Seedance 2.0
黑暗房間裡,女人遭遇幽靈,家具自行移動,黑影步步逼近
提示詞
4. 恐怖場景 0–1.5s (鏡頭 1):從地板拍攝的低角度鏡頭。一張木椅在房間裡自行緩慢拖行,隨後突然停止。隨著背景中的門發出嘎吱聲打開,陰影在牆上不自然地延伸。 VFX:陰影延伸、灰塵微粒 SFX:木頭摩擦聲、門嘎吱聲 1.5–3s (鏡頭 2):升降鏡頭。一名女子僵立原地,呼吸顫抖,一個黑暗的剪影在她身後的角落成形,在昏暗的燈光下隱約可見。 VFX:陰影成形、燈光閃爍 SFX:低語聲、心跳聲 3–4.5s (鏡頭 3):拉遠鏡頭。燈光劇烈閃爍,每次閃爍都顯露出那個身影更靠近了一些,它的頭部不自然地傾斜,四肢略顯扭曲。 VFX:頻閃、故障效果 SFX:電流嗡嗡聲、尖銳刺耳聲 4.5–6s (鏡頭 4):高角度鏡頭。物體開始緩慢升空,隨後在房間完全變暗時猛烈撞擊牆壁。 VFX:懸浮、衝擊震動 SFX:重擊聲、玻璃破碎聲 6–7.5s (鏡頭 5):特寫推進鏡頭。女子低聲祈禱,眼中含淚,一隻手突然從背後抓住她的肩膀。 VFX:陰影突現、微震動 SFX:低語回音、抓握聲 7.5–9s (鏡頭 6):跟拍鏡頭。她被向後拖過地板進入黑暗中,手指在木頭上抓出痕跡。 VFX:地板拖痕、動態模糊 SFX:拖行聲、尖叫回音 9–10.5s (鏡頭 7):環繞推軌鏡頭。房間微妙地扭曲,牆壁向內彎曲,那個剪影現在完全顯露在中央,靜靜地注視著。 VFX:扭曲變形、細微旋轉 SFX:低頻嗡鳴、呼吸聲 10.5–12s (鏡頭 8):低角度鏡頭。實體突然以不自然的速度向前猛撲,扭曲的臉龐填滿整個畫面。 VFX:速度變形、臉部扭曲 SFX:驚嚇音效、尖叫爆發 12–13.5s (鏡頭 9):低角度跟拍鏡頭。陷入寂靜。房間看起來又空無一物,物體靜止,彷彿什麼都沒發生過。 VFX:淡出重置、塵埃落定 SFX:寂靜、微弱耳鳴 13.5–15s (鏡頭 10):臉部特寫。在女子身後,實體緩慢地重新出現,距離她的臉僅幾英寸,空洞且不眨眼的雙眼低聲細語。 VFX:陰影顯現、眼部黑暗 SFX:近距離低語、呼吸聲
4. Horror scene 0–1.5s (Shot 1): Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background. VFX: shadow stretch, dust particles SFX: wood scrape, door creak 1.5–3s (Shot 2): Crane shot rising. A woman stands frozen, breath shaking, as a dark silhouette forms behind her in the corner, barely visible in the dim light. VFX: shadow forming, light flicker SFX: low whisper, heartbeat 3–4.5s (Shot 3): Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted. VFX: flicker strobe, glitch effect SFX: electrical buzz, sharp sting 4.5–6s (Shot 4): High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely. VFX: levitation, impact shock SFX: thuds, glass shatter 6–7.5s (Shot 5): Close-up push-in. The woman whispers a prayer, eyes filled with tears, as a hand suddenly grips her shoulder from behind. VFX: sudden shadow pop, micro shake SFX: whisper echo, grab hit 7.5–9s (Shot 6): Tracking shot. She is dragged backward across the floor into darkness, leaving scratch marks as her fingers claw at the wood. VFX: floor drag marks, motion blur SFX: dragging, scream echo 9–10.5s (Shot 7): Dolly shot circling. The room twists subtly, walls bending inward, the silhouette now fully visible in the center, watching silently. VFX: distortion warp, subtle rotation SFX: low drone, breathing 10.5–12s (Shot 8): Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face. VFX: speed warp, face distortion SFX: jump scare hit, scream burst 12–13.5s (Shot 9): Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened. VFX: fade reset, dust settle SFX: silence, faint ringing 13.5–15s (Shot 10): Facial close-up. Behind the woman, the entity slowly reappears, inches from her face, eyes hollow and unblinking as it whispers. VFX: shadow reveal, eye darkness SFX: whisper close, breath
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