webgl-landing-steering

MengTo/Skills · Agent Skill

用於導航頁面著陸頁面周圍的WebGL中心元素或英雄體驗。

前往安裝 ↓

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發布者MengTo社群
儲存庫MengTo/Skills ↗
技能資料夾webgl-landing-steering
星7,038
分支819
附帶檔案5
授權MIT
最近更新2026年10月25日
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “webgl-landing-steering” skill from mozgi.io (https://mozgi.io/skills/mengto-webgl-landing-steering/) for me.

1. Download the archive: https://mozgi.io/skills/mengto-webgl-landing-steering/download
   If it fails, take the skill folder from the source: https://github.com/MengTo/Skills/tree/main/agent-skills/web-design/webgl-landing-steering
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “webgl-landing-steering” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/webgl-landing-steering/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

5 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

WebGL Landing Steering Skill

Use this skill to steer outcomes

Map landing-page goal to WebGL direction before writing code.

1) Define the page intent

Identify the primary conversion and brand signal:

  • Premium / luxury / minimal confidence
  • Technical / infrastructure / data authority
  • Playful / consumer / social energy
  • Cinematic / launch / storytelling impact

Also capture:

  • Device mix (desktop-heavy vs mobile-heavy)
  • Motion tolerance (prefers-reduced-motion policy)
  • Production constraints (deadline, team skill, maintenance budget)

2) Choose the WebGL lane

Pick one dominant lane; avoid mixing 3-4 heavy effects in the hero.

Lane A: Subtle depth field (high conversion safety)

Use for: SaaS, productivity, B2B tools where readability wins.

  • Visuals: soft gradient meshes, slow parallax planes, light bloom
  • Motion: low amplitude, always secondary to copy
  • Stack: Three.js plane shaders or lightweight shader canvas
  • Rule: hero text contrast and CTA prominence first
Lane B: Data/particle intelligence (technical credibility)

Use for: AI, infra, analytics, developer products.

  • Visuals: particle flows, node networks, vector fields, wireframes
  • Motion: purposeful directional flow toward CTA area
  • Stack: Three.js + custom shader/points, optionally GPGPU for dense fields
  • Rule: communicate "system behavior," not random sparkles
Lane C: Object-centric 3D product moment (feature clarity)

Use for: hardware, apps with strong product visuals, launches.

  • Visuals: central GLTF model, controlled camera orbit, material highlights
  • Motion: interaction-driven or timeline-based reveal
  • Stack: Three.js + GLTF/DRACO/KTX2 pipeline
  • Rule: one hero object, short loop, fast first meaningful paint fallback
Lane D: Immersive cinematic scene (brand campaign)

Use for: campaign pages where wow factor is the main KPI.

  • Visuals: volumetrics, heavy postprocessing, dense scene composition
  • Motion: choreographed sequence with scroll chapters
  • Stack: Three.js + postprocessing + optional GSAP ScrollTrigger
  • Rule: provide a static/mobile fallback and strict performance gates

3) Steering matrix by landing page type

  • Waitlist / pre-launch: Lane A or B. Keep copy legible and quick to load.
  • Product feature page: Lane A or C. Demonstrate product truth, not abstract noise.
  • Pricing / high-intent page: Mostly Lane A. Keep WebGL decorative only.
  • Enterprise trust page: Lane B with restrained palette and low noise.
  • Consumer app growth page: Lane B with playful palette, but cap CPU/GPU load.
  • Campaign microsite: Lane C or D with explicit fallback for lower-end devices.

4) Quality gates before shipping

Pass these gates before adding more visual complexity:

1. Message gate:

  • Hero headline + CTA readable in under 3 seconds.
  • WebGL never blocks understanding of offer.

2. Performance gate:

  • Cap pixel ratio: Math.min(devicePixelRatio, 1.5-2).
  • Target stable frame time on common mobile devices.
  • Lazy-load heavy assets; show immediate non-WebGL poster/fallback.

3. Accessibility gate:

  • Respect prefers-reduced-motion (still frame or low-motion mode).
  • Maintain color contrast over animated backgrounds.

4. Reliability gate:

  • Handle context loss and resize.
  • Dispose geometries/materials/textures in SPA route changes.

5) Implementation strategy by risk

  • Low risk (fastest): CSS + canvas illusion, minimal shaders
  • Medium risk: Three.js scene with 1-2 meshes, lightweight post FX
  • High risk: multi-pass shaders, dense particles, advanced postprocessing

Default to low/medium risk for conversion pages unless user explicitly asks for campaign-grade immersion.

6) Prompting template for Codex-style execution

Use this prompt pattern when asked to build a WebGL landing hero:

"Build a [lane] WebGL hero for a [page type] with [brand adjectives].

Primary goal: [conversion].

Constraints: [device mix], [performance budget], [reduced motion policy].

Implement fallback first, then enhance with WebGL.

Keep hero copy clarity as priority over visual complexity."

7) Common failure patterns and corrections

  • Failure: "Looks cool but conversion dropped."
  • Fix: reduce motion amplitude, darken/soften background, raise CTA contrast.
  • Failure: "Mobile stutters."
  • Fix: reduce particle count, lower DPR cap, remove expensive postprocessing.
  • Failure: "Visual style feels generic."
  • Fix: pick one signature motif aligned to brand (grid, wave, orbit, shards).
  • Failure: "Team cannot maintain shader complexity."
  • Fix: simplify to modular Three.js scene with documented parameters.

Output format when applying this skill

Return:

1. Recommended lane and why

2. Visual spec (palette, motion behavior, composition)

3. Technical stack and complexity tier

4. Fallback behavior

5. Performance + accessibility checklist

6. Build order (MVP first, enhancement second)

常見問題

webgl-landing-steering 技能有什麼用途?

用於導航頁面著陸頁面周圍的WebGL中心元素或英雄體驗。

如何安裝 webgl-landing-steering?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

webgl-landing-steering 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 webgl-landing-steering 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

webgl-landing-steering 是免費的嗎?

此技能由 MengTo 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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