generating-sounds-with-ai

raphaelsalaja/skill · Agent Skill

Audit Web Audio API code for procedural sound synthesis quality, UX decisions, and parameter best practices.

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Overview

PublisherraphaelsalajaCommunity
Repositoryraphaelsalaja/skill ↗
Skill foldergenerating-sounds-with-ai
Stars42
Forks5
Bundled files1
LicenseMIT
Last updatedMarch 17, 2026
LinksSkill source ↗ · Repository ↗

Mozgi check

What we found in the skill files. Details come with a subscription.

Security
low risk · no obvious risks found — the full report shows the details
Compatibility
instructions only — works with most agents
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139 similar skills found
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Installation

A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.

Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.

Install the “generating-sounds-with-ai” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-generating-sounds-with-ai/) for me.

1. Download the archive: https://mozgi.io/skills/raphaelsalaja-generating-sounds-with-ai/download
   If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/generating-sounds-with-ai
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “generating-sounds-with-ai” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/generating-sounds-with-ai/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Review the source files

1 file Download Zip

Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.

SKILL.md contents

Original author text · read-only

Generating Sounds with AI

Review Web Audio API code for sound synthesis best practices.

How It Works

1. Read the specified files (or prompt user for files/pattern)

2. Check against all rules below

3. Output findings in file:line format

Rule Categories

| Priority | Category | Prefix |

|----------|----------|--------|

| 1 | Context Management | context- |

| 2 | Decay & Envelope | envelope- |

| 3 | Sound Design | design- |

| 4 | Parameters | param- |

Rules

Context Management Rules

context-reuse-single

Reuse a single AudioContext instance; do not create new ones per sound.

Fail:

function playSound() {
  const ctx = new AudioContext();
  // Creates new context every call
}

Pass:

let audioContext: AudioContext | null = null;

function getAudioContext(): AudioContext {
  if (!audioContext) {
    audioContext = new AudioContext();
  }
  return audioContext;
}
context-resume-suspended

Check and resume suspended AudioContext before playing.

Fail:

function playSound() {
  const ctx = getAudioContext();
  // Plays immediately without checking state
}

Pass:

function playSound() {
  const ctx = getAudioContext();
  if (ctx.state === "suspended") {
    ctx.resume();
  }
}
context-cleanup-nodes

Disconnect and clean up audio nodes after playback.

Fail:

source.start();
// Nodes remain connected after sound ends

Pass:

source.start();
source.onended = () => {
  source.disconnect();
  gain.disconnect();
};

Envelope Rules

envelope-exponential-decay

Use exponential ramps for natural decay, not linear.

Fail:

gain.gain.linearRampToValueAtTime(0, t + 0.05);

Pass:

gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
envelope-no-zero-target

Exponential ramps cannot target 0; use 0.001 or similar small value.

Fail:

gain.gain.exponentialRampToValueAtTime(0, t + 0.05);

Pass:

gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
envelope-set-initial-value

Set initial value before ramping to avoid glitches.

Fail:

gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
// No setValueAtTime before ramp

Pass:

gain.gain.setValueAtTime(0.3, t);
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);

Sound Design Rules

design-noise-for-percussion

Use filtered noise for clicks/taps, not oscillators.

Fail:

// Click sound using sine oscillator
const osc = ctx.createOscillator();
osc.type = "sine";
// Results in tonal "beep" not "click"

Pass:

// Click sound using noise burst
const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.008, ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < data.length; i++) {
  data[i] = (Math.random() * 2 - 1) * Math.exp(-i / 50);
}
design-oscillator-for-tonal

Use oscillators with pitch movement for tonal sounds (pops, confirmations).

Fail:

// Confirmation sound using static frequency
osc.frequency.value = 400;

Pass:

// Confirmation sound with pitch sweep
osc.frequency.setValueAtTime(400, t);
osc.frequency.exponentialRampToValueAtTime(600, t + 0.04);
design-filter-for-character

Apply bandpass filter to shape percussive sounds.

Fail:

// Raw noise without filtering
source.connect(gain).connect(ctx.destination);

Pass:

const filter = ctx.createBiquadFilter();
filter.type = "bandpass";
filter.frequency.value = 4000;
filter.Q.value = 3;
source.connect(filter).connect(gain).connect(ctx.destination);

Parameter Rules

param-click-duration

Click/tap sounds should be 5-15ms duration.

Fail:

const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.1, ctx.sampleRate);
// 100ms is too long for a click

Pass:

const buffer = ctx.createBuffer(1, ctx.sampleRate * 0.008, ctx.sampleRate);
// 8ms is appropriate for a click
param-filter-frequency-range

Bandpass filter for clicks should be 3000-6000Hz.

Fail:

filter.frequency.value = 500; // Too low, sounds muffled

Pass:

filter.frequency.value = 4000; // Crisp, present
param-reasonable-gain

Gain values should not exceed 1.0 to prevent clipping.

Fail:

gain.gain.setValueAtTime(1.5, t);

Pass:

gain.gain.setValueAtTime(0.3, t);
param-q-value-range

Filter Q for clicks should be 2-5 for focused but not harsh sound.

Fail:

filter.Q.value = 15; // Too resonant, harsh

Pass:

filter.Q.value = 3; // Focused but natural

Output Format

When reviewing files, output findings as:

file:line - [rule-id] description of issue

Example:
lib/sounds.ts:23 - [envelope-exponential-decay] Using linearRampToValueAtTime instead of exponential
lib/sounds.ts:45 - [context-reuse-single] Creating new AudioContext on each call

Summary Table

After findings, output a summary:

| Rule | Count | Severity |

|------|-------|----------|

| context-reuse-single | 1 | HIGH |

| envelope-exponential-decay | 3 | MEDIUM |

| param-click-duration | 1 | LOW |

Parameter Translation Table

When user describes issues, translate to parameter changes:

| User Says | Parameter Change |

|-----------|------------------|

| "too harsh" | Lower filter frequency, reduce Q |

| "too muffled" | Higher filter frequency |

| "too long" | Shorter duration, faster decay |

| "cuts off abruptly" | Use exponential decay |

| "more mechanical" | Higher Q, faster decay |

| "softer" | Lower gain, triangle wave |

References

Frequently asked questions

What does the generating-sounds-with-ai skill do?

Audit Web Audio API code for procedural sound synthesis quality, UX decisions, and parameter best practices.

How do I install generating-sounds-with-ai?

Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.

Which AI models work with generating-sounds-with-ai?

Skills are plain Markdown instructions (the Agent Skills format), so generating-sounds-with-ai works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.

Is generating-sounds-with-ai free?

The skill is published openly by raphaelsalaja under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.

Is it safe to install skills?

A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.

How is a skill different from an MCP server or a plugin?

An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.

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