
GPT Image 2.5
穿著白色西裝與粉紅襯衫的男子,置身棕櫚樹、夕陽與霓虹邁阿密城市景觀前的時尚3D肖像,呈現電影感光影與復古氛圍
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Prompt: 將上傳的照片作為唯一且不可妥協的身分參考。以最高程度的忠實度保留主體完全可辨識的外貌,包括臉型、額頭、下顎線、顴骨、下巴、眼睛、眉毛、鼻子、嘴唇、耳朵、膚色與肌理、髮型、髮際線、如有鬍鬚則包括臉部毛髮、自然的不對稱,以及所有獨特特徵。最終角色必須讓人一眼確定是同一個人。不要美化、重塑、變老、女性化、男性化,也不要用通用模特兒取代其身分。 建立一幅受正統 1980 年代時尚與 Miami/Vice City 風格霓虹氛圍啟發的高級風格化 3D 角色肖像。呈現高端電影感開放世界遊戲角色渲染的質感:大膽、自信、精緻、時髦且極具視覺衝擊力。 使用特寫或胸像構圖,搭配自然且有力量的姿勢。主體應顯得沉著、自信並帶有些許叛逆感,頭部微微轉向,視線望向鏡頭外或遠方。 將主體轉化為完全風格化的 3D 角色藝術,而不是照片。在使用平滑的雕塑感造型、乾淨的幾何結構、精緻的臉部平面、寫實風格化的皮膚陰影、細緻的頭髮體積、精緻材質與電影感渲染的同時,保持臉部高度可辨識。 讓主體穿著融入現代遊戲世界美學的高級 1980 年代風格時尚:復古飛行外套、敞領襯衫、合身 T 恤、緞面或皮革細節、多層次項鍊、大膽配件,或色彩鮮明的風衣。整體造型應保持品味、時髦、帶有些許奢華感,並符合主體的外貌。 營造充滿霓虹的 Miami/Vice City 氛圍,融入熱帶活力、棕櫚樹剪影、奢華夜生活、復古建築、模糊的城市燈光、粉彩色黃昏天空,以及細緻的霓虹反射。背景保持電影感且簡潔不雜亂。 使用鮮豔的復古色彩設定:亮粉紅、青色、藍綠色、紫色、夕陽橘、電光藍與暖洋紅。加入戲劇性的電影感輪廓光、光澤反射、柔和的全域照明、主體與背景之間強烈的分離感、高級對比,以及精緻的色彩分級。 在維持主體原有身分與自然特徵的同時,讓頭髮、服裝與配件帶有細微的 1980 年代影響。整體結果應讓人感覺像是來自霓虹犯罪開放世界的時髦主角。 最終效果:超精緻的 3D 遊戲角色渲染、電影級品質、高度可辨識的臉部、80 年代時尚融合、Vice City 風格的復古未來主義氛圍、光澤材質、清晰的臉部細節、高級照明、乾淨構圖,以及能讓人停下滑動的視覺衝擊力。 負面限制:不要建立寫實照片、扁平插畫、動漫、素描或繪畫風格作品。不要改變人物的身分或臉部結構。不要出現變形特徵、過度美化、老化、凌亂造型、可見文字、標誌、水印、簽名、標籤、品牌識別或官方 GTA VI 標誌。
Prompt: Use the uploaded photo as the sole and non-negotiable identity reference. Preserve the subject’s exact recognizable appearance with maximum fidelity, including face shape, forehead, jawline, cheekbones, chin, eyes, eyebrows, nose, lips, ears, skin tone and texture, hairstyle, hairline, facial hair if present, natural asymmetries, and all distinctive features. The final character must unmistakably be the same person. Do not beautify, reshape, age, feminize, masculinize, or replace the identity with a generic model. Create a premium stylized 3D character portrait inspired by authentic 1980s fashion and a Miami/Vice City-inspired neon atmosphere. Make it feel like a high-end cinematic open-world game character render: bold, confident, polished, stylish, and visually striking. Use a close-up or chest-up composition with a natural, powerful pose. The subject should appear calm, self-assured, and slightly rebellious, with the head subtly turned and the gaze directed off-camera or toward the distance. Transform the subject into fully stylized 3D character art, not a photograph. Keep the face highly recognizable while using smooth sculpted forms, clean geometry, refined facial planes, realistic-stylized skin shading, detailed hair volume, polished materials, and cinematic rendering. Dress the subject in premium 1980s-inspired fashion adapted to a modern game-world aesthetic: retro bomber jacket, open-collar shirt, fitted tee, satin or leather details, layered chains, bold accessories, or a colorful windbreaker. Keep the styling tasteful, fashionable, slightly luxurious, and appropriate to the subject’s appearance. Create a neon-soaked Miami/Vice City mood with tropical energy, palm silhouettes, glamorous nightlife, retro architecture, blurred city lights, pastel dusk skies, and subtle neon reflections. Keep the background cinematic and uncluttered. Use a vibrant retro color palette of hot pink, cyan, teal, purple, sunset orange, electric blue, and warm magenta. Add dramatic cinematic rim lighting, glossy reflections, soft global illumination, strong subject separation, premium contrast, and sophisticated color grading. Give the hair, clothing, and accessories subtle 1980s influence while maintaining the subject’s original identity and natural characteristics. The overall result should feel like a stylish main character from a neon-soaked open-world crime universe. Final look: ultra-polished 3D game-character render, cinematic quality, highly recognizable face, 80s fashion fusion, Vice City-inspired retro-futuristic atmosphere, glossy materials, crisp facial detail, premium lighting, clean composition, and scroll-stopping visual impact. Negative constraints: Do not create a realistic photograph, flat illustration, anime, sketch, or painterly artwork. Do not alter the person’s identity or facial structure. No distorted features, excessive beautification, aging, messy styling, visible text, logos, watermarks, signatures, labels, branding, or official GTA VI logo.
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