animation-systems
MengTo/Skills · Agent Skill
用於建立完整的動畫系統,而不是單獨的動作修正。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | MengTo/Skills ↗ |
| 技能資料夾 | animation-systems |
| 星 | 7,038 |
| 分支 | 819 |
| 附帶檔案 | 4 |
| 授權 | MIT |
| 最近更新 | 2026年10月25日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “animation-systems” skill from mozgi.io (https://mozgi.io/skills/mengto-animation-systems/) for me. 1. Download the archive: https://mozgi.io/skills/mengto-animation-systems/download If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/animation-systems 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “animation-systems” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/animation-systems/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .claude/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .claude/skills/animation-systems
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/animation-systems。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .agents/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .agents/skills/animation-systems
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $animation-systems 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .cursor/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .cursor/skills/animation-systems
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .gemini/skills cp -r /tmp/Skills/agent-skills/web-design/animation-systems .gemini/skills/animation-systems
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Animation Systems (Stripe × Linear × Apple × Vercel)
This skill helps you ship tasteful, product-grade motion.
Not “more animation.”
Better animation: clarity, hierarchy, feedback, and delight—without jank.
---
The goals (why motion exists)
Use animation to:
1) Explain hierarchy (what matters)
2) Confirm action (feedback)
3) Guide attention (where to look next)
4) Maintain continuity (spatial relationships)
5) Add polish (craft signals)
If an animation doesn’t serve one of these, delete it.
---
The Stripe/Linear/Apple/Vercel style (shared traits)
1) Restraint
- Fewer animations, better chosen.
- One strong hero moment; the rest is supporting motion.
2) Clear choreography
- Primary element moves first.
- Secondary elements follow with small stagger.
- Motion establishes a “reading order.”
3) Physical but not cartoony
- Use easing that feels human (soft acceleration + gentle settle).
- Avoid bouncy defaults for serious product UI.
4) Texture + depth (subtle)
- Small parallax, soft shadows, blur fades, light beams.
- Avoid heavy 3D unless it’s the hero.
---
Motion primitives (build these first)
Think in primitives you can reuse everywhere.
A) Fade + rise (default entrance)
Use for: text blocks, cards, modals.
- Opacity: 0 → 1
- Y: 12–24px → 0
- Duration: 300–700ms depending on size
B) Scale + fade (micro emphasis)
Use for: popovers, toasts, selected states.
- Scale: 0.98 → 1
- Opacity: 0 → 1
C) Slide (navigation)
Use for: drawers, step transitions.
- Use transform translate; avoid animating layout.
D) Morph / shared element (high craft)
Use for: tab indicators, expanding cards.
- Requires consistent geometry + measured layout.
---
Defaults (practical numbers)
Use these as a starting system.
Durations (rule of thumb)
- Micro (hover/press): 120–200ms
- UI state change (toggle, select): 180–260ms
- Small transitions (popover, toast): 220–320ms
- Page section entrance: 400–800ms
- Hero sequences: 800–1600ms (with internal beats)
Easing (safe set)
Pick a small set and reuse.
- UI: ease-out with gentle settle
- Emphasis: slightly stronger ease
- Entering: ease-out
- Exiting: ease-in (faster)
If implementing:
- Use your animation library’s “power2.out / expo.out” equivalents.
- Avoid elastic/bounce unless brand is playful.
Stagger
- 40–90ms per element (text lines/cards)
- Use smaller stagger on mobile
---
Choreography patterns
1) “Hero → supporting elements”
- Hero visual animates in first.
- Headline appears next.
- CTA appears last.
2) “Section reveal on scroll”
- Trigger when section is ~20–30% visible.
- Animate once (don’t replay on tiny scroll).
3) “Hover: lift + glow”
- Y: -2 to -6px
- Shadow: subtle increase
- Optional: border/gradient glow
4) “Focus ring + micro shift”
- For form fields: focus ring + tiny scale/translate for responsiveness.
---
Performance rules (non‑negotiable)
Animate the right properties
Prefer:
transform(translate/scale/rotate)opacity
Avoid (unless necessary):
- width/height/top/left
- expensive filters on large areas
Respect the GPU
- Clamp device pixel ratio in heavy canvases (1–2)
- Keep blur subtle and small
- Avoid many simultaneous animated shadows
Reduce reflows
- Don’t measure layout every frame.
- For scroll effects, use a library that batches reads/writes.
---
Accessibility: Reduced Motion
Always support prefers-reduced-motion.
Policy:
- Keep content visible.
- Replace motion with instant state + subtle opacity.
- Disable scroll-scrub/pin.
Ask the user:
- “Do you want a reduced-motion mode that disables all non-essential motion?”
---
Implementation guidance (library-agnostic)
For simple sites
- CSS transitions for small hovers/toggles.
- Use a single motion library (GSAP or Framer Motion) for complex sequences.
For product sites
- Create a motion token set:
- durations
- easing curves
- standard offsets (8/16/24px)
- stagger defaults
For hero moments
- Use timelines (or keyframes) with labeled beats.
- Lock camera/scene movement first, then layer text.
---
What to ask the user
- What’s the brand lane: Stripe (polished), Linear (minimal), Apple (cinematic), Vercel (developer/product)?
- What are the key moments? (hero, scroll story, hover cards, nav transitions)
- Any performance constraints? (mobile, low-end devices)
- Reduced motion requirements?
---
Output format (when asked to “add Stripe/Linear-style animation”)
Return:
1) Motion goals (what we’re trying to communicate)
2) Motion tokens (durations + easing + offsets)
3) A choreography plan (timeline beats)
4) Implementation notes (perf + reduced motion)
5) A small code recipe (CSS or GSAP/Framer depending on stack)
常見問題
animation-systems 技能有什麼用途?
用於建立完整的動畫系統,而不是單獨的動作修正。
如何安裝 animation-systems?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
animation-systems 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 animation-systems 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
animation-systems 是免費的嗎?
此技能由 MengTo 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。