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Seedance 2.0

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Prompt

[Style]
Realistic mobile phone short video, absurd animal interaction comedy.

Natural daylight, standard mobile phone wide-angle lens, slight handheld shake, presenting the authentic presence of accidentally capturing a sudden event. The overall look is not a movie advertisement, animation, game footage, or polished commercial CG.

[Duration and Aspect Ratio]

Approximately 13 seconds, 3:4 vertical screen.

Continuous single-shot throughout, one-take, no editing, no transitions.

[Scene]

Rural outdoor pond bank.

The pond water is naturally murky yellow-green; the bank has muddy ground, weeds, fallen leaves, and natural vegetation. Trees and low-lying vegetation are visible on the opposite bank.

The opening maintains a clear long-distance depth composition:

The character is in the foreground at the bottom of the frame.
A wide bank area is kept between the character and the water line.
The middle is a large area of intact pond water.
The crocodile is in the deep part of the pond at the top-middle of the frame.

The crocodile starts about 7 to 10 meters away from the character and at least 5 meters from the near water line, occupying only about 8% to 12% of the frame height. There must be a large area of water between the character and the crocodile; no close-range contact is allowed.

[Character]

The character's identity, face shape, features, hairstyle, body proportions, and complete clothing must strictly refer to the uploaded character reference image and remain consistent.

The uploaded image is only used to lock the same character; do not generate gray-background studio shots, three-view layouts, or multiple identical characters.

No face swapping, costume changing, or changing body proportions throughout.

[Core Prop]

Only one small soft ball throughout.

The prop movement relationship is fixed as:

Character holds the ball in the right hand
→ Character throws the ball a long distance in front of the crocodile
→ The ball lands on the water surface in front of the crocodile's snout
→ The crocodile controls the same ball
→ The ball swims toward the bank with the crocodile
→ The crocodile stands upright and lifts the same ball
→ The crocodile throws the ball back
→ The ball lands on the bank ground near the character's feet
→ The character is startled and quickly retreats.
No second ball, no ball duplication, disappearance, teleportation, or changing direction without contact.

[Filming Method]

The photographer stands about 1.5 to 2 meters behind the character, with the phone at normal standing height, slightly tilted downwards.
Use an approximately 24-28mm equivalent mobile wide-angle lens to maintain a wide environmental composition while capturing:
The character nearby
The safe bank space between the character and the water line
The large area of pond water in the middle
The crocodile swimming naturally in the distance

The two complete flight trajectories of the ball

No telephoto lens to compress space, no digital zoom. The increase in the crocodile's frame size must only come from it actually swimming closer.

[Editing Technique]

No editing, no transitions throughout.

The following shots are just action stages within the same continuous take; camera positions cannot be switched.

[Shot 1]
In the first frame, the character stands on the pond bank in the foreground with their back to the photographer, and the crocodile is in the deep pond 7 to 10 meters away.
The crocodile swims naturally from the first frame, maintaining a normal horizontal posture, head stably exposed above the water, body moving continuously underwater, tail swinging naturally from side to side.
The water surface simultaneously produces:

Slight ripples in front of the head

Continuous arc-shaped ripples spreading on both sides of the body

A slender natural wake behind

Water surface reflections changing with movement

The crocodile only swims horizontally or diagonally in the distance and cannot approach the bank prematurely.

Meanwhile, the character holds the ball in their right hand, observing the swimming crocodile. The character turns their head and upper body slightly to follow the crocodile's position, confirms the direction, winds up, and throws the ball a long distance in front of the crocodile.

The ball follows a clear long parabolic arc across the large area of water.

A woman off-camera says briefly in English:

"Look!"
After throwing, the character lowers their center of gravity, leans forward, and continues to observe where the ball lands.

[Shot 2]
The ball lands on the water in front of the crocodile's snout, producing a clear "plop" sound and a small splash.

Stimulated, the crocodile suddenly twists its body, tail whipping rapidly, creating a distinct splashing sound and white spray.

The crocodile turns from swimming horizontally to facing the character directly and controls the same ball.

At this point, the crocodile is still in the distance and cannot appear on the bank instantly.

