Seedance 2.0
身穿黑色戰術夾克的英雄飛越暴風雨的海洋,迎向巨大的水之巨人,Seedance 2.0 提示詞
提示詞
reference_lock:\nmain_character:\nsource: "@Image1"\ncontext: "臉部參考"\ninstructions:\n- 保留完全一致的臉部、髮型、臉部結構、服裝輪廓和身體比例\n- 僅有單一角色,不得有重複角色\n- 符合真實人體解剖構造\n\nsea_monster:\nsource: "@Image2"\ncontext: "海怪參考"\ninstructions:\n- 保留完全一致的解剖構造、輪廓、尺寸、半透明水體和渦流核心\n- 不得變異或重新設計\n- 動作具有真實的重量感\n\nvisual_style:\nrendering: "照片寫實 CGI、極度細緻的海洋模擬、電影級寫實風格、自然的動態模糊"\ncolor_palette: [鋼藍色, 炭灰色, 深海黑, 冷白色]\natmosphere: "狂暴的暴風雨海洋、濃重迷霧、洶湧波浪、漩渦、水花、濃霧、破壞"\n\nenvironment:\nlocation: "陰暗陰雨天空下的廣闊暴風雨海洋"\nelements:\n- 狂暴的波浪\n- 旋轉的漩渦\n- 飄浮在空中的霧氣和水花\n- 崩塌的浪牆\n- 巨型漩渦\n\nsubjects:\nhero:\ndescription: "以 @Image1 為基礎、身穿黑色戰術外套的戰術型飛行英雄"\nmotion: "真實的飛行慣性、衣物與頭髮飄動、動態穩定"\n\ncolossus:\ndescription: "以 @Image2 為基礎的巨型人形海洋生物"\nstructure:\n- 半透明的海水身體\n- 內部渦流\n- 湍急的水流循環\n- 巨型漩渦狀下半身\ninteraction: "巨大的水花、逕流、霧氣位移、波浪湍流"\n\nphysics:\n- 真實的海洋與水花物理效果\n- 飛行慣性與動量\n- 動態的霧氣與布料飄動\n- 渦流壓力造成的扭曲\n- 強烈的碰撞力道\n- 飛散在空中的水滴\n\nsequence_timeline:\n- shot: "鏡頭 01 — 接近"\n camera: "在狂暴波浪上方的後方跟拍鏡頭"\n action: "英雄加速飛向遠方的巨像,身後拖曳著水花與霧氣;巨像迅速變得巨大"\n\n- shot: "鏡頭 02 — 交戰"\n camera: "廣角環繞跟拍鏡頭"\n action: "英雄在巨像周圍進行激烈的閃避機動,同時巨大的水臂擊打海面"\n\n- shot: "鏡頭 03 — 蓄勢衝鋒"\n camera: "中景空中跟拍鏡頭"\n action: "英雄迅速升入暴風雲中,在半空中停下,並蓄積集中的能量攻擊"\n\n- shot: "鏡頭 04 — 攻擊"\n camera: "快速以第一人稱視角俯衝至巨像核心"\n action: "英雄撞入渦流中心,引發巨大的海洋爆炸、衝擊波與漩渦塌縮"\n\n- shot: "鏡頭 05 — 事後"\n camera: "極遠景空拍廣角鏡頭"\n action: "英雄懸停在戰場上方,巨大的波紋向外擴散,暴風雨逐漸平息"\n\nnegative_prompt:\n- 低品質\n- 模糊或褪色的影像\n- 不真實的水或波浪\n- 角色或生物不一致\n- 改變臉部或髮型\n- 重複角色或多餘肢體\n- 解剖構造錯誤\n- 比例不穩定\n- 漩渦錯誤\n- 不真實的動作或物理效果\n- 水花互動效果薄弱\n-
reference_lock:\nmain_character:\nsource: "@Image1"\ncontext: "face reference"\ninstructions:\n- preserve exact face, hairstyle, facial structure, outfit silhouette, and body proportions\n- single character only, no duplicates\n- realistic human anatomy\n\nsea_monster:\nsource: "@Image2"\ncontext: "sea monster reference"\ninstructions:\n- preserve exact anatomy, silhouette, scale, translucent water body, and vortex core\n- no mutation or redesign\n- realistic movement weight\n\nvisual_style:\nrendering: "Photorealistic CGI, ultra-detailed ocean simulation, cinematic realism, natural motion blur"\ncolor_palette: [steel blue, charcoal gray, deep ocean black, cold white]\natmosphere: "Violent storm ocean, heavy mist, crashing waves, whirlpools, spray, fog, destruction"\n\nenvironment:\nlocation: "Massive open storm ocean beneath dark overcast skies"\nelements:\n- violent waves\n- rotating vortices\n- airborne mist and spray\n- collapsing wave walls\n- large whirlpools\n\nsubjects:\nhero:\ndescription: "Tactical airborne hero based on @Image1 wearing a black tactical jacket"\nmotion: "Realistic flight inertia, fabric and hair movement, dynamic stabilization"\n\ncolossus:\ndescription: "Massive humanoid sea entity based on @Image2"\nstructure:\n- translucent ocean-water body\n- internal vortex currents\n- turbulent water circulation\n- gigantic whirlpool lower body\ninteraction: "Massive splashes, runoff, mist displacement, wave turbulence"\n\nphysics:\n- realistic ocean and splash physics\n- flight inertia and momentum\n- dynamic mist and cloth movement\n- vortex pressure distortion\n- heavy collision force\n- airborne water particles\n\nsequence_timeline:\n- shot: "SHOT 01 — THE APPROACH"\n camera: "Rear tracking shot above violent waves"\n action: "Hero accelerates toward the distant Colossus as spray and mist trail behind; creature rapidly grows larger"\n\n- shot: "SHOT 02 — THE ENGAGEMENT"\n camera: "Wide orbital tracking shot"\n action: "Hero performs aggressive evasive maneuvers around the Colossus as massive water arms strike the ocean"\n\n- shot: "SHOT 03 — THE CHARGE"\n camera: "Medium aerial tracking shot"\n action: "Hero rapidly ascends into storm clouds, stops mid-air, and charges a concentrated energy attack"\n\n- shot: "SHOT 04 — THE STRIKE"\n camera: "Fast first-person dive into the Colossus core"\n action: "Hero crashes into the vortex center, triggering a massive ocean explosion, shockwave, and vortex implosion"\n\n- shot: "SHOT 05 — THE AFTERMATH"\n camera: "Extreme aerial wide shot"\n action: "Hero hovers above the battlefield as massive ripple waves expand and the storm gradually stabilizes"\n\nnegative_prompt:\n- low quality\n- blurry or washed-out image\n- unrealistic water or waves\n- character or creature inconsistency\n- changing face or hairstyle\n- duplicates or extra limbs\n- broken anatomy\n- unstable proportions\n- incorrect vortex\n- unrealistic movement or physics\n- weak splash interaction\n-
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