webgl-landing-steering
MengTo/Skills · Agent Skill
用於導航頁面著陸頁面周圍的WebGL中心元素或英雄體驗。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | MengTo/Skills ↗ |
| 技能資料夾 | webgl-landing-steering |
| 星 | 7,038 |
| 分支 | 819 |
| 附帶檔案 | 5 |
| 授權 | MIT |
| 最近更新 | 2026年10月25日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “webgl-landing-steering” skill from mozgi.io (https://mozgi.io/skills/mengto-webgl-landing-steering/) for me. 1. Download the archive: https://mozgi.io/skills/mengto-webgl-landing-steering/download If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/webgl-landing-steering 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “webgl-landing-steering” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/webgl-landing-steering/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .claude/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .claude/skills/webgl-landing-steering
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/webgl-landing-steering。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .agents/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .agents/skills/webgl-landing-steering
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $webgl-landing-steering 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .cursor/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .cursor/skills/webgl-landing-steering
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/MengTo/Skills.git /tmp/Skills mkdir -p .gemini/skills cp -r /tmp/Skills/agent-skills/web-design/webgl-landing-steering .gemini/skills/webgl-landing-steering
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀WebGL Landing Steering Skill
Use this skill to steer outcomes
Map landing-page goal to WebGL direction before writing code.
1) Define the page intent
Identify the primary conversion and brand signal:
- Premium / luxury / minimal confidence
- Technical / infrastructure / data authority
- Playful / consumer / social energy
- Cinematic / launch / storytelling impact
Also capture:
- Device mix (desktop-heavy vs mobile-heavy)
- Motion tolerance (
prefers-reduced-motionpolicy) - Production constraints (deadline, team skill, maintenance budget)
2) Choose the WebGL lane
Pick one dominant lane; avoid mixing 3-4 heavy effects in the hero.
Lane A: Subtle depth field (high conversion safety)
Use for: SaaS, productivity, B2B tools where readability wins.
- Visuals: soft gradient meshes, slow parallax planes, light bloom
- Motion: low amplitude, always secondary to copy
- Stack: Three.js plane shaders or lightweight shader canvas
- Rule: hero text contrast and CTA prominence first
Lane B: Data/particle intelligence (technical credibility)
Use for: AI, infra, analytics, developer products.
- Visuals: particle flows, node networks, vector fields, wireframes
- Motion: purposeful directional flow toward CTA area
- Stack: Three.js + custom shader/points, optionally GPGPU for dense fields
- Rule: communicate "system behavior," not random sparkles
Lane C: Object-centric 3D product moment (feature clarity)
Use for: hardware, apps with strong product visuals, launches.
- Visuals: central GLTF model, controlled camera orbit, material highlights
- Motion: interaction-driven or timeline-based reveal
- Stack: Three.js + GLTF/DRACO/KTX2 pipeline
- Rule: one hero object, short loop, fast first meaningful paint fallback
Lane D: Immersive cinematic scene (brand campaign)
Use for: campaign pages where wow factor is the main KPI.
- Visuals: volumetrics, heavy postprocessing, dense scene composition
- Motion: choreographed sequence with scroll chapters
- Stack: Three.js + postprocessing + optional GSAP ScrollTrigger
- Rule: provide a static/mobile fallback and strict performance gates
3) Steering matrix by landing page type
- Waitlist / pre-launch: Lane A or B. Keep copy legible and quick to load.
- Product feature page: Lane A or C. Demonstrate product truth, not abstract noise.
- Pricing / high-intent page: Mostly Lane A. Keep WebGL decorative only.
- Enterprise trust page: Lane B with restrained palette and low noise.
- Consumer app growth page: Lane B with playful palette, but cap CPU/GPU load.
- Campaign microsite: Lane C or D with explicit fallback for lower-end devices.
4) Quality gates before shipping
Pass these gates before adding more visual complexity:
1. Message gate:
- Hero headline + CTA readable in under 3 seconds.
- WebGL never blocks understanding of offer.
2. Performance gate:
- Cap pixel ratio:
Math.min(devicePixelRatio, 1.5-2). - Target stable frame time on common mobile devices.
- Lazy-load heavy assets; show immediate non-WebGL poster/fallback.
3. Accessibility gate:
- Respect
prefers-reduced-motion(still frame or low-motion mode). - Maintain color contrast over animated backgrounds.
4. Reliability gate:
- Handle context loss and resize.
- Dispose geometries/materials/textures in SPA route changes.
5) Implementation strategy by risk
- Low risk (fastest): CSS + canvas illusion, minimal shaders
- Medium risk: Three.js scene with 1-2 meshes, lightweight post FX
- High risk: multi-pass shaders, dense particles, advanced postprocessing
Default to low/medium risk for conversion pages unless user explicitly asks for campaign-grade immersion.
6) Prompting template for Codex-style execution
Use this prompt pattern when asked to build a WebGL landing hero:
"Build a [lane] WebGL hero for a [page type] with [brand adjectives].
Primary goal: [conversion].
Constraints: [device mix], [performance budget], [reduced motion policy].
Implement fallback first, then enhance with WebGL.
Keep hero copy clarity as priority over visual complexity."
7) Common failure patterns and corrections
- Failure: "Looks cool but conversion dropped."
- Fix: reduce motion amplitude, darken/soften background, raise CTA contrast.
- Failure: "Mobile stutters."
- Fix: reduce particle count, lower DPR cap, remove expensive postprocessing.
- Failure: "Visual style feels generic."
- Fix: pick one signature motif aligned to brand (grid, wave, orbit, shards).
- Failure: "Team cannot maintain shader complexity."
- Fix: simplify to modular Three.js scene with documented parameters.
Output format when applying this skill
Return:
1. Recommended lane and why
2. Visual spec (palette, motion behavior, composition)
3. Technical stack and complexity tier
4. Fallback behavior
5. Performance + accessibility checklist
6. Build order (MVP first, enhancement second)
常見問題
webgl-landing-steering 技能有什麼用途?
用於導航頁面著陸頁面周圍的WebGL中心元素或英雄體驗。
如何安裝 webgl-landing-steering?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
webgl-landing-steering 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 webgl-landing-steering 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
webgl-landing-steering 是免費的嗎?
此技能由 MengTo 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。