
GPT Image 2.0
動漫女主角置身屋頂,呈現 8 位元、16 位元、PS1 與 PS2 風格的四個遊戲時代拼貼
提示詞
建立一張 16:9 的復古益智動作遊戲宣傳截圖拼貼,遊戲名稱為 ConsoleChaos,同時展示同一個橫向捲軸屋頂關卡以四種不同主機世代風格呈現。將畫布精確分成 2x2 網格,面板之間以細黑邊框分隔,看起來像技術原型比較畫面。整張影像加入強烈的 CRT 掃描線、低解析度像素美術質感、輕微模糊的擷取瑕疵,以及黑暗的賽博龐克城市色彩。 左上面板:8-bit / Famicom 風格的橫向平台遊戲。洋紅紫色的夜空、扁平的像素化建築、黃綠色的磚紋地面,三座簡單的棕色垂直塔樓上有小小的淡色窗戶。一個穿著白色/粉紅色服裝、粉紅色頭髮的迷你動漫女孩精靈正在跳躍並向右移動。色彩非常有限、粗大像素、高對比度。 右上面板:16-bit / Super Famicom 風格的橫向平台遊戲。明亮藍色的天空中有長而扁平的白雲,綠色屋頂柵欄/平台,藍色建築立面上排列著一排排黃色燈光照亮的窗戶。同一個粉紅色頭髮的動漫女孩精靈站在平台上面向右方,穿著藍色服裝。比左上面板使用更清晰的精靈圖與更多色彩。 左下面板:早期 PlayStation 風格的 3D 畫面。第三人稱鏡頭位於一名站在灰色磚紋屋頂上的低多邊形粉紅髮動漫女孩角色後方,並稍微偏向側面。紫色朦朧的夜間城市天際線,帶有幾扇亮起窗戶的方塊狀建築,可見多邊形邊緣與鋸齒狀的材質變形。沿著底部加入一條黑色介面橫條,其中有細小的白色日文除錯風格文字與按鈕提示。 右下面板:PlayStation 2 風格的 3D 畫面。夜晚的第三人稱 3D 屋頂場景,一名更大型、更平滑的動漫女孩角色面向鏡頭,擁有粉紅色雙馬尾,穿著深藍色/黑色服裝、藍色裙子與靴子。她站在寬闊的灰色磚紋屋頂上,下方可見城市建築與黃色燈光照亮的窗戶;她身後有升高的平台與方塊狀障礙物,平台上還有一個小紅色物件。深藏青色天空,幾何細節比左下面板更多,但仍保有復古遊戲的風格。在左下邊緣附近加入淡淡的細小白色介面/除錯文字。 角色細節:使用同一位貫穿始終的女主角,一名粉紅色頭髮的動漫女孩;在後期世代面板中,她擁有粉彩粉紅色頭髮,穿著受未來感校服啟發的藍黑色服裝。清楚區分四種渲染風格:8-bit、16-bit、PS1 low-poly,以及 PS2 時代 3D。不要加入標題標誌或額外的說明文字;這應該看起來像一張擷取的開發比較影像,而不是精緻完成的海報。
Create a 16:9 promotional screenshot collage for a retro puzzle-action game called ConsoleChaos, showing the same side-scrolling rooftop stage rendered in four different console-generation styles at once. Divide the canvas into an exact 2x2 grid with thin black borders between panels, like a technical pilot comparison screen. Use strong CRT scanlines across the entire image, low-resolution pixel-art aesthetics, slightly blurry capture artifacts, and dark cyberpunk city colors. Top-left panel: 8-bit / Famicom-style side-view platformer. Magenta-purple night sky, flat pixelated buildings, yellow-green tiled ground, three simple brown vertical towers with small pale windows. A tiny pink-haired anime girl sprite in white/pink is mid-jump moving right. Very limited palette, chunky pixels, high contrast. Top-right panel: 16-bit / Super Famicom-style side-view platformer. Bright blue sky with long flat white clouds, green rooftop fence/platform, blue building facade with rows of yellow-lit windows. The same pink-haired anime girl sprite stands on the platform facing right, wearing a blue outfit. Cleaner sprites and more colors than the top-left panel. Bottom-left panel: early PlayStation-style 3D view. Third-person camera behind and slightly to the side of a low-poly pink-haired anime girl character standing on a gray tiled rooftop. Purple foggy night skyline, blocky buildings with a few lit windows, visible polygon edges and jagged texture warping. Add a black UI strip along the bottom with tiny white Japanese debug-like text and button hints. Bottom-right panel: PlayStation 2-style 3D view. Third-person 3D rooftop scene at night with a larger, smoother anime girl character facing the camera, pink twin-tail hair, dark blue/black outfit with blue skirt and boots. She stands on a broad gray tiled rooftop with city buildings and yellow-lit windows below, a raised platform and blocky obstacle behind her, plus a small red object on the platform. Dark navy sky, more detailed geometry than bottom-left but still retro game-like. Include faint tiny white UI/debug text near the lower left edge. Character details: use one recurring heroine, pink-haired anime girl, with pastel pink hair and a blue/black futuristic school-uniform-inspired outfit in the later-generation panels. Keep the four render styles clearly distinct: 8-bit, 16-bit, PS1 low-poly, and PS2-era 3D. Do not add a title logo or extra explanatory captions; this should look like a captured development comparison image rather than a polished poster.
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