verilog-sv-language
a5c-ai/babysitter · Agent Skill
遵循 IEEE 1800 標準和最佳實踐,生成可綜合的 Verilog 和 SystemVerilog RTL 程式碼。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | a5c-ai/babysitter ↗ |
| 技能資料夾 | verilog-sv-language |
| 星 | 1,747 |
| 附帶檔案 | 1 |
| 授權 | MIT |
| 最近更新 | 2026年5月6日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “verilog-sv-language” skill from mozgi.io (https://mozgi.io/skills/verilog-sv-language/) for me. 1. Download the archive: https://mozgi.io/skills/verilog-sv-language/download If it fails, take the skill folder from the source: https://github.com/a5c-ai/babysitter/tree/main/library/specializations/fpga-programming/skills/verilog-sv-language 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “verilog-sv-language” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/verilog-sv-language/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/a5c-ai/babysitter.git /tmp/babysitter mkdir -p .claude/skills cp -r /tmp/babysitter/library/specializations/fpga-programming/skills/verilog-sv-language .claude/skills/verilog-sv-language
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/verilog-sv-language。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/a5c-ai/babysitter.git /tmp/babysitter mkdir -p .agents/skills cp -r /tmp/babysitter/library/specializations/fpga-programming/skills/verilog-sv-language .agents/skills/verilog-sv-language
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $verilog-sv-language 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/a5c-ai/babysitter.git /tmp/babysitter mkdir -p .cursor/skills cp -r /tmp/babysitter/library/specializations/fpga-programming/skills/verilog-sv-language .cursor/skills/verilog-sv-language
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/a5c-ai/babysitter.git /tmp/babysitter mkdir -p .gemini/skills cp -r /tmp/babysitter/library/specializations/fpga-programming/skills/verilog-sv-language .gemini/skills/verilog-sv-language
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Verilog/SystemVerilog Language Skill
Expert skill for Verilog and SystemVerilog development following IEEE 1364 and IEEE 1800 standards. Provides deep expertise in synthesizable RTL code generation, proper construct usage, and modern coding practices.
Overview
The Verilog/SystemVerilog Language skill enables comprehensive HDL development for FPGA and ASIC designs, supporting:
- IEEE 1800-2017 SystemVerilog standard
- Verilog-2005 backward compatibility
- Proper always_ff, always_comb, always_latch usage
- SystemVerilog interfaces and modports
- Parameterized modules with localparam
- Packed and unpacked arrays
- Packages and imports
Capabilities
1. Proper Always Block Usage
Use SystemVerilog always block variants correctly:
// Sequential logic - always_ff
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
counter <= '0;
state <= IDLE;
end else begin
counter <= counter + 1'b1;
state <= next_state;
end
end
// Combinational logic - always_comb
always_comb begin
// Default assignments prevent latches
next_state = state;
output_valid = 1'b0;
case (state)
IDLE: begin
if (start) next_state = RUN;
end
RUN: begin
output_valid = 1'b1;
if (done) next_state = IDLE;
end
default: next_state = IDLE;
endcase
end
// Intentional latch - always_latch (rare)
always_latch begin
if (enable)
latch_out = data_in;
end
2. Parameterized Modules
Create reusable parameterized modules:
module sync_fifo #(
parameter int DATA_WIDTH = 8,
parameter int DEPTH = 16,
parameter int ALMOST_FULL_THRESH = DEPTH - 2,
parameter int ALMOST_EMPTY_THRESH = 2,
// Derived parameters using localparam
localparam int ADDR_WIDTH = $clog2(DEPTH),
localparam int CNT_WIDTH = $clog2(DEPTH + 1)
) (
input logic clk,
input logic rst_n,
// Write interface
input logic wr_en,
input logic [DATA_WIDTH-1:0] wr_data,
output logic full,
output logic almost_full,
// Read interface
input logic rd_en,
output logic [DATA_WIDTH-1:0] rd_data,
output logic empty,
output logic almost_empty,
// Status
output logic [CNT_WIDTH-1:0] fill_level
);
// Memory array
logic [DATA_WIDTH-1:0] mem [DEPTH];
// Pointers
logic [ADDR_WIDTH-1:0] wr_ptr, rd_ptr;
logic [CNT_WIDTH-1:0] count;
// Write logic
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
wr_ptr <= '0;
end else if (wr_en && !full) begin
mem[wr_ptr] <= wr_data;
wr_ptr <= wr_ptr + 1'b1;
end
end
// Read logic
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
rd_ptr <= '0;
end else if (rd_en && !empty) begin
rd_ptr <= rd_ptr + 1'b1;
