taste

affaan-m/ECC · Agent Skill

為 angelcore、cloud-trance、hyperpop 風格的音樂影片和短片建立創意方向,將視覺效果與音樂同步。

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技能資料夾taste
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附帶檔案2
授權MIT
最近更新2026年9月12日
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安裝

技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。

把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。

Install the “taste” skill from mozgi.io (https://mozgi.io/skills/taste/) for me.

1. Download the archive: https://mozgi.io/skills/taste/download
   If it fails, take the skill folder from the source: https://github.com/affaan-m/ECC/tree/main/skills/taste
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “taste” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/taste/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

技能檔案

2 個檔案 下載 ZIP

安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。

SKILL.md 內容

作者原文 · 唯讀

Taste

Most AI video advice stops at *how to render frames*. This skill is the layer above

that: **what the frames should look like, in what order, cut to what rhythm, so the

result reads as one intentional thing instead of a pile of generations.**

It encodes a specific taste — the angelcore / cloud-trance / hyperpop family

(Bladee "Silver Surfer"-era ethereal trance crossed with heavy angelcore) — distilled

from a corpus of saved Reels and a tour through a ~70-entry visual-genre library. It

is opinionated on purpose. Taste is a point of view, not a menu.

> The companion file references/genre-taxonomy.md holds the full named-genre catalog.

> This file is the actionable layer: mood, grammar, pipeline, and a beat-mapped shot plan.

When to Activate

  • Building a music video, lyric video, fancam, or visualizer.
  • Making a short-form edit / reel where the *feel* matters more than the information.
  • Driving AI b-roll generation (fal.ai, Veo, Kling, etc.) and the prompts need a

coherent direction instead of one-off vibes.

  • Assembling a moodboard or choosing a visual genre before any rendering.
  • The user says "taste", "make it feel like X", "give it a direction", "angelcore",

"cloud trance", "hyperpop edit", "Bladee", "dreamcore", or names a saved reference.

  • The current edit works but reads as flat, generic, AI-slop, or stylistically incoherent.

This skill sits on top of video-editing (the mechanics) and remotion-video-creation

(the renderer). Use those for *how*. Use this for *what and why*.

Core Thesis

1. Taste is the last layer, and it must be decided first. video-editing correctly

says taste is the final human pass. The trap: if you only decide taste at the end, every

generation and cut upstream was a guess. Pick the direction *before* the first prompt,

then let it constrain everything.

2. Coherence beats novelty. One look executed across 30 shots beats 30 looks. A named

genre (below) is a constraint that buys coherence for free.

3. Cut to the song, not to the footage. In a music video the timeline is the waveform.

Every hard cut lands on a beat or a transient. Frame math is in the pipeline section.

4. Generate selectively, edit ruthlessly. AI makes b-roll that does not exist; it does

not make taste. You still throw away 80%.

The Aesthetic Vocabulary (distilled)

The reference corpus tours a large library of *named* visual genres. The full list lives in

references/genre-taxonomy.md. The useful move is not memorizing 70 names — it is seeing

that a genre name is a complete prompt-and-grade preset. When you pick one, you inherit

its palette, texture, lighting, and subject matter as a unit.

The genres cluster into families. Pick a primary family and at most one accent:

| Family | Genres in it | Reads as |

|--------|-------------|----------|

| Ethereal / divine | spiritualism, glacial folk, beacons, zen core, fairy tale | weightless, holy, glowing, soft |

| Hyperpop / Y2K-cyber | cyberdelia, acid house, acid nora, neo aggressano, new liquid | glossy, chrome, neon, kawaii-cyber |

| Dark / occult | dark academia, smoke nostalgia, communist core, abstract tech | high-contrast, ominous, grain |

| Retro / print | retro surfers, art deco, adventure pulp, classic advertising, magazine collage, bumper stickers | flat, graphic, halftone, nostalgic |

| Organic / textural | microbiology core, weaving patterns, fruitage retro, cozy blanket, pacific punk wave | tactile, macro, woven, wet |

| Systemic / data | numbers, mazes, code web, heatmap, pixel, 8-bit | gridded, generative, schematic |

For the current project, the primary is Ethereal / divine with a Hyperpop / Y2K-cyber

accent — i.e. holy light and crystalline bloom, punctuated by chrome and neon. That pairing

*is* the angelcore × cloud-trance brief.

