to-spring-or-not-to-spring

raphaelsalaja/skill · Agent Skill

Audit animation timing choices to decide when springs versus easing curves produce better motion.

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Overview

PublisherraphaelsalajaCommunity
Repositoryraphaelsalaja/skill ↗
Skill folderto-spring-or-not-to-spring
Stars42
Forks5
Bundled files1
LicenseMIT
Last updatedMarch 17, 2026
LinksSkill source ↗ · Repository ↗

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Security
low risk · no obvious risks found — the full report shows the details
Compatibility
instructions only — works with most agents
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Installation

A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.

Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.

Install the “to-spring-or-not-to-spring” skill from mozgi.io (https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/) for me.

1. Download the archive: https://mozgi.io/skills/raphaelsalaja-to-spring-or-not-to-spring/download
   If it fails, take the skill folder from the source: https://github.com/raphaelsalaja/skill/tree/main/skills/to-spring-or-not-to-spring
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “to-spring-or-not-to-spring” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/to-spring-or-not-to-spring/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

Review the source files

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Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.

SKILL.md contents

Original author text · read-only

To Spring or Not To Spring

Review animation code for correct timing function selection based on interaction type.

How It Works

1. Read the specified files (or prompt user for files/pattern)

2. Check against all rules below

3. Output findings in file:line format

Rule Categories

| Priority | Category | Prefix |

|----------|----------|--------|

| 1 | Spring Selection | spring- |

| 2 | Easing Selection | easing- |

| 3 | Duration | duration- |

| 4 | No Animation | none- |

Decision Framework

Ask: Is this motion reacting to the user, or is the system speaking?

| Motion Type | Best Choice | Why |

|-------------|-------------|-----|

| User-driven (drag, flick, gesture) | Spring | Survives interruption, preserves velocity |

| System-driven (state change, feedback) | Easing | Clear start/end, predictable timing |

| Time representation (progress, loading) | Linear | 1:1 relationship between time and progress |

| High-frequency (typing, fast toggles) | None | Animation adds noise, feels slower |

Rules

Spring Selection Rules

spring-for-gestures

Gesture-driven motion (drag, flick, swipe) must use springs.

Fail:

<motion.div
  drag="x"
  transition={{ duration: 0.3, ease: "easeOut" }}
/>

Pass:

<motion.div
  drag="x"
  transition={{ type: "spring", stiffness: 500, damping: 30 }}
/>
spring-for-interruptible

Motion that can be interrupted must use springs.

Fail:

// User can click again mid-animation
<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ duration: 0.3 }}
/>

Pass:

<motion.div
  animate={{ x: isOpen ? 200 : 0 }}
  transition={{ type: "spring", stiffness: 400, damping: 25 }}
/>
spring-preserves-velocity

When velocity matters, use springs to preserve input energy.

Fail:

// Fast flick and slow flick animate identically
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, { duration: 0.3 });
}}

Pass:

// Fast flick moves faster than slow flick
onDragEnd={(e, info) => {
  animate(target, { x: 0 }, {
    type: "spring",
    velocity: info.velocity.x,
  });
}}
spring-params-balanced

Spring parameters must be balanced; avoid excessive oscillation.

Fail:

transition={{
  type: "spring",
  stiffness: 1000,
  damping: 5, // Too low - excessive bounce
}}

Pass:

transition={{
  type: "spring",
  stiffness: 500,
  damping: 30, // Balanced - settles quickly
}}

Easing Selection Rules

easing-for-state-change

System-initiated state changes should use easing curves.

Fail:

// Toast notification using spring
<motion.div
  animate={{ y: 0 }}
  transition={{ type: "spring" }}
/>
// Feels restless for a simple announcement

Pass:

<motion.div
  animate={{ y: 0 }}
  transition={{ duration: 0.2, ease: "easeOut" }}
/>
easing-entrance-ease-out

Entrances must use ease-out (arrive fast, settle gently).

Fail:

.modal-enter {
  animation-timing-function: ease-in;
}

Pass:

.modal-enter {
  animation-timing-function: ease-out;
}
easing-exit-ease-in

Exits must use ease-in (build momentum before departure).

