Seedance 2.0
身披盔甲的騎士在 2D 動漫格鬥遊戲中連續出招,以金色必殺技攻擊對手
提示詞
# ═══════════════════════════════════════════════
# 專案:2D 格鬥遊戲片段
# 規格:Playstation 4 / 30FPS / 預算 500M JPY
# ═══════════════════════════════════════════════
visual_config:
style: >
2D 動畫風格格鬥遊戲截圖,
賽璐璐著色、粗獷輪廓線、暗色金屬石造建築色調,
漫畫風格動態線條、街機遊戲美學
character_settings:
player: "左側角色 @Image1"
opponent: "右側角色 @Image1"
timeline:
cut_01:
shot: 側面全景
prompt: >
風格化 2D 格鬥遊戲介面,
疊加生命值量表與計時器 HUD,
命中計數器 UI 持續增加,
身穿盔甲的騎士使出下蹲式上鉤拳,將對手擊至空中,
手中蓄積藍色能量球,接著快速發射金色光束,將對手定在半空中,
動態動作線向外放射,
必殺技量表逐漸蓄滿,
霓虹燈映照的都市屋頂夜間場景背景,
街機遊戲畫面構圖
cam: 固定側面視角,受擊時輕微畫面震動
cut_02:
shot: 極特寫,斜向畫面轉場
prompt: >
突如其來的戲劇性插入鏡頭,
畫面以斜向擦拭轉場分割,
騎士的臉部極特寫,佔滿畫面,
金色雙眼散發微光,露出自信滿滿的咧嘴笑容,
墨線風格陰影覆蓋臉部一側,
頭後方浮現紫金色能量光環,
背景中有抽象的深紅色動態線條,
遊戲 UI 文字顯示必殺技啟動
cam: 瞬間快速推近,傾斜角度
cut_03:
shot: 騎士身後的過肩鏡頭
prompt: >
騎士張開雙臂背對鏡頭站立,
金色能量光環在他周身猛烈爆發,
身後升起高達兩倍身高的金色光柱,
紫金色能量粒子形成擴散的環狀波紋,
對手因連擊而昏眩,懸浮在半空中,
背景因熱浪扭曲效果而變形,
發光粒子環繞著騎士盤旋,
強烈逆光打造戲劇性的剪影,
電玩遊戲必殺技啟動片段
cam: 緩慢推軌前進,低角度
cut_04:
shot: 快速多角度蒙太奇
prompt: >
騎士抓住對手,將其舉過頭頂並施展折背摔擒抱,
高高躍起,周身環繞著同心金色能量環,
猛然墜落,落地時引發巨大的金橙紅色爆炸,
層層震波接連引爆,反覆由金色轉為白色,
全畫面白色閃光轉場,
大型風格化遊戲 UI "K.O." 文字伴隨玻璃碎片迸散效果出現,
命中計數器顯示高數值,
對手的生命值量表歸零,
電玩遊戲終結技動畫片段
cam: 快速切換角度,最後瞬間以慢動作呈現
cut_05:
shot: 低角度向上傾斜 → 中景
prompt: ># ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ═══════════════════════════════════════════════
visual_config:
style: >
2D anime-style fighting video game screenshot,
cel-shaded, bold outlines, dark metallic stone architecture palette,
manga-style dynamic lines, arcade game aesthetic
character_settings:
player: "left character in @Image1"
opponent: "right character in @Image1"
timeline:
cut_01:
shot: side view full shot
prompt: >
stylized 2D fighting video game interface,
health bars and timer HUD overlay,
hit counter UI incrementing,
armored knight launches crouching uppercut lifting opponent airborne,
blue energy sphere charges in hand then rapid golden shots pin opponent midair,
dynamic action lines radiating outward,
special meter gauge filling up,
neon-lit urban rooftop night stage background,
arcade game screen composition
cam: static side view, light screen shake on impacts
cut_02:
shot: extreme close-up, diagonal screen transition
prompt: >
sudden dramatic insert shot,
screen splits with diagonal wipe transition,
knight's face in extreme close-up filling frame,
golden eyes with subtle glow, bold confident grin,
ink-style shadows across one side of face,
purple-gold energy aura behind head,
abstract crimson dynamic lines in background,
game UI text indicating special activation
cam: instant snap zoom, tilted angle
cut_03:
shot: behind knight, over-the-shoulder
prompt: >
knight standing arms spread wide seen from behind,
surging golden energy aura erupting around his body,
twice-height pillar of golden light rising behind him,
expanding ring of purple-gold energy particles,
opponent suspended midair stunned from combo,
background distorts with heat-shimmer effect,
glowing particles orbit the knight,
strong backlight creating dramatic silhouette,
video game special move activation sequence
cam: slow dolly in, low angle
cut_04:
shot: rapid multi-angle montage
prompt: >
knight grabs opponent and hoists overhead into backbreaker hold,
leaps high surrounded by concentric golden energy rings,
plummets down with massive gold-orange-red ground impact explosion,
cascading shockwave detonations layering gold to white repeatedly,
full-screen white flash transition,
large stylized game UI "K.O." text appears with glass-particle burst effect,
hit counter displays high number,
opponent life gauge reaches zero,
video game finishing sequence animation
cam: rapid angle changes, final moment in slow motion
cut_05:
shot: low angle tilt-up → medium shot
prompt: >
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