Seedance 2.0
日本隊左腳球員罰出無旋轉自由球,球急墜入丹麥球門死角
提示詞
使用 @image1(側面飛行軌跡圖)和 @image2(俯視飛行軌跡圖)作為球路的精確參考。@Image1 中的紅線定義球的垂直弧線——踢出後迅速上升,在中線附近到達最高點,接著急遽下墜,飛入左側球門(落葉球式下墜)。@Image2 中的紅線定義球的水平路徑——從中線附近的踢球點斜向直飛左下方的球門,僅在最後一刻稍微彎向球門角落。球從標示「キック」的點踢出,最後進入標示「ゴール」的球門。鏡頭數:4 | 時長:10s | 畫面比例:16:9 情境:虛構的 FIFA World Cup 賽事,日本對丹麥。球場座無虛席,晴朗日光明亮,綠色條紋草皮。一名日本國家隊球員——金髮、左腳球員(慣用左腳)、身穿藍色日本主場球衣——主踢一記遠距離直接自由球。球以無旋轉方式擊出(落葉球),因此飛行快速筆直,接著突然下墜,直入丹麥球門的上角。 風格:電影感體育轉播寫實風格、4K 超高解析度、自然日光、細節清晰、寫實草地與球場觀眾、流暢的慢動作點綴、畫面穩定、無抖動、無失真、無變形、球員逼真寫實。 [0s – 2.5s] 鏡頭 1 — 起腳。從金髮左腳日本球員身後拍攝的低角度中景。他以右腳站穩,左腳揮過球體,乾淨俐落地平擊球,球不帶旋轉。攝影機:緩慢推近。觀眾的喧鬧聲逐漸高漲。 [2.5s – 5s] 鏡頭 2 — 上升飛行(側面視角)。側面跟拍球體上升並越過中線,精確符合 @Image1 中紅線的上升弧度。球體略微晃動,沒有旋轉。攝影機:平順地橫向跟隨球體移動。 [5s – 7.5s] 鏡頭 3 — 下墜(轉為俯拍)。高空俯視角度,呈現球體斜向飛越球場,朝左下方球門前進,符合 @Image2 中紅線的路徑,接著向下墜落。攝影機:從高空跟隨球體的飛行路徑。 [7.5s – 10s] 鏡頭 4 — 進球。從球門後方拍攝。球體直墜丹麥球門上角,網面隨之震動。守門員撲救時已經太遲。攝影機:觀眾爆發歡呼時緩緩拉遠。網面震動時使用慢動作。音效:現場球場環境音、逐漸高漲的觀眾歡呼聲、清脆的踢球聲、熱烈的進球慶祝聲。 避免:抖動、失真、模糊、變形、其他球員擋住球、用錯腳踢球(必須是左腳)、球旋轉/彎曲飛行(必須是落葉球,不帶旋轉)。不要字幕。不要畫面文字。不要說明文字。不要浮水印。
Use @image1 side-view trajectory diagram) and @image2 (top-down trajectory diagram) as the exact reference for the ball's flight path. The red line in @Image1 defines the ball's vertical arc — rising sharply after the kick, peaking around the halfway line, then dipping down hard into the left goal (knuckleball dip). The red line in @Image2 defines the ball's horizontal route — traveling diagonally from the kick spot near the halfway line straight toward the goal in the lower-left, curving only slightly at the very end into the corner. The ball is kicked from the point labeled "キック" and ends inside the goal labeled "ゴール". Shot count: 4 | Duration: 10s | Aspect ratio: 16:9 CONTEXT: Fictional FIFA World Cup match, Japan vs Denmark. Packed stadium under bright daylight, green striped pitch. A Japanese national team player — blonde hair, left-footed (southpaw), blue Japan home kit — takes a long-range direct free kick. The ball is struck with no spin (knuckleball), so it flies fast and straight, then suddenly dips and dives into the top corner of the Denmark goal. STYLE: cinematic sports broadcast realism, 4K ultra-high resolution, natural daylight, sharp detail, realistic grass and stadium crowd, smooth slow-motion accents, stable footage, no jitter, no distortion, no deformation, photorealistic players. [0s – 2.5s] SHOT 1 — THE STRIKE. Low-angle medium shot behind the blonde left-footed Japanese player. He plants his right foot and swings his left foot through the ball with a clean, flat no-spin contact. Camera: slow push-in. Crowd noise swells. [2.5s – 5s] SHOT 2 — RISING FLIGHT (side view). Side-on tracking shot following the ball as it rises and climbs over the halfway line, exactly matching the upward arc of the red line in @Image1. The ball wobbles slightly with no rotation. Camera: smooth lateral tracking with the ball. [5s – 7.5s] SHOT 3 — THE DIP (overhead transition). High overhead angle showing the ball cutting diagonally across the pitch toward the lower-left goal, matching the route of the red line in @Image2, then dipping downward. Camera: high aerial following the ball's path. [7.5s – 10s] SHOT 4 — THE GOAL. Behind-the-goal shot. The ball dives into the top corner of the Denmark net, rippling the netting. The goalkeeper dives too late. Camera: slow pull-out as the crowd erupts. Slow-motion on the net ripple. Audio: live stadium ambience, rising crowd roar, sharp ball-strike sound, explosive goal celebration. Avoid: jitter, distortion, blur, deformation, extra players blocking the ball, wrong-footed kick (must be LEFT foot), spinning/curling ball (must be knuckleball, no spin). NO SUBTITLES. NO TEXT ON SCREEN. NO CAPTIONS. NO WATERMARKS.
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