end
end
// Read data (registered output)
always_ff @(posedge clk) begin
if (rd_en && !empty) begin
rd_data <= mem[rd_ptr];
end
end
// Count logic
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
count <= '0;
end else begin
case ({wr_en && !full, rd_en && !empty})
2'b10: count <= count + 1'b1;
2'b01: count <= count - 1'b1;
default: count <= count;
endcase
end
end
// Status outputs
assign full = (count == DEPTH);
assign empty = (count == '0);
assign almost_full = (count >= ALMOST_FULL_THRESH);
assign almost_empty = (count <= ALMOST_EMPTY_THRESH);
assign fill_level = count;
endmodule
3. SystemVerilog Interfaces
Define reusable interfaces with modports:
// AXI-Stream interface definition
interface axis_if #(
parameter int DATA_WIDTH = 32,
parameter int USER_WIDTH = 1,
parameter int ID_WIDTH = 1
) (
input logic aclk,
input logic aresetn
);
logic tvalid;
logic tready;
logic [DATA_WIDTH-1:0] tdata;
logic [DATA_WIDTH/8-1:0] tstrb;
logic [DATA_WIDTH/8-1:0] tkeep;
logic tlast;
logic [ID_WIDTH-1:0] tid;
logic [ID_WIDTH-1:0] tdest;
logic [USER_WIDTH-1:0] tuser;
// Master modport
modport master (
input aclk, aresetn, tready,
output tvalid, tdata, tstrb, tkeep, tlast, tid, tdest, tuser
);
// Slave modport
modport slave (
input aclk, aresetn, tvalid, tdata, tstrb, tkeep, tlast, tid, tdest, tuser,
output tready
);
// Monitor modport for verification
modport monitor (
input aclk, aresetn, tvalid, tready, tdata, tstrb, tkeep, tlast, tid, tdest, tuser
);
// Helper tasks for verification
task automatic wait_for_handshake();
@(posedge aclk);
while (!(tvalid && tready)) @(posedge aclk);
endtask
endinterface
// Using the interface in a module
module axis_register #(
parameter int DATA_WIDTH = 32
) (
input logic clk,
input logic rst_n,
axis_if.slave s_axis,
axis_if.master m_axis
);
// Skid buffer implementation
logic [DATA_WIDTH-1:0] data_reg;
logic valid_reg;
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
valid_reg <= 1'b0;
data_reg <= '0;
end else if (s_axis.tready) begin
valid_reg <= s_axis.tvalid;
data_reg <= s_axis.tdata;
end
end
assign m_axis.tvalid = valid_reg;
assign m_axis.tdata = data_reg;
assign s_axis.tready = m_axis.tready || !valid_reg;
endmodule
4. Packages and Imports
Create and use SystemVerilog packages:
// Package definition
package fpga_pkg;
// Type definitions
typedef enum logic [2:0] {
IDLE = 3'b000,
INIT = 3'b001,
RUN = 3'b010,
PAUSE = 3'b011,
DONE = 3'b100,
ERROR = 3'b101
} state_t;
// Struct definitions
typedef struct packed {
logic valid;
logic [31:0] data;
logic [3:0] strb;
logic last;
} axi_data_t;
// Constants
localparam int CLK_FREQ_HZ = 100_000_000;
localparam int TIMEOUT_CYCLES = CLK_FREQ_HZ / 1000; // 1ms
// Functions
function automatic int clog2(int value);
int result = 0;
value = value - 1;
while (value > 0) begin
result++;
value = value >> 1;
end
return result;
endfunction
function automatic logic [31:0] reverse_bits(logic [31:0] data);
for (int i = 0; i < 32; i++) begin
reverse_bits[i] = data[31-i];
end
endfunction
endpackage
// Using the package
module my_design
import fpga_pkg::*;
(
input logic clk,
input logic rst_n,
input logic start,
output state_t current_state,
output axi_data_t output_data
);
state_t state, next_state;
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n)
state <= IDLE;
else
state <= next_state;
end
always_comb begin
next_state = state;
case (state)
IDLE: if (start) next_state = RUN;
RUN: next_state = DONE;
DONE: next_state = IDLE;
default: next_state = IDLE;
endcase
end
assign current_state = state;
endmodule
5. Packed and Unpacked Arrays
Use arrays correctly for synthesis:
module array_examples #(
parameter int WIDTH = 8,
parameter int DEPTH = 4
) (
input logic clk,
input logic rst_n,
input logic [WIDTH-1:0] data_in,
output logic [WIDTH-1:0] data_out
);
// Unpacked array - multiple memory locations
logic [WIDTH-1:0] memory_array [DEPTH]; // Memory inference
// Packed array - single contiguous bit vector
logic [DEPTH-1:0][WIDTH-1:0] shift_reg; // Shift register
// Multi-dimensional packed array
logic [3:0][7:0] packed_data; // 32-bit value as 4 bytes
// Multi-dimensional unpacked array
logic [7:0] mem_2d [4][8]; // 4x8 array of bytes
// Shift register using packed array
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
shift_reg <= '0;
end else begin
shift_reg <= {shift_reg[DEPTH-2:0], data_in};
end
end
// Memory write
logic [$clog2(DEPTH)-1:0] wr_addr;
always_ff @(posedge clk) begin
memory_array[wr_addr] <= data_in;