The Mood System — angelcore × cloud-trance

Distilled directly from the strongest reference reels. This is the concrete grade.

Palette

  • Base: near-black void (#05060a) and bone white (#f4f1ea). Most frames are one or the other.
  • Divine accent: molten gold / ember orange (#ffb24d → #ff7a18) — the *one warm light* in the dark.
  • Crystalline accent: iridescent violet→cyan→magenta bokeh (#8a6bff, #4fc3ff, #ff6ad5) — the

hyperpop bloom, used in bright frames.

  • Danger accent (sparingly): a single glowing red (#ff2a2a) on monochrome — for one or two

shock cuts only.

  • Hyperpop subject: candy pink hair / chrome / glossy white against blue sky.

Rule: one accent per shot. Gold lives in dark frames; iridescence lives in light frames;

never both in one shot.

Light & texture

  • Darkness pierced by a single warm source (ember bloom, divine shaft). High contrast, deep blacks.
  • Crystalline / glitter bokeh, lens flares, bloom, light leaks — *heavenly*, not dirty.
  • Film grain + subtle chromatic aberration on the dark frames; clean gloss on the bright frames.
  • Macro detail on negative space: a hero object centered on black (key, eye, gear, petal, water).
  • Subjects: winged figures, clouds, halos, angels, crystalline structures, candy-cyber portraits.

Motion

  • Slow, floating, weightless camera (drift, slow push, slow orbit) — *cloud* trance.
  • Bursts of speed only at the drop. Otherwise everything breathes.
  • Particles rising (embers, dust, glitter) — upward motion = ascension.

The Editing Grammar (distilled)

From the reference edits, the techniques that recur and define the style:

1. Beat-locked hard cuts. No dissolves in the verse/drop. Cut on the kick. The eye should

feel the BPM.

2. Hero-on-black macro inserts. A single sharp object centered in black negative space,

held for 1–2 beats, then cut. Rhythmic montage of these = the cloud-trance signature.

3. Bloom / explosion reveal. A white or ember bloom that blows out the frame on a transient,

then resolves into the next shot. The "divine flash" transition.

4. Color-pop on monochrome. Run a passage in B&W, then a single colored element (red eye,

gold flame, pink hair) punches through on the downbeat.

5. Speed-ramp into the drop. Ramp footage from slow to fast across the last bar before the

drop, hard-cut to tempo on the one.

6. Caption keyword highlight (for talking-head / lyric sections only). All-caps, one or two

words highlighted in the accent color, synced to the vocal. Use for lyric video, not for the

pure visualizer.

7. Reaction PiP (for explainer/edit-commentary only). Picture-in-picture talking head over

b-roll. Out of scope for the music video itself; documented because the corpus uses it heavily.

Do-nots: crossfade transitions in tempo sections; more than one accent color per shot; a

shot held past its musical phrase; readable on-screen UI chrome (crop it out); mixed aspect

ratios in one timeline.

The Pipeline — mixing the ECC video skills

This skill is the conductor. Each ECC skill is an instrument. Do not skip layers.

0. TASTE (this skill)        decide genre + mood + grammar BEFORE anything renders
1. STRUCTURE (video-editing) map the song: timestamps for intro/verse/drop/bridge/outro
2. GENERATE (fal-ai-media)   make b-roll per genre prompt-presets; throw away 80%
3. CUT (video-editing/FFmpeg) beat-cut + reframe to 9:16; assemble selects on the grid
4. COMPOSE (remotion-video-creation) overlays, blooms, lyric text, beat-synced sequencing
5. MOTION (motion-* skills)  easing curves, light-leak/particle motion, transition timing
6. AUDIO (fal-ai-media)      transition risers/impacts to sell the cuts (track itself is in Ableton)
7. POLISH                    grade to the palette above, final pacing pass, export
8. DISTRIBUTE (content-engine) platform-native versions + caption/cover

