seedance-2-5
calesthio/OpenMontage · Agent Skill
使用 Seedance 2.5 生成短片(4-30 秒)的電影級影片,支援同步音訊和大型多模態參考集。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | calesthio/OpenMontage ↗ |
| 技能資料夾 | seedance-2-5 |
| 星 | 58,214 |
| 分支 | 7,332 |
| 附帶檔案 | 2 |
| 授權 | AGPL-3.0 |
| 最近更新 | 2026年9月6日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “seedance-2-5” skill from mozgi.io (https://mozgi.io/skills/seedance-2-5/) for me. 1. Download the archive: https://mozgi.io/skills/seedance-2-5/download If it fails, take the skill folder from the source: https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/seedance-2-5 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “seedance-2-5” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/seedance-2-5/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/calesthio/OpenMontage.git /tmp/OpenMontage mkdir -p .claude/skills cp -r /tmp/OpenMontage/.agents/skills/seedance-2-5 .claude/skills/seedance-2-5
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/seedance-2-5。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/calesthio/OpenMontage.git /tmp/OpenMontage mkdir -p .agents/skills cp -r /tmp/OpenMontage/.agents/skills/seedance-2-5 .agents/skills/seedance-2-5
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $seedance-2-5 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/calesthio/OpenMontage.git /tmp/OpenMontage mkdir -p .cursor/skills cp -r /tmp/OpenMontage/.agents/skills/seedance-2-5 .cursor/skills/seedance-2-5
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/calesthio/OpenMontage.git /tmp/OpenMontage mkdir -p .gemini/skills cp -r /tmp/OpenMontage/.agents/skills/seedance-2-5 .gemini/skills/seedance-2-5
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Seedance 2.5
Seedance 2.5 extends the Seedance 2 family to 4–30 second 480p/720p clips and
larger multimodal reference sets. It is hosted; there are no local model
weights in OpenMontage.
Choose a supported route
| Route | Tool call | Notes |
|-------|-----------|-------|
| fal.ai | seedance_video, model_version: "2.5" | T2V, I2V, and reference-to-video |
| Volcengine Ark | seedance_ark, model: "2.5" | First-party model ID doubao-seedance-2-5-260628; custom token price required for cost estimates |
| Runway | runway_video, model: "seedance2_5" | T2V, I2V, V2V; 480p/720p |
| ComfyUI Partner Node | comfyui_video, model_family: "seedance_2.5" | Hosted and paid despite running in a ComfyUI graph |
Do not invent a Replicate, HeyGen, or Higgsfield identifier when their current
public API schema does not list Seedance 2.5.
> Resolution note. The supported routes above expose 480p and 720p. The model
> generates 1080p natively on the vendor's own web platform, which is not an
> OpenMontage route. If a vendor blog cites 1080p or 4K, check which surface it means
> before promising it in a pipeline.
Reference limits
- Up to 30 reference images.
- Up to 10 reference videos.
- Up to 10 reference audio clips.
- Keep combined reference video/audio duration within the provider's documented
ceiling; Runway caps it at 30 seconds.
- For Runway video-to-video, the source video consumes one video slot.
Reference inputs are provider-specific. fal.ai uses image_urls, video_urls,
and audio_urls internally. Runway uses references, referenceVideos, and
referenceAudio. Ark uses typed content entries with roles. Always call the
OpenMontage tool instead of constructing a provider payload manually.
50 assets is a ceiling to use deliberately, not to max out. A cluttered reference
set with competing faces, props, and locations produces a *less* coherent result than a
smaller, chosen one. Rule: one reference per element that must stay consistent — a face,
a product, a location, a style.
---
Prompting
Lead with the shot structure, then subject, action, camera, lighting, and audio.
For multi-shot work, give each beat an explicit time range and use quoted text
for dialogue. Reference each supplied asset by a stable role in the prompt.
Thirty seconds is a ceiling, not a target: use a shorter generation when the
scene has only one meaningful action.
Section order
One continuous block of text, broken into labeled sections. Skipping a section does not
degrade the output generally — it breaks it in a specific, predictable way.
GLOBAL STYLE
Genre, color grade, film stock or digital look, aspect ratio, shutter behavior,
and anything that must not appear. Everything below must match this.
