animation-systems
MengTo/Skills · Agent Skill
Utilizza al posto di singole correzioni di movimento per costruire un sistema di animazione olistico.
Vai all'installazione ↓Panoramica
| Autore | |
|---|---|
| Repository | MengTo/Skills ↗ |
| Cartella dello skill | animation-systems |
| Stelle | 7038 |
| Fork | 819 |
| File inclusi | 4 |
| Licenza | MIT |
| Aggiornato | 25 ottobre 2026 |
| Link | Sorgente dello skill ↗ · Repository ↗ |
Verifica Mozgi
Cosa abbiamo trovato nei file dello skill. I dettagli con l’abbonamento.
Installazione
Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.
Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.
Install the “animation-systems” skill from mozgi.io (https://mozgi.io/skills/mengto-animation-systems/) for me. 1. Download the archive: https://mozgi.io/skills/mengto-animation-systems/download If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/animation-systems 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “animation-systems” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/animation-systems/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .claude/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .claude/skills/animation-systems
Riavvia Claude Code: lo skill compare nell'elenco; per richiamarlo a mano usa /animation-systems. Per tutti i progetti: ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .agents/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .agents/skills/animation-systems
Codex cerca gli skill in .agents/skills dalla cartella corrente fino alla radice del repo; richiamalo con /skills o $animation-systems. Per tutti i progetti: ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .cursor/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .cursor/skills/animation-systems
Cursor carica lo skill all'avvio; richiamalo con “/” nella chat Agent. Cursor legge anche .claude/skills e .agents/skills. Per tutti i progetti: ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .gemini/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .gemini/skills/animation-systems
Gemini CLI propone di attivare lo skill quando il compito corrisponde: tu confermi. Per tutti i progetti: ~/.gemini/skills.
Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.
Contenuto di SKILL.md
Testo originale dell'autore · sola letturaAnimation Systems (Stripe × Linear × Apple × Vercel)
This skill helps you ship tasteful, product-grade motion.
Not “more animation.”
Better animation: clarity, hierarchy, feedback, and delight—without jank.
---
The goals (why motion exists)
Use animation to:
1) Explain hierarchy (what matters)
2) Confirm action (feedback)
3) Guide attention (where to look next)
4) Maintain continuity (spatial relationships)
5) Add polish (craft signals)
If an animation doesn’t serve one of these, delete it.
---
The Stripe/Linear/Apple/Vercel style (shared traits)
1) Restraint
- Fewer animations, better chosen.
- One strong hero moment; the rest is supporting motion.
2) Clear choreography
- Primary element moves first.
- Secondary elements follow with small stagger.
- Motion establishes a “reading order.”
3) Physical but not cartoony
- Use easing that feels human (soft acceleration + gentle settle).
- Avoid bouncy defaults for serious product UI.
4) Texture + depth (subtle)
- Small parallax, soft shadows, blur fades, light beams.
- Avoid heavy 3D unless it’s the hero.
---
Motion primitives (build these first)
Think in primitives you can reuse everywhere.
A) Fade + rise (default entrance)
Use for: text blocks, cards, modals.
- Opacity: 0 → 1
- Y: 12–24px → 0
- Duration: 300–700ms depending on size
B) Scale + fade (micro emphasis)
Use for: popovers, toasts, selected states.
- Scale: 0.98 → 1
- Opacity: 0 → 1
C) Slide (navigation)
Use for: drawers, step transitions.
- Use transform translate; avoid animating layout.
D) Morph / shared element (high craft)
Use for: tab indicators, expanding cards.
- Requires consistent geometry + measured layout.
---
Defaults (practical numbers)
Use these as a starting system.
Durations (rule of thumb)
- Micro (hover/press): 120–200ms
- UI state change (toggle, select): 180–260ms
- Small transitions (popover, toast): 220–320ms
- Page section entrance: 400–800ms
- Hero sequences: 800–1600ms (with internal beats)
Easing (safe set)
Pick a small set and reuse.
- UI: ease-out with gentle settle
- Emphasis: slightly stronger ease
- Entering: ease-out
- Exiting: ease-in (faster)
If implementing:
- Use your animation library’s “power2.out / expo.out” equivalents.
- Avoid elastic/bounce unless brand is playful.
Stagger
- 40–90ms per element (text lines/cards)
- Use smaller stagger on mobile
---
Choreography patterns
1) “Hero → supporting elements”
- Hero visual animates in first.
- Headline appears next.
- CTA appears last.
2) “Section reveal on scroll”
- Trigger when section is ~20–30% visible.
- Animate once (don’t replay on tiny scroll).
3) “Hover: lift + glow”
- Y: -2 to -6px
- Shadow: subtle increase
- Optional: border/gradient glow
4) “Focus ring + micro shift”
- For form fields: focus ring + tiny scale/translate for responsiveness.
---
Performance rules (non‑negotiable)
Animate the right properties
Prefer:
transform(translate/scale/rotate)opacity
Avoid (unless necessary):
- width/height/top/left
- expensive filters on large areas
Respect the GPU
- Clamp device pixel ratio in heavy canvases (1–2)
- Keep blur subtle and small
- Avoid many simultaneous animated shadows
Reduce reflows
- Don’t measure layout every frame.
- For scroll effects, use a library that batches reads/writes.
---
Accessibility: Reduced Motion
Always support prefers-reduced-motion.
Policy:
- Keep content visible.
- Replace motion with instant state + subtle opacity.
- Disable scroll-scrub/pin.
Ask the user:
- “Do you want a reduced-motion mode that disables all non-essential motion?”
---
Implementation guidance (library-agnostic)
For simple sites
- CSS transitions for small hovers/toggles.
- Use a single motion library (GSAP or Framer Motion) for complex sequences.
For product sites
- Create a motion token set:
- durations
- easing curves
- standard offsets (8/16/24px)
- stagger defaults
For hero moments
- Use timelines (or keyframes) with labeled beats.
- Lock camera/scene movement first, then layer text.
---
What to ask the user
- What’s the brand lane: Stripe (polished), Linear (minimal), Apple (cinematic), Vercel (developer/product)?
- What are the key moments? (hero, scroll story, hover cards, nav transitions)
- Any performance constraints? (mobile, low-end devices)
- Reduced motion requirements?
---
Output format (when asked to “add Stripe/Linear-style animation”)
Return:
1) Motion goals (what we’re trying to communicate)
2) Motion tokens (durations + easing + offsets)
3) A choreography plan (timeline beats)
4) Implementation notes (perf + reduced motion)
5) A small code recipe (CSS or GSAP/Framer depending on stack)
Domande frequenti
Che cosa fa lo skill animation-systems?
Utilizza al posto di singole correzioni di movimento per costruire un sistema di animazione olistico.
Come si installa animation-systems?
Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.
Con quali modelli AI funziona animation-systems?
Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi animation-systems funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.
animation-systems è gratuito?
Lo skill è pubblicato apertamente da MengTo con licenza MIT. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.
È sicuro installare gli skill?
Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.
In cosa differisce uno skill da un server MCP o da un plugin?
Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.