end
// Byte access to packed data
assign packed_data[0] = 8'hAB; // Least significant byte
assign packed_data[3] = 8'hCD; // Most significant byte
assign data_out = shift_reg[DEPTH-1];
endmodule
6. Blocking vs Non-Blocking Assignments
Apply assignments correctly:
// CORRECT: Non-blocking for sequential logic
always_ff @(posedge clk) begin
reg_a <= data_in; // Non-blocking
reg_b <= reg_a; // Non-blocking - creates pipeline
reg_c <= reg_b; // Non-blocking
end
// CORRECT: Blocking for combinational logic
always_comb begin
temp = a & b; // Blocking
result = temp | c; // Blocking - uses updated temp
end
// INCORRECT: Don't mix in sequential blocks
always_ff @(posedge clk) begin
temp = data_in; // WRONG: blocking in sequential
reg_a <= temp;
end
// CORRECT: Use intermediate signals
logic temp_comb;
always_comb begin
temp_comb = data_in & enable;
end
always_ff @(posedge clk) begin
reg_a <= temp_comb; // Non-blocking
end
7. Synthesis Attributes
Apply vendor-specific attributes:
module synthesis_attributes (
input logic clk,
input logic rst_n,
input logic async_in,
output logic sync_out
);
// Xilinx: ASYNC_REG for synchronizers
(* ASYNC_REG = "TRUE" *) logic [1:0] sync_reg;
// Xilinx: Keep signal for debugging
(* KEEP = "TRUE" *) logic debug_signal;
// Xilinx: RAM style control
(* RAM_STYLE = "block" *) logic [7:0] block_mem [1024];
(* RAM_STYLE = "distributed" *) logic [7:0] dist_mem [16];
// Xilinx: FSM encoding
(* FSM_ENCODING = "one_hot" *) enum logic [2:0] {
IDLE, RUN, DONE
} state;
// Intel: RAM inference
(* ramstyle = "M20K" *) logic [7:0] intel_mem [1024];
// Synchronizer implementation
always_ff @(posedge clk or negedge rst_n) begin
if (!rst_n) begin
sync_reg <= '0;
end else begin
sync_reg <= {sync_reg[0], async_in};
end
end
assign sync_out = sync_reg[1];
endmodule
Process Integration
This skill integrates with the following processes:
| Process | Integration Point |
|---------|-------------------|
| verilog-systemverilog-design.js | Primary Verilog/SV development |
| testbench-development.js | SV testbench generation |
| rtl-module-architecture.js | Module design |
| uvm-testbench.js | UVM environment development |
Output Schema
{
"module": {
"name": "sync_fifo",
"language": "SystemVerilog",
"standard": "IEEE 1800-2017",
"parameters": [
{ "name": "DATA_WIDTH", "type": "int", "default": 8 },
{ "name": "DEPTH", "type": "int", "default": 16 }
],
"ports": [
{ "name": "clk", "direction": "input", "type": "logic" },
{ "name": "rst_n", "direction": "input", "type": "logic" }
],
"interfaces": []
},
"package": {
"name": "fpga_pkg",
"types": ["state_t", "axi_data_t"],
"functions": ["clog2", "reverse_bits"],
"constants": ["CLK_FREQ_HZ", "TIMEOUT_CYCLES"]
},
"compliance": {
"synthesizable": true,
"alwaysBlocksCorrect": true,
"noInferredLatches": true,
"noBlockingInSequential": true
},
"artifacts": [
"src/sync_fifo.sv",
"src/fpga_pkg.sv",
"src/axis_if.sv",
"tb/sync_fifo_tb.sv"
]
}
Best Practices
Always Block Selection
- Use
always_fffor flip-flops (sequential logic) - Use
always_combfor combinational logic - Use
always_latchonly for intentional latches (rare) - Never use plain
always @*in SystemVerilog
Assignment Rules
- Non-blocking (
<=) inalways_ff - Blocking (
=) inalways_comb - Never mix assignment types in same block
Parameterization
- Use
parameterfor configurable values - Use
localparamfor derived/internal constants - Use
$clog2()for address width calculation - Provide sensible defaults
Style Guidelines
- One port per line for readability
- Use
logicinstead ofwire/reg - Use
'0and'1for all-zeros/all-ones - Use meaningful names (snake_case preferred)
References
- IEEE Std 1800-2017 (SystemVerilog)
- IEEE Std 1364-2005 (Verilog)
- Verilator User Manual
- Xilinx UG901: Vivado Synthesis Guide
- Intel Quartus Prime Synthesis Guide
See Also
verilog-systemverilog-design.js- Verilog/SV development processuvm-testbench.js- UVM testbench development- SK-001: VHDL Language skill
- SK-003: SystemVerilog Assertions (SVA) skill
- AG-001: RTL Design Expert agent
常見問題
verilog-sv-language 技能有什麼用途?
遵循 IEEE 1800 標準和最佳實踐,生成可綜合的 Verilog 和 SystemVerilog RTL 程式碼。
如何安裝 verilog-sv-language?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
verilog-sv-language 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 verilog-sv-language 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
verilog-sv-language 是免費的嗎?
此技能由 a5c-ai 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。