
GPT Image 2.0
GPT Image 2.0 製作的黑白動漫分鏡表分為 12 格,展現兩名格鬥者以拳擊、摔技和動態鏡頭角度交戰
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目標:建立一張超寬幅電影感 anime 分鏡表,用於呈現高衝擊力的徒手戰鬥場景,並作為黑白視覺參考圖。 畫布:21:9 橫向畫布,乾淨的白色背景,細黑色外框,以 3 列 × 4 欄的網格排列,精確分成 12 個矩形分鏡格;格與格之間留有窄白色間隔,並使用細黑色分鏡框線。 視覺風格:高對比單色墨水畫,角色大多呈現為實心黑色剪影,僅保留極少量白色輪廓高光;銳利的漫畫/anime 速度線、衝擊爆發、墨水飛濺、地面擦痕,以及誇張的電影感鏡頭角度。不要灰階陰影,不要色彩,不要對話框,不要說明文字,不要標誌,不要浮水印。 角色:只有兩名鬥士。鬥士 A 是高大、肌肉極度發達的男性剪影,具有刺蝟般的頭髮、無袖戰鬥服、手套、寬鬆長褲和厚重戰靴。鬥士 B 是身材較小的健壯男性剪影,具有刺蝟般的頭髮、合身戰鬥服、手套和戰靴。全程讓兩名角色都保持深色剪影,並使用強烈且清楚易讀的姿勢。 分鏡配置與動作節拍:由左至右、由上至下,精確加入 12 個分鏡格: 1. 寬幅建立對峙場景:高大的鬥士威猛地站在左側,較小的鬥士在右側擺出迎戰姿勢,兩人都站在粗獷的黑色筆刷陰影上。 2. 動態低角度衝刺:高大的鬥士揮拳蓄勢,朝鏡頭向前猛衝,身後帶有強烈的放射狀速度線。 3. 衝擊拳特寫:高大鬥士的拳頭狠狠擊中較小鬥士的臉部或上半身,伴隨明亮的白色星狀衝擊爆閃。 4. 側面擊退:較小的鬥士向右後方被擊飛,高大的鬥士則以奔跑攻擊的姿勢跟進。 5. 中景踢擊衝擊:高大的鬥士用沉重的踢擊或膝擊攻向較小的鬥士;較小的鬥士因受擊而向前彎曲,軀幹處出現爆發線。 6. 緊湊近身戰:高大的鬥士在近距離抓住對手或以身體撞擊對手,兩人的臉靠得很近,身體之間出現強烈的白色衝擊閃光。 7. 拋向空中:較小的鬥士斜向飛過一個除此之外完全空白的白色分鏡格,從拋飛點延伸出碎片和劃裂地面的痕跡。 8. 奔跑追擊拳:高大的鬥士從左側衝入,對右側邊緣的對手再次打出直拳,伴隨水平速度殘影。 9. 猛摔地面:高大的鬥士蹲伏在對手上方,將他狠狠摜入地面,巨大的黑色飛濺狀衝擊線向上放射。 10. 對倒地對手的攻擊:較小的鬥士躺在地上,高大的鬥士站在他上方向下揮拳,伴隨緊湊的衝擊爆發。 11. 最終力量重拳:從高大鬥士背後拍攝的戲劇性透視鏡頭,他朝對手揮出巨大的重拳,周圍充滿密集的速度線和衝擊碎片。 12. 善後:高大的鬥士高傲且勝利地站在左側;較小的鬥士在右側跪下或倒地,一隻手撐在地上,已被擊敗。 限制:使用 21:9;保持精確的 12 個分鏡格和精確的兩名鬥士;讓動作清楚呈現為一段連貫、殘酷的 anime 戰鬥;保留乾淨的分鏡表構圖;除了速度線和地面痕跡之外,避免額外角色、武器、文字、色彩、血腥元素或背景景物。
Goal: Create a single ultra-wide cinematic anime storyboard sheet for a high-impact hand-to-hand battle scene, designed as black-and-white visual reference art. Canvas: 21:9 horizontal canvas, clean white background, thin black outer border, divided into exactly 12 rectangular storyboard panels arranged in a 3-row by 4-column grid with narrow white gutters and thin black panel borders. Visual style: High-contrast monochrome ink art, characters mostly rendered as solid black silhouettes with minimal white rim highlights, sharp manga/anime speed lines, impact bursts, ink splatter, ground scrape marks, and exaggerated cinematic camera angles. No grayscale shading, no color, no speech bubbles, no captions, no logos, no watermark. Characters: Two fighters only. Fighter A is a tall, extremely muscular male silhouette with spiky hair, sleeveless combat outfit, gloves, loose pants, and heavy boots. Fighter B is a smaller athletic male silhouette with spiky hair, fitted combat clothes, gloves, and boots. Keep both characters as dark silhouettes throughout, with strong readable poses. Panel layout and action beats: Include exactly 12 panels, left to right, top to bottom: 1. Wide establishing standoff: the large fighter stands powerfully on the left, the smaller fighter squares up on the right, both grounded on rough black brush shadows. 2. Dynamic low-angle charge: the large fighter lunges forward toward camera, fist cocked, strong radial speed lines behind him. 3. Close-up impact punch: the large fighter’s fist smashes into the smaller fighter’s face or upper body, with a bright white impact starburst. 4. Side view knockback: the smaller fighter is thrown backward to the right while the large fighter follows through in a running strike pose. 5. Mid-shot kick impact: the large fighter drives a heavy kick or knee into the smaller fighter, who bends forward from the blow, with burst lines at the torso. 6. Tight close combat: the large fighter grabs or body-checks the opponent at close range, faces close, strong white impact flash between their bodies. 7. Airborne launch: the smaller fighter flies diagonally across an otherwise open white panel, debris and ground slash marks trailing from the launch point. 8. Running punch chase: the large fighter dashes in from the left and lands another straight punch on the opponent at the right edge, with horizontal speed streaks. 9. Ground slam: the large fighter crouches over the opponent and drives him into the ground, huge black splash-like impact lines radiating upward. 10. Downed opponent strike: the smaller fighter lies on the ground while the large fighter stands over him and punches downward, with a compact impact burst. 11. Final power punch: dramatic perspective shot from behind the large fighter as he throws a massive punch into the opponent, surrounded by dense speed lines and impact shards. 12. Aftermath: the large fighter stands tall and victorious on the left; the smaller fighter kneels or collapses on the right with one hand on the ground, defeated. Constraints: Use 21:9; keep exactly 12 panels and exactly two fighters; make the action read clearly as one continuous brutal anime battle sequence; preserve the clean storyboard-sheet composition; avoid extra characters, weapons, text, color, gore, or background scenery beyond speed lines and ground marks.
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