Seedance 2.0
吐絲擺盪的英雄高速掠過古希臘城市,閃避碎石與巨大怪物,Seedance 2.0 提示詞
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THE ODYMAN (SMART SHOT) THE LAST ASCENT Duration: 15 秒 全程使用完全一致的視覺鎖定。 角色、世界、怪物、光線與物理效果必須保持一致,讓整個段落感覺像是一個連續不間斷的電影鏡頭。 --- SHOT LIST 1–2 秒 從 Athena 雕像施加強力拉力。 角色以極高速度在兩根高聳的大理石柱之間飛射而過。 蜘蛛絲完全繃緊。 他的護甲因極致速度而震動。 --- 2–3 秒 他鬆開蜘蛛絲。 在半空中流暢地完成半轉身。 從另一隻手射出新的蜘蛛絲。 THWIP。 蜘蛛絲固定在一座巨大 храм殿的頂端。 以逼真的離心力完成急轉彎。 --- 3–4 秒 低角度追蹤鏡頭。 他掠過古老石板道路,離地僅幾公分。 塵土在他下方爆起。 騎馬者本能地低頭閃避,他從他們身旁疾馳而過。 --- 4–5 秒 一頭巨大的怪物將一座巨型大理石雕像擊碎。 大量石塊碎片爆散到街道各處。 他直接穿過傾瀉而下的碎石,速度絲毫不減。 --- 5–6 秒 側面追蹤鏡頭。 蜘蛛絲仍連接著他,他沿著神殿牆面奔跑了幾步。 他蹬牆而出,再次飛入開闊的空中。 --- 6–7 秒 超廣角空拍鏡頭。 整座希臘城市向遠方延伸。 怪物無情地追逐數十名逃跑的士兵。 煙霧與塵土吞沒整座城市。 只有他在混亂上方以非凡速度移動。 --- 7–8 秒 他連續快速擺盪兩次。 THWIP。 THWIP。 每一次擺盪都自然地增加他的動能。 節奏快速、流暢,並且符合物理原理。 --- 8–9 秒 他驚險地避開 Zeus 雕像的巨大頭部。 他只需微微傾斜身體,便以幾公分之差擦身而過。 鏡頭微妙地跟隨這個閃避動作。 --- 9–10 秒 他穿梭於高聳的大理石柱之間。 他的披風在風中猛烈拍打。 當重力與動能將他拉過一道大幅弧線時,蜘蛛絲始終完全繃緊。 --- 10–11 秒 他擺盪穿過正在崩塌的市集中央。 市民四散奔逃。 斷裂的柱子在他身後轟然倒塌。 塵土與陽光充滿空氣。 --- 11–12 秒 他鬆開一條蜘蛛絲。 在空中完成半滾翻。 射出另一條蜘蛛絲。 THWIP。 蜘蛛絲鎖定城市中最高的塔樓。 --- 12–13 秒 最後一次擺盪加速。 巨大的拉力將他向上拋起。 他的身體在重力作用下自然彎曲成弧形。 他的披風以逼真的重量感 ripples。 --- 13–14 秒 鏡頭從下方跟隨他升至城市上空。 下方,騎馬者、逃跑的士兵、破碎的神殿、飄散的塵土,以及巨大的怪物仍在混亂中持續行動。 --- 14–15 秒 英雄式結尾。 他飛升至閃耀的金色天空。 他在太陽前化為醒目的剪影。 切至黑畫面。 --- AUDIO 無音樂。 只使用自然聲音: - 風聲 - 空氣呼嘯而過的聲音 - 海浪聲 - 海鷗聲
THE ODYMAN (SMART SHOT) THE LAST ASCENT Duration: 15 Seconds Use the exact same visual lock throughout. The character, world, monsters, lighting, and physics must remain identical so the entire sequence feels like one continuous cinematic shot. --- SHOT LIST 1–2 seconds A powerful pull from the Athena statue. The character launches at extreme speed between two towering marble columns. The web is fully taut. His armor vibrates from the intense velocity. --- 2–3 seconds He releases the web. Performs a smooth half-spin in midair. Fires a new web from the opposite hand. THWIP. The web anchors to the peak of a massive temple. A sharp turn with realistic centrifugal force. --- 3–4 seconds Low-angle tracking shot. He skims only centimeters above the ancient stone road. Dust erupts beneath him. Horse riders instinctively duck as he flashes past. --- 4–5 seconds A colossal monster smashes apart a giant marble statue. Massive stone fragments explode across the street. He swings directly through the raining debris without losing momentum. --- 5–6 seconds Side tracking shot. Still attached to the web, he runs several steps along the temple wall. He pushes off and launches back into open air. --- 6–7 seconds Extreme wide aerial shot. The entire Greek city stretches into the distance. The monster relentlessly pursues dozens of fleeing soldiers. Smoke and dust engulf the city. He remains the only figure moving at extraordinary speed above the chaos. --- 7–8 seconds He executes two rapid consecutive swings. THWIP. THWIP. Each swing naturally increases his momentum. The rhythm feels fast, fluid, and physically accurate. --- 8–9 seconds He narrowly misses the gigantic head of a Zeus statue. With only a slight tilt of his body, he slips past by inches. The camera subtly follows the evasive movement. --- 9–10 seconds He threads between towering marble pillars. His cape snaps violently in the wind. The web remains fully stretched as gravity and momentum pull him through a sweeping arc. --- 10–11 seconds He swings through the center of a collapsing marketplace. Citizens scatter. Broken columns crash behind him. Dust and sunlight fill the air. --- 11–12 seconds He releases one web. Half-rolls through the air. Fires another. THWIP. The web locks onto the tallest tower in the city. --- 12–13 seconds The final swing accelerates. An immense pull launches him upward. His body arches naturally under gravity. His cape ripples with realistic weight. --- 13–14 seconds The camera follows from below as he rises above the city. Below, horse riders, fleeing soldiers, shattered temples, drifting dust, and the colossal monster continue in chaos. --- 14–15 seconds Hero ending. He soars into the glowing golden sky. He becomes a striking silhouette against the sun. Cut to black. --- AUDIO No music. Use only natural sounds: - Wind - Air rushing past - Ocean waves - Seagulls
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