Fail:

.modal-exit {
  animation-timing-function: ease-out;
}

Pass:

.modal-exit {
  animation-timing-function: ease-in;
}
easing-transition-ease-in-out

View/mode transitions use ease-in-out for neutral attention.

Pass:

.page-transition {
  animation-timing-function: ease-in-out;
}
easing-linear-only-progress

Linear easing only for progress bars and time representation.

Fail:

.card-slide {
  transition: transform 200ms linear; /* Mechanical feel */
}

Pass:

.progress-bar {
  transition: width 100ms linear; /* Honest time representation */
}

Duration Rules

duration-press-hover

Press and hover interactions: 120-180ms.

Fail:

.button:hover {
  transition: background-color 400ms;
}

Pass:

.button:hover {
  transition: background-color 150ms;
}
duration-small-state

Small state changes: 180-260ms.

Pass:

.toggle {
  transition: transform 200ms ease;
}
duration-max-300ms

User-initiated animations must not exceed 300ms.

Fail:

<motion.div transition={{ duration: 0.5 }} />

Pass:

<motion.div transition={{ duration: 0.25 }} />
duration-shorten-before-curve

If animation feels slow, shorten duration before adjusting curve.

Fail (common mistake):

/* Trying to fix slowness with sharper curve */
.element {
  transition: 400ms cubic-bezier(0, 0.9, 0.1, 1);
}

Pass:

/* Fix slowness with shorter duration */
.element {
  transition: 200ms ease-out;
}

No Animation Rules

none-high-frequency

High-frequency interactions should have no animation.

Fail:

// Animated on every keystroke
function SearchInput() {
  return (
    <motion.div animate={{ scale: [1, 1.02, 1] }}>
      <input onChange={handleSearch} />
    </motion.div>
  );
}

Pass:

function SearchInput() {
  return <input onChange={handleSearch} />;
}
none-keyboard-navigation

Keyboard navigation should be instant, no animation.

Fail:

function Menu() {
  return items.map(item => (
    <motion.li
      whileFocus={{ scale: 1.05 }}
      transition={{ duration: 0.2 }}
    />
  ));
}

Pass:

function Menu() {
  return items.map(item => (
    <li className={styles.menuItem} /> // CSS :focus-visible only
  ));
}
none-context-menu-entrance

Context menus should not animate on entrance (exit only).

Fail:

<motion.div
  initial={{ opacity: 0, scale: 0.95 }}
  animate={{ opacity: 1, scale: 1 }}
  exit={{ opacity: 0 }}
/>

Pass:

<motion.div exit={{ opacity: 0, scale: 0.95 }} />

Output Format

When reviewing files, output findings as:

file:line - [rule-id] description of issue

Example:
components/drawer/index.tsx:45 - [spring-for-gestures] Drag interaction using easing instead of spring
components/modal/styles.module.css:23 - [easing-entrance-ease-out] Modal entrance using ease-in

Summary Table

After findings, output a summary:

| Rule | Count | Severity |

|------|-------|----------|

| spring-for-gestures | 2 | HIGH |

| easing-entrance-ease-out | 1 | MEDIUM |

| duration-max-300ms | 3 | MEDIUM |

Quick Reference

| Interaction | Timing | Type |

|-------------|--------|------|

| Drag release | Spring | stiffness: 500, damping: 30 |

| Button press | 150ms | ease |

| Modal enter | 200ms | ease-out |

| Modal exit | 150ms | ease-in |

| Page transition | 250ms | ease-in-out |

| Progress bar | varies | linear |

| Typing feedback | 0ms | none |

References

Frequently asked questions

What does the to-spring-or-not-to-spring skill do?

Audit animation timing choices to decide when springs versus easing curves produce better motion.

How do I install to-spring-or-not-to-spring?

Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.

Which AI models work with to-spring-or-not-to-spring?

Skills are plain Markdown instructions (the Agent Skills format), so to-spring-or-not-to-spring works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.

Is to-spring-or-not-to-spring free?

The skill is published openly by raphaelsalaja under the MIT license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.

Is it safe to install skills?

A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.

How is a skill different from an MCP server or a plugin?

An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.

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