://mozgi.io/skills/mattpocock-codebase-design/) for me. 1. Download the archive: https://mozgi.io/skills/mattpocock-codebase-design/download If it fails, take the skill folder from the source: https://github.com/mattpocock/skills/tree/main/skills/engineering/codebase-design 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “codebase-design” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/codebase-design/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/mattpocock/skills.git /tmp/skills mkdir -p .claude/skills cp -r /tmp/skills/skills/engineering/codebase-design .claude/skills/codebase-design
Restart Claude Code — the skill appears in the list; call it manually with /codebase-design. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/mattpocock/skills.git /tmp/skills mkdir -p .agents/skills cp -r /tmp/skills/skills/engineering/codebase-design .agents/skills/codebase-design
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $codebase-design. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/mattpocock/skills.git /tmp/skills mkdir -p .cursor/skills cp -r /tmp/skills/skills/engineering/codebase-design .cursor/skills/codebase-design
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/mattpocock/skills.git /tmp/skills mkdir -p .gemini/skills cp -r /tmp/skills/skills/engineering/codebase-design .gemini/skills/codebase-design
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlyCodebase Design
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Glossary
Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow, they refer only to the type-level surface).
Implementation: what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam _(Michael Feathers)_: a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
Adapter: a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
Leverage: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep vs shallow
Deep module = small interface + lots of implementation:
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid):
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing an interface, ask:
- Can I reduce the number of methods?
- Can I simplify the parameters?
- Can I hide more complexity inside?
Principles
- Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
- The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
- The interface is the test surface. Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
- One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.
Designing for testability
Good interfaces make testing natural:
1. Accept dependencies, don't create them.
```typescript
// Testable
function processOrder(order, paymentGateway) {}
// Hard to test
function processOrder(order) {
const gateway = new StripeGateway();
}
```
2. Return results, don't produce side effects.
```typescript
// Testable
function calculateDiscount(cart): Discount {}
// Hard to test
function applyDiscount(cart): void {
cart.total -= discount;
}
```
3. Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.
Relationships
- A Module has exactly one Interface (the surface it presents to callers and tests).
- Depth is a property of a Module, measured against its Interface.
- A Seam is where a Module's Interface lives.
- An Adapter sits at a Seam and satisfies the Interface.
- Depth produces Leverage for callers and Locality for maintainers.
Rejected framings
- Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
- "Interface" as the TypeScript
interfacekeyword or a class's public methods: too narrow: interface here includes every fact a caller must know. - "Boundary": overloaded with DDD's bounded context. Say seam or interface.
Going deeper
- Deepening a cluster given its dependencies, see DEEPENING.md ↗: dependency categories, seam discipline, and replace-don't-layer testing.
- Exploring alternative interfaces, see DESIGN-IT-TWICE.md ↗: spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
Frequently asked questions
What does the codebase-design skill do?
Guidance for designing deep modules with small interfaces and clean seams.
How do I install codebase-design?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with codebase-design?
Skills are plain Markdown instructions (the Agent Skills format), so codebase-design works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is codebase-design free?
The skill is published openly by mattpocock under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.