[Shot 3]

The crocodile carries the same ball and gradually swims toward the bank along the center of the pond.

The approach process lasts for several seconds:

Small-scale crocodile in the distance
→ Crosses the large area of water in the middle
→ Frame proportion gradually increases
→ Finally enters the near-shore water.

No teleportation, spatial jumping, or sudden enlargement.

The character gradually stands straight, remaining in the safe bank area to observe.

The woman off-camera says urgently in natural English:

"See, buddy? Don’t get that close again! Come here, quick!"

The woman is always off-camera; no body, arms, shadows, or reflections are allowed.

[Shot 4]

The crocodile slows down and lifts its head after reaching the near-shore water.

Action sequence:
Head lifts
→ Chest and abdomen leave the water
→ Torso gradually turns vertical
→ Two crocodile forelimbs are exposed
→ Tail and lower body remain in the water
→ Crocodile maintains a stable upright position.
The same ball is always controlled by the forelimb on the left side of the frame.
The crocodile is allowed to perform the absurd upright action, but must maintain the structure of a real crocodile's head, scales, tail, and limbs.

[Shot 5]

After maintaining the upright position, the crocodile lifts the soft ball with its left forelimb.

The action must be fully represented:

Control the ball
→ Lift the forelimb
→ Swing the arm forward
→ Ball leaves the forelimb
→ Ball flies toward the bank.

The ball flies toward the character's direction in a clear arc, but cannot hit the character's body.

[Shot 6]

The ball lands on the bank ground in front of the character's feet, emitting a short cartoon bouncing sound and a slight landing thud.

The ball cannot hit the head, face, or body.

Seeing the ball suddenly land at their feet, the character recoils violently, raises their hands, retreats continuously away from the water's edge, and then turns toward the photographer.
The character's expression changes from surprise to nervousness and grievance; they may emit a short cry or sound with a sobbing tone, but no wounds, pain, or serious injury are shown.

[Shot 7]
The character continues to cry aggrievedly while facing the photographer, maintaining a safe distance from the water.
After finishing the throw, the crocodile lowers its forelimbs, body gradually sinks, and submerges back into the pond, leaving only its head floating on the water.
The camera produces a natural slight shake, finally stopping on the state where the character is far from the bank and the crocodile is floating in the water again.

[Sound, Dialogue, and Ambient Sound]

Real mobile phone on-site recording throughout, no background music added.

Sound sequence includes:

Woman's English voice-over: "Look!"

"Plop" sound of the ball hitting the water

Splashing sound caused by the crocodile turning
Woman's English voice-over: "See, buddy? Don’t get that close again! Come here, quick!"
Continuous water sound from the crocodile swimming
Slight wind-breaking sound when the ball is thrown back
Non-verbal cartoon bouncing sound when the ball lands on the bank ground

Short cry or sobbing reaction after the character is startled

The woman can only say the two specified English sentences; adding new dialogue is prohibited.

[Mandatory Constraints]

Only one character, one crocodile, and one soft ball can appear throughout.

Character identity and clothing must strictly refer to the uploaded image and remain consistent.

The uploaded image is only used to lock the character's identity and clothing; generating three-view layouts is prohibited.

The character and crocodile must maintain a distance of 7 to 10 meters at the start.

A safe bank space must be maintained between the character and the water line.

The crocodile must swim naturally from the first frame; static hovering is prohibited.

The crocodile cannot turn or counterattack before the ball hits the water.

The crocodile must take several seconds to swim from the distance to the bank; teleportation is prohibited.

The crocodile must stand upright first, then lift the ball, then throw the ball.

The ball can only land on the ground at the character's feet; hitting the head, face, or body is prohibited.

The character's reaction can only show surprise and grievance; no wounds, bleeding, falling, or serious pain.
The woman exists only as a voice-over throughout.
Maintain a continuous handheld mobile phone single-shot throughout.
No subtitles, text, watermarks, extra characters, or extra animals.
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Model
Seedance 2.0
Format
3/4
Yazar
@Chengzilhy
Orijinal
x.com ↗

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