SCENE
A one-line logline: what happens, where, in what mood.
CHARACTERS
Face, hair, build, wardrobe. If a reference covers this, just name which
reference is which character.
LOCATION
The space and its props, separate from the people in it. A vague location is
the single most common reason a multi-shot sequence drifts between cuts.
FIRST FRAME AND BLOCKING
Exact starting positions: who is where, facing which direction, as the clip
opens. Something fixed before any motion starts.
Shot 1: [shot type] [action in one or two sentences]. Hard cut.
Shot 2: [...]. Hard cut.
Shot 3: [...].
Pacing is built here. State camera distance and framing per shot: vague
transitions are the most common cause of a sequence collapsing.
OPTICS / CAMERA
Focal length, camera height, handheld or dolly or crane, per shot.
PHYSICS
Fabric, smoke, hair, liquid. Anything that would look wrong moving like a solid.
LIGHTING
Where the light is motivated from, its direction, how it falls on faces.
AUDIO
Ambience, specific effects, and what must not be heard. Default:
"No music, no discernible dialogue", unless the scene needs otherwise.
The shape working prompts share: **one visual rule at the top, one sound rule at the
bottom, everything in between broken into shots.** CHARACTERS can be short when a
reference does that work; keep GLOBAL STYLE, the shot breakdown, and AUDIO regardless.
Genre, era, and lighting carry more than prose
On vendor web platforms these are UI selectors, and changing genre alone shifts pacing,
contrast, and camera behavior with the scene description held identical. **The API routes
above expose no such selectors**, so on OpenMontage tool calls that intent has to be
written into GLOBAL STYLE and LIGHTING explicitly — genre, decade, grain and color
response, light source and its angle, and the emotional register. Leaving them implicit is
the difference between a shot that reads as noir and one that is merely dark.
---
Locks: continuity across cuts
Constraints do not belong in a trailing negative prompt. They go in named blocks,
usually phrased positively, stating what holds.
| Lock | What it solves |
|---|---|
| FIRST FRAME AND SPATIAL BLOCKING | Positions as x/y percentages of frame, plus the reverse-angle note: when the camera crosses, who ends up on which side, so they never swap |
| SCREEN DIRECTION | The axis. "Sea always screen-right, dune line always screen-left, never reverses" |
| LENS LOCK | One focal per segment in degrees of diagonal field of view: 84° wide, 47° normal, 29° portrait, 18° telephoto. Plus "no lens drift mid-segment" |
| SINGLE-LENS LOCK | One focal for the whole piece; framing changes because the operator walks. This is what reads as documentary |
| COUNT LOCK | "Exactly four, never five, no background double, no mirror or reflection showing an extra copy" |
| STILLNESS LOCK | The list of what does not happen: nobody stands, nobody hugs, no hand leaves the blanket |
| POSITIVE LOCKS | Closing block restating in positive terms what holds across cuts |
| IDENTITY / NO-IP LOCK | "A wholly original, invented face." No logos, no readable text, no recognizable melody |
State monotonicity. The cheapest continuity trick available: states only advance,
never reset. Wetness only accumulates. The cookie only shrinks — whole, bitten, two
halves, finished — and never regrows. Writing the progression shot by shot stops the model
from cleaning up your character on the next cut.
One grammar per action. When an action repeats, define one way to perform it and
forbid the rest, then close the list: exactly five sword actions in the piece, each with
its timestamp. Same for slow motion — allow-list it to named moments and nowhere else.
Event tracks. Write ambient elements as a timestamped event list rather than as
texture: each wave with its second and its spray height as a percentage of frame, at
irregular intervals. Works for sea, wind, rain, traffic, and crowds.
Substitute, don't only forbid. If you forbid something, supply the concrete
replacement. "No blood" is weak; "the cut edge glows orange, sparks blow out, the body
crumbles to ash" is enforceable.
---
Assets
The piece is won or lost here, before any video generates.
Character sheet: three plates, face on only one. Full body front with the face
removed, full body back, and a 3/4 close-up carrying the face in two versions, smiling and
neutral. The face is stripped from the full-body plates because in a wide shot it is small
and blurry and the model copies that blur; if the only face in the set is a sharp
close-up, that is the one it uses. Without the smiling version the model invents teeth.
