Seedance 2.0
二維動漫女主角以跑酷方式在日本海濱小鎮的街道奔跑跳躍,共八個硬切鏡頭
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15 秒電影感跑酷動作影片,16:9,1080p,8 個硬切鏡頭。主角是圖片中的 2D 動畫角色。她的臉、髮型、服裝和所有角色特徵在每個鏡頭中都必須完全保持一致。2D 動畫風格角色自然地融入真人實拍、照片級寫實的日本海岸城鎮環境中。場景:真實的現代日本海濱城鎮——海岸步道、港口步道、防波堤、混凝土防波堤、木棧道、漁港街道、海灘階梯、濱海欄杆、碼頭、遊艇碼頭設施、海岸建築、海景,以及橫濱灣、江之島、熱海或神戶海濱一帶常見的遠方島嶼。自然日光或黃金時刻的海岸光線。 鏡頭 1 [00:00–00:01.20]:低角度後方 3/4 跟拍鏡頭,攝影機貼近地面,幾乎擦著海濱步道的路面。主角先蹲下,接著猛然衝刺,朝低矮的混凝土防波堤奔去。攝影機緊跟在她身後。 鏡頭 2 [00:01.20–00:03.60]:正面 3/4 低角度跟拍鏡頭。主角起跳,向前翻越第一道防波堤。在翻越最高點時,全身完全越過障礙物。以海洋和海岸建築為背景,採用電影感構圖。淺景深。 鏡頭 3 [00:03.60–00:04.93]:貼近地面的正側面近景。落地動作流暢地銜接成沿海濱步道向前翻滾——肩部至背部的重心轉移,隨即立刻起身。全身入鏡。 鏡頭 4 [00:04.93–00:07.33]:濱海觀景平台上的反方向低角度側拍。主角加速,起跳向前翻越高大的混凝土防波堤。海洋地平線充滿背景。 鏡頭 5 [00:07.33–00:08.67]:接近正上方的鳥瞰鏡頭。主角落地後沿著海岸步道翻滾。周圍可見港口、碼頭和濱海景色。身體始終貼著地面。 鏡頭 6 [00:08.67–00:11.07]:正面跟拍鏡頭向後移動。主角朝濱海階梯的欄杆或混凝土防波堤障礙物衝刺,從正面拍攝她向前翻越的動作。攝影機向後移動,帶有輕微手持晃動。 鏡頭 7 [00:11.07–00:12.40]:後方斜角近距離跟拍。主角迅速向前翻滾,接著衝刺奔向最後一道防波堤障礙物。低角度攝影機,帶有手持拍攝感,主角全身入鏡。 鏡頭 8 [00:12.40–00:15.00]:英雄式高潮鏡頭。主角以最大高度向前翻越大型混凝土防波堤,背景是夕陽下的海面天際線。她旋轉時,攝影機從正面 3/4 角度環繞至另一側。主角落地後有力地奔跑,衝出畫面。 全域規則:不可出現 T 字站姿、瞬間傳送或身體穿過障礙物。角色外觀在每個鏡頭中完全一致。保留 2D 動畫角色風格,背景則為完全真人實拍、照片級寫實的日本海岸城鎮。
15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime character from image . Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world coastal Japanese town environment. Setting: real contemporary Japanese seaside town — coastal promenade, harbor walkways, seawalls, concrete breakwaters, wooden boardwalks, fishing port streets, beachside stairs, waterfront railings, piers, marina structures, coastal buildings, ocean views, and distant islands typical of Yokohama Bay, Enoshima, Atami, or Kobe waterfront. Natural daylight or golden-hour coastal lighting. Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a seaside promenade. Protagonist crouches then explodes into a sprint toward a low concrete seawall. Camera follows close behind. Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first seawall. At peak, full body clears the obstacle. Cinematic framing against the ocean and coastal buildings. Shallow depth of field. Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll along the promenade — shoulder-to-back weight transfer, rises immediately. Full body in frame. Shot 4 [00:04.93–00:07.33]: Opposite low side angle on a waterfront observation deck. Protagonist accelerates and launches a large forward flip over a concrete seawall. Ocean horizon fills the background. Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the coastal walkway. Harbor, piers, and waterfront scenery visible around her. Body stays on surface. Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a waterfront staircase railing or concrete breakwater barrier, forward flip captured from the front. Camera retreats with slight handheld shake. Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward the final seawall obstacle. Low camera, handheld feel, protagonist fully in frame. Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete breakwater against the sunset ocean skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame. Global rules: No T-poses, no teleportation, no body penetrating obstacles. Character appearance identical in every cut. 2D anime character style preserved against fully live-action photorealistic coastal Japanese town background.
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