| Step | ECC skill to load | What it does here |

|------|-------------------|-------------------|

| Structure & cut | video-editing | FFmpeg cut/concat/reframe, EDL, scene/silence detection |

| Generate b-roll | fal-ai-media | image/video models per genre preset |

| Compose & overlay | remotion-video-creation | beat-synced <Sequence>s, text, blooms, masks |

| Motion timing | motion-foundations, motion-patterns, motion-advanced | easing, springs, light/particle motion |

| Server-side video | videodb | smart reframe, indexing if footage is large |

| Distribution | content-engine | per-platform cuts, covers, captions |

| Voice/lyric VO | video-editing (ElevenLabs section) | only if a spoken layer is needed |

Beat Math (lock cuts to the song)

The current track is 138 BPM, B minor. Constants:

  • seconds_per_beat = 60 / 138 = 0.43478s
  • frames_per_beat = fps × 0.43478 → 24fps: 10.43, 30fps: 13.04, 60fps: 26.09
  • 1 bar (4 beats) = 1.7391s → 30fps: 52.17 frames
  • 8-bar phrase = 13.913s → the loop length from the track

In Remotion, snap every from={} to a beat:

const FPS = 30;
const BPM = 138;
const beat = (n: number) => Math.round(n * (60 / BPM) * FPS); // beat(n) → frame
// cut on beats 0,4,8,... :  <Sequence from={beat(0)} durationInFrames={beat(4)}> ...

Beat-Mapped Shot Plan (this music video)

The song arrangement (from the project's own notes) is

Intro → Verse → Drop → Bridge → Drop → Outro (~2:05). Map taste to each section:

| Section | Genre/mood lean | Grammar | Shot ideas |

|---------|-----------------|---------|------------|

| Intro | Ethereal/divine, near-black | slow push, no cuts | ember bloom in the void; a single shaft of gold; dust rising |

| Verse | Dark + macro hero-on-black | hard cuts every 2 beats | key, eye, gear, water drop, petal — rhythmic macro montage |

| Drop | Hyperpop bloom + crystalline | speed-ramp in, cut on the one, fast | candy-pink figure, chrome, iridescent bokeh, winged ascension |

| Bridge | Spiritualism, weightless | one long held shot, color-pop | clouds + halo; single red accent punches once |

| Drop 2 | as Drop, intensify | add divine-flash blooms on transients | wings open, glitter burst, light leaks maxed |

| Outro | Glacial folk, cold calm | slow fade to black | crystalline structure dissolving; ember dies out |

fal.ai Prompt Presets (per mood)

Use with fal-ai-media. Each preset is the genre rendered to the project palette. Append

9:16, vertical, cinematic, film grain, volumetric light, no text, no watermark to all.

  • Divine void: "a single molten-gold ember bloom rising in an infinite near-black void,

deep shadow, one warm light source, weightless dust particles, holy, high contrast"

  • Macro hero: "extreme macro of an antique brass key / a human eye / interlocking gears,

centered on pure black negative space, razor-sharp detail, single rim light"

  • Crystalline bloom: "iridescent violet-cyan-magenta crystalline bokeh, glittering light

refraction, dreamy lens flares, heavenly glow, soft focus, hyperpop angelcore"

  • Candy-cyber portrait: "candy-pink-haired figure, glossy chrome accents, bright blue sky,

Y2K hyperpop, clean gloss, saturated, kawaii-cyber"

  • Winged ascension: "a winged figure ascending into clouds, halo of light, bone-white and

gold, volumetric god-rays, ethereal, religious iconography, soft"

  • Cold outro: "pale crystalline ice structure slowly dissolving, glacial folk, cold blue

and bone white, minimal, calm, fading to black"

Generate 6–10 per preset, keep 2–3. For motion, animate stills with an image-to-video model

or generate short clips directly; keep camera moves slow per the Motion rules.