One asset per state. Variations are split into separate assets rather than noted in
the prompt: clean jacket, soaked, and bloodied. Splitting is cheaper than arguing.
The rule of 10. Before accepting an asset, generate it ten times across different poses
and lighting. It must stay recognizable all ten.
Locations. Do not generate a head-on still. Generate a video of the empty space with
the camera moving slowly, then derive the other sides of the room from that footage. A
still gives you a wall; a slow travelling gives you geometry.
---
Voice
Voice is a conditioning sentence, not an asset. Write it once with accent, tempo, and
manner, then paste it verbatim — without changing a word — every time that character
speaks. Rewording widens the sampling range and destabilizes the voice.
Write accent phonetically, describing what the mouth does rather than where the speaker is
from: th going to f and v, dropped h, glottal t, -ing to -in'.
Keep audio tracks separate. Never voice and music in the same reference clip.
---
What the model cannot do
| Failure | Workaround |
|---|---|
| Singing | Pre-record the track, cut it into 12-second files, and label each THE TRACK THEY ARE PERFORMING. The label states the audio's role in the scene; audio guide, for sync only is technically accurate and produces nothing usable |
| Sustained physical contact | Fights and two bodies in constant contact. Shoot the reference on a phone and pass it as a motion reference; cheaper than twenty iterations |
| Multi-character scenes | The hardest category. The more faces in one shot, the more reference material each needs to avoid drifting into a generic face by the third or fourth cut |
---
Chaining and correction
Past 30 seconds, extend the previous clip or pass it as a video reference plus a
description of what comes next — the second route also lets you introduce new characters
or objects at the seam. Avoid vendor "long video" options that stitch several generations
from one short prompt: there is not enough detail available for the runtime.
For a single wrong element, edit rather than regenerate, stating what changes and what
holds:
Around the 2-second mark, change only [X] from [before] to [after].
Keep the characters, movement, camera, lighting, composition and timing unchanged.
A repaired frame can also be passed as a start image for a short replacement segment.
Note the tension: a published 110-minute Seedance production banned starting frames
throughout, so continuity was carried by the assets rather than by the previous take's
last frame, which drags its own drift. Treat the start-image repair as a point fix, not as
a continuity method.
---
Cost and verification
All supported routes are paid. Confirm the exact provider/model before calling
and review the result for identity continuity, cuts, lip sync, audio artifacts,
and prompt adherence. ComfyUI Partner Nodes use prepaid Comfy credits and are
not an offline fallback.
Iteration discipline that keeps that cost bounded:
- Lock the assets before generating anything. The model has no memory: re-describe
everything, every time.
- Change one thing per iteration, or you will not know which change fixed it.
- At 10 to 15 failed iterations, simplify or split the scene, not the wording.
- Explore at the lowest resolution the route offers and only re-run what works.
- Keep a log of version, what changed, and verdict.
- Judge the whole clip, never a single frame. A good still can come from a generation
that falls apart at second 9.
- Land cuts on movement, never on a still pose.
---
Reference
reference/techniques.md ↗ — ten prompt archetypes, the settings
each used, why the combination works, and which technique each one introduces. Use it to
pick the closest archetype before writing from scratch.
Provenance
The prompting method, lock patterns, and asset rules above are distilled from material the
Higgsfield team published in August 2026 — an official Seedance 2.5 prompting guide of ten
categories each tested across multiple generations, and the open-sourced production method
of a 110-minute Seedance feature. No prompt from either source is reproduced verbatim; the
technique is restated with original templates. Credit for the underlying work is theirs.
- <https://higgsfield.ai/blog/seedance-2-5-prompting-guide>
- <https://higgsfield.ai/original-series/cully-hill-boys/full-film>
The route table, provider field names, and cost guidance in this file are OpenMontage's own
and take precedence over anything a vendor blog implies about API availability.
常見問題
seedance-2-5 技能有什麼用途?
使用 Seedance 2.5 生成短片(4-30 秒)的電影級影片,支援同步音訊和大型多模態參考集。
如何安裝 seedance-2-5?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
seedance-2-5 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 seedance-2-5 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
seedance-2-5 是免費的嗎?
此技能由 calesthio 公開發布,採用 AGPL-3.0 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。