animation-systems

MengTo/Skills · Agent Skill

İlgili hareket ayarlamaları yerine tümleşik bir animasyon sistemi oluştururken kullanın.

Kuruluma geç ↓

Genel bakış

YayıncıMengToTopluluk
DepoMengTo/Skills ↗
Skill klasörüanimation-systems
Yıldız7.038
Fork819
Dosyalar4
LisansMIT
Son güncelleme25 Ekim 2026
BağlantılarSkill kaynağı ↗ · Depo ↗

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orta risk · dikkat gerektiren 1 nokta bulundu
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Kurulum

Skill, SKILL.md dosyası içeren bir klasördür. Ajanınızı seçin ve komutları proje kökünde bir terminalde çalıştırın (macOS, Linux veya Windows'ta Git Bash).

Promptu Claude, Codex veya başka bir asistana yapıştırın: skill'i inceleyip sizin için kuracaktır.

Install the “animation-systems” skill from mozgi.io (https://mozgi.io/skills/mengto-animation-systems/) for me.

1. Download the archive: https://mozgi.io/skills/mengto-animation-systems/download
   If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/animation-systems
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “animation-systems” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/animation-systems/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Kaynak dosyaları

4 dosya ZIP indir

Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.

SKILL.md içeriği

Yazarın orijinal metni · salt okunur

Animation Systems (Stripe × Linear × Apple × Vercel)

This skill helps you ship tasteful, product-grade motion.

Not “more animation.”

Better animation: clarity, hierarchy, feedback, and delight—without jank.

---

The goals (why motion exists)

Use animation to:

1) Explain hierarchy (what matters)

2) Confirm action (feedback)

3) Guide attention (where to look next)

4) Maintain continuity (spatial relationships)

5) Add polish (craft signals)

If an animation doesn’t serve one of these, delete it.

---

The Stripe/Linear/Apple/Vercel style (shared traits)

1) Restraint

  • Fewer animations, better chosen.
  • One strong hero moment; the rest is supporting motion.

2) Clear choreography

  • Primary element moves first.
  • Secondary elements follow with small stagger.
  • Motion establishes a “reading order.”

3) Physical but not cartoony

  • Use easing that feels human (soft acceleration + gentle settle).
  • Avoid bouncy defaults for serious product UI.

4) Texture + depth (subtle)

  • Small parallax, soft shadows, blur fades, light beams.
  • Avoid heavy 3D unless it’s the hero.

---

Motion primitives (build these first)

Think in primitives you can reuse everywhere.

A) Fade + rise (default entrance)

Use for: text blocks, cards, modals.

  • Opacity: 0 → 1
  • Y: 12–24px → 0
  • Duration: 300–700ms depending on size

B) Scale + fade (micro emphasis)

Use for: popovers, toasts, selected states.

  • Scale: 0.98 → 1
  • Opacity: 0 → 1

C) Slide (navigation)

Use for: drawers, step transitions.

  • Use transform translate; avoid animating layout.

D) Morph / shared element (high craft)

Use for: tab indicators, expanding cards.

  • Requires consistent geometry + measured layout.

---

Defaults (practical numbers)

Use these as a starting system.

Durations (rule of thumb)

  • Micro (hover/press): 120–200ms
  • UI state change (toggle, select): 180–260ms
  • Small transitions (popover, toast): 220–320ms
  • Page section entrance: 400–800ms
  • Hero sequences: 800–1600ms (with internal beats)

Easing (safe set)

Pick a small set and reuse.

  • UI: ease-out with gentle settle
  • Emphasis: slightly stronger ease
  • Entering: ease-out
  • Exiting: ease-in (faster)

If implementing:

  • Use your animation library’s “power2.out / expo.out” equivalents.
  • Avoid elastic/bounce unless brand is playful.

Stagger

  • 40–90ms per element (text lines/cards)
  • Use smaller stagger on mobile

---

Choreography patterns

1) “Hero → supporting elements”

  • Hero visual animates in first.
  • Headline appears next.
  • CTA appears last.

