Seedance 2.5
身穿銀色鎧甲的女孩首次騎乘巨大白龍:躍下懸崖,並以第一人稱飛越村莊
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建立一段 30 秒、完全寫實的奇幻巨龍飛行影片,分為 2 個鏡頭,垂直 9:16,嚴格使用參考圖:臉部/角色、盔甲、巨龍、世界觀與比例必須 100% 保持一致。只存在一條巨龍。 鏡頭 A — 0:00–0:06:正面手持近景,SHARON 是一名第一次騎乘、神情緊張的騎士,身穿銀白色盔甲,坐在懸崖邊一條全長 60m、巨大白灰色蛋白石光澤巨龍的背上。鏡頭緩慢拉遠,呈現她與面向鏡頭的巨龍角狀頭部,後方是山谷。她緊張地說:“Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” 頻繁眨眼,目光游移,呼吸顫抖。巨龍從鼻孔噴出一小簇火焰,冠脊張開,接著突然朝懸崖邊衝去。起飛瞬間硬切。 鏡頭 B — 0:06–0:30:嚴格使用從 SHARON 雙眼看到的第一人稱騎士 POV,絕不使用第三人稱視角。她的盔甲雙手與韁繩全程保持可見,恐懼時持續緊握,平靜時放鬆。精確路線:衝下懸崖 → 掠過村莊 → 一大群綿羊驚慌地衝入畫面並向左/右分開 → 以翼尖擦過外側柳樹葉片 → 穿越飛瀑水霧做出俐落 45° 傾斜轉彎 → 爬升掠過漂浮島嶼 → 360° 滾筒翻滾 → 巨龍回頭一瞥 → 揭示巨大的哥德式城堡 → 螺旋上升 → 巨龍自己的爪子抓住最高處的空心尖塔並盤繞其上 → 最終呈現山谷全景。尖塔上沒有其他巨龍或生物。 巨龍必須看起來像活生生的動物:數千片逐片分層的蛋白石光澤鱗片,具有角蛋白質感、微小磨損與鱗片接縫中的污垢;流動的水藍/淡紫/玫瑰金/珍珠色反光;頸部鱗片在風中起伏;冠脊依照速度收折;半透明且帶有血管紋理的翅膀自然彎曲;真實的肌肉、慣性、尾部舵動與振翅。不要塑膠感、鍍鉻感或 CG 光澤。 維持可信的碰撞效果:絕不穿過建築物、樹木、岩石或水體;只擦過外側葉片。綿羊毫髮無傷地逃開。真實的韁繩、鞍具移動、風、G 力與鏡頭晃動。 溫暖的自然日光、深景深、電影感變形鏡頭、真實的飛濺水滴、細微的邊緣變形與色差。不要音樂、字幕、文字、標誌、浮水印、鏡頭光斑或風格化效果。完全寫實。
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
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