FFmpeg Recipes (cut + reframe)

# Reframe any landscape/raw clip to 9:16 (center crop)
ffmpeg -i in.mp4 -vf "crop=ih*9/16:ih,scale=1080:1920" v.mp4

# Beat-cut a clip to exactly N beats at 138 BPM (e.g. 2 beats = 0.8696s)
ffmpeg -i in.mp4 -t 0.8696 -c copy beat2.mp4

# Concatenate beat-selects into the verse montage
for f in selects/*.mp4; do echo "file '$f'"; done > concat.txt
ffmpeg -f concat -safe 0 -i concat.txt -c copy verse.mp4

# Strip UI chrome / status bar from a screen-recorded reference (crop top+bottom)
ffmpeg -i reel.mp4 -vf "crop=iw:ih-300:0:150" clean.mp4

Remotion Composition Skeleton (beat-synced)

import { AbsoluteFill, Sequence, Video, Img, useCurrentFrame, interpolate } from "remotion";

const FPS = 30, BPM = 138;
const beat = (n: number) => Math.round(n * (60 / BPM) * FPS);

const Bloom: React.FC = () => {
  const f = useCurrentFrame();
  const o = interpolate(f, [0, 3, 12], [0, 1, 0], { extrapolateRight: "clamp" }); // divine flash on a transient
  return <AbsoluteFill style={{ background: "radial-gradient(#fff,#ffb24d)", opacity: o, mixBlendMode: "screen" }} />;
};

export const AngelcoreMV: React.FC = () => (
  <AbsoluteFill style={{ background: "#05060a" }}>
    {/* Verse: macro hero-on-black, hard cut every 2 beats */}
    <Sequence from={beat(0)} durationInFrames={beat(2)}><Video src="/selects/key.mp4" /></Sequence>
    <Sequence from={beat(2)} durationInFrames={beat(2)}><Video src="/selects/eye.mp4" /></Sequence>
    <Sequence from={beat(4)} durationInFrames={beat(2)}><Video src="/selects/gear.mp4" /></Sequence>
    {/* Drop: crystalline bloom + flash on the one */}
    <Sequence from={beat(8)} durationInFrames={beat(16)}><Video src="/selects/crystalline.mp4" /></Sequence>
    <Sequence from={beat(8)} durationInFrames={beat(1)}><Bloom /></Sequence>
  </AbsoluteFill>
);

Render: npx remotion render src/index.ts AngelcoreMV out.mp4. See remotion-video-creation

for project setup, audio track binding, and render flags.

Key Principles

1. Decide the genre before the first generation. Pick one primary family + one accent.

2. One accent color per shot. Gold in the dark, iridescence in the light, red once.

3. Every hard cut lands on a beat. Use the beat math; no transitions in tempo sections.

4. Hero-on-black macro is the signature move. Master it; it carries the verses.

5. Generate 10, keep 2. Coherence comes from rejection, not from prompting harder.

6. Crop the chrome. No status bars, captions, or UI in the final frame.

7. Taste is decided first and judged last. Set the direction, then defend it on every cut.

Related Skills

  • video-editing — the mechanical pipeline (FFmpeg, reframe, EDL, polish) this sits on top of
  • remotion-video-creation — programmable beat-synced composition and rendering
  • fal-ai-media — generate the b-roll, transition SFX, and risers
  • motion-foundations, motion-patterns, motion-advanced — easing and motion timing
  • videodb — server-side smart reframe and indexing for large footage
  • content-engine — platform-native distribution, covers, captions
  • frontend-design-direction — the same "decide a direction first" discipline, for UI

常見問題

taste 技能有什麼用途?

為 angelcore、cloud-trance、hyperpop 風格的音樂影片和短片建立創意方向,將視覺效果與音樂同步。

如何安裝 taste?

打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。

taste 適用哪些 AI 模型?

技能是純 Markdown 指示(Agent Skills 格式),因此 taste 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。

taste 是免費的嗎?

此技能由 affaan-m 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。

安裝技能安全嗎?

技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。

技能和 MCP 伺服器或外掛有何不同?

MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。

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