2) “Section reveal on scroll”

  • Trigger when section is ~20–30% visible.
  • Animate once (don’t replay on tiny scroll).

3) “Hover: lift + glow”

  • Y: -2 to -6px
  • Shadow: subtle increase
  • Optional: border/gradient glow

4) “Focus ring + micro shift”

  • For form fields: focus ring + tiny scale/translate for responsiveness.

---

Performance rules (non‑negotiable)

Animate the right properties

Prefer:

  • transform (translate/scale/rotate)
  • opacity

Avoid (unless necessary):

  • width/height/top/left
  • expensive filters on large areas

Respect the GPU

  • Clamp device pixel ratio in heavy canvases (1–2)
  • Keep blur subtle and small
  • Avoid many simultaneous animated shadows

Reduce reflows

  • Don’t measure layout every frame.
  • For scroll effects, use a library that batches reads/writes.

---

Accessibility: Reduced Motion

Always support prefers-reduced-motion.

Policy:

  • Keep content visible.
  • Replace motion with instant state + subtle opacity.
  • Disable scroll-scrub/pin.

Ask the user:

  • “Do you want a reduced-motion mode that disables all non-essential motion?”

---

Implementation guidance (library-agnostic)

For simple sites

  • CSS transitions for small hovers/toggles.
  • Use a single motion library (GSAP or Framer Motion) for complex sequences.

For product sites

  • Create a motion token set:
  • durations
  • easing curves
  • standard offsets (8/16/24px)
  • stagger defaults

For hero moments

  • Use timelines (or keyframes) with labeled beats.
  • Lock camera/scene movement first, then layer text.

---

What to ask the user

  • What’s the brand lane: Stripe (polished), Linear (minimal), Apple (cinematic), Vercel (developer/product)?
  • What are the key moments? (hero, scroll story, hover cards, nav transitions)
  • Any performance constraints? (mobile, low-end devices)
  • Reduced motion requirements?

---

Output format (when asked to “add Stripe/Linear-style animation”)

Return:

1) Motion goals (what we’re trying to communicate)

2) Motion tokens (durations + easing + offsets)

3) A choreography plan (timeline beats)

4) Implementation notes (perf + reduced motion)

5) A small code recipe (CSS or GSAP/Framer depending on stack)

Sık sorulan sorular

animation-systems skill'i ne yapar?

İlgili hareket ayarlamaları yerine tümleşik bir animasyon sistemi oluştururken kullanın.

animation-systems nasıl kurulur?

Bu sayfadaki “Kurulum” bölümünü açın ve ajanınızı seçin — Claude Code, Codex, Cursor veya Gemini CLI: skill klasörünü doğru yere kopyalayan hazır komutlar orada. Ya da “Asistanla” sekmesindeki promptu kopyalayın; asistan skill'i inceleyip kuracaktır.

animation-systems hangi yapay zekâlarla çalışır?

Skill'ler düz Markdown talimatlarıdır (Agent Skills formatı), bu yüzden animation-systems SKILL.md okuyan her ajanla çalışır: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode ve diğerleri. Model talimatları yalnızca görev skill açıklamasına uyduğunda yükler.

animation-systems ücretsiz mi?

Skill, MengTo tarafından açık olarak yayımlandı (MIT lisansı). Skill'in kendisi ücretsizdir — yalnızca kullandığınız token'lar için yapay zekâ sağlayıcınıza ödeme yaparsınız.

Skill kurmak güvenli mi?

Skill, ajanınızın izleyeceği talimatlardır; kurmadan önce SKILL.md ve eşlik eden dosyaları okuyun. Skill klasöründeki betikler yalnızca ajanınız çalıştırırsa çalışır — ne yaptığını izleyin ve gereksiz izin vermeyin.

Skill, MCP sunucusu veya eklentiden nasıl farklıdır?

MCP sunucusu veya eklenti modele yeni araçlar verir — çalışıp sonuç döndüren kod. Skill ise bilgi ve süreç verir: göreve nasıl yaklaşılacağı, hangi adımların izleneceği ve iyi sonucun neye benzediği. Sunucu veya API anahtarı gerekmez.

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