solidworks-design
hashgraph-online/awesome-codex-plugins · Agent Skill
Creates, modifies, and exports SolidWorks 3D models, drawings, and assemblies, handling materials, tolerances, and STEP/IGES/STL/PDF formats.
Jump to install ↓Overview
| Publisher | |
|---|---|
| Repository | hashgraph-online/awesome-codex-plugins ↗ |
| Skill folder | solidworks-design |
| Stars | 857 |
| Bundled files | 1 |
| License | Apache-2.0 |
| Last updated | July 19, 2026 |
| Links | Skill source ↗ · Repository ↗ |
Mozgi check
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Installation
A skill is a folder with a SKILL.md file. Pick your agent and run the commands in a terminal (macOS, Linux or Git Bash on Windows) from your project root.
Copy the prompt into Claude, Codex or another assistant: it will review the skill and install it for you.
Install the “solidworks-design” skill from mozgi.io (https://mozgi.io/skills/solidworks-design/) for me. 1. Download the archive: https://mozgi.io/skills/solidworks-design/download If it fails, take the skill folder from the source: https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “solidworks-design” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/solidworks-design/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .claude/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .claude/skills/solidworks-design
Restart Claude Code — the skill appears in the list; call it manually with /solidworks-design. For all projects use ~/.claude/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .agents/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .agents/skills/solidworks-design
Codex looks for skills in .agents/skills from the current folder up to the repo root; call one with /skills or $solidworks-design. For all projects use ~/.agents/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .cursor/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .cursor/skills/solidworks-design
Cursor picks the skill up on start; call it with “/” in Agent chat. Cursor also reads .claude/skills and .agents/skills. For all projects use ~/.cursor/skills.
git clone --depth 1 --branch main https://github.com/hashgraph-online/awesome-codex-plugins.git /tmp/awesome-codex-plugins mkdir -p .gemini/skills cp -r /tmp/awesome-codex-plugins/plugins/Erfouni/solidworks-GPT-plugin/plugins/solidworks-gpt-plugin/skills/solidworks-design .gemini/skills/solidworks-design
Gemini CLI offers to activate the skill when a task matches — you approve it. For all projects use ~/.gemini/skills.
Read SKILL.md and any companion files before deciding whether to install. Click a file to preview it.
SKILL.md contents
Original author text · read-onlySolidWorks Design
Treat this skill as the entry point for every SolidWorks task. Use the available
SolidWorks automation surface for CAD operations; this plugin supplies the
engineering and knowledge workflow rather than a SolidWorks installation.
Start the task
1. On the first SolidWorks request in the current Codex task, resolve the
plugin root from this file and run:
```text
python <plugin-root>/scripts/sw_session.py start
```
Echo the returned UUID as SESSION_ID in working context. Run this command
only once per Codex task and never replace the ID mid-task.
2. Establish the design goal, units, geometry-driving dimensions, material,
tolerances or fits, manufacturing process, and deliverables.
3. Ask one concise question when missing data changes geometry, safety, fit, or
the requested output. Do not guess engineering values. If the user
explicitly delegates a non-geometry default, apply the active KB convention
and disclose it.
4. Invoke $sw-pre-start, then $sw-kb-api, in that exact order before
opening SolidWorks, generating CAD code, or calling a SolidWorks API.
Plan before editing
Write a compact implementation plan that identifies:
- files and document types to create;
- datums, origins, coordinate systems, and reference geometry;
- ordered sketches and features with named driving dimensions;
- sketch relations and the fully-defined condition;
- material, tolerance, fit, fastener, clearance, and manufacturing decisions;
- assembly mates and intended remaining degrees of freedom;
- measurable acceptance criteria and required exports.
Query the KB standards tables when each material, fit, tolerance, fastener, or
clearance decision is made. Never substitute remembered nominal values when a
standards lookup is available.
Build and verify parts
Create each part separately. For every part:
1. Use metric model units unless the user explicitly overrides them.
2. Build parametric, fully-defined sketches with stable references and named
dimensions.
3. Rebuild after meaningful feature groups and inspect returned API values.
4. Before each SolidWorks API method, check the part-specific and global known
errors loaded by $sw-kb-api; apply a resolved prevention first.
5. Assign the verified material and record its source and units.
6. Inspect rebuild status, document errors, feature tree, mass properties,
bounding box, and a representative image.
7. Use deterministic document validation as pass/fail. Treat screenshots as
visual evidence only.
8. Save the native part, export requested formats, then close it before
starting an assembly.
Do not report success when rebuild or document validation has not passed.
Build and verify assemblies
Create an assembly only after all component parts are saved and closed.
Insert components from explicit saved paths, add mates in a stable order, and
verify mate status, interference or clearance requirements, component count,
and remaining degrees of freedom. Rebuild and run deterministic document
validation before saving or exporting.
Drawings and exports
Create requested drawings from the validated final model. Include specified
views, dimensions, tolerances, fits, GD&T, material notes, and title-block
metadata. Export only after final design-rule validation passes.
Prefer project folders named work/ for native working files and exports/
for deliverables unless the user explicitly chooses other paths.
Finish the task
1. Invoke $sw-pre-start Phase 6 with final parameters and resolve every
fail. Record advisories.
2. Report native files and exports, explicit units, measured mass and bounding
box, validation result, errors, and limitations.
3. Track the corrected feature sequence, every final code artifact, repeatable
failures and resolutions, and non-obvious lessons.
4. After delivering the CAD result, invoke $sw-session-reporter. Do not skip
reporting merely because the KB was offline during the build.
Frequently asked questions
What does the solidworks-design skill do?
Creates, modifies, and exports SolidWorks 3D models, drawings, and assemblies, handling materials, tolerances, and STEP/IGES/STL/PDF formats.
How do I install solidworks-design?
Open the “Installation” block on this page and pick your agent — Claude Code, Codex, Cursor or Gemini CLI — for ready-made commands that copy the skill folder to the right place. Or copy the prompt from the “Via assistant” tab and let the assistant review and install the skill.
Which AI models work with solidworks-design?
Skills are plain Markdown instructions (the Agent Skills format), so solidworks-design works with any agent that reads SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more. The model loads the instructions only when a task matches the skill's description.
Is solidworks-design free?
The skill is published openly by hashgraph-online under the Apache-2.0 license. The skill itself costs nothing — you only pay your AI provider for the tokens you use.
Is it safe to install skills?
A skill is a set of instructions your agent will follow, so read SKILL.md and its companion files before installing. Scripts in the skill folder only run if your agent runs them — keep an eye on what it does and do not grant unnecessary permissions.
How is a skill different from an MCP server or a plugin?
An MCP server or plugin gives the model new tools — code that runs and returns a result. A skill gives it knowledge and process: how to approach a task, which steps to follow and what good output looks like. It needs no server or API key.