Claude Opus 5.5
具有逼真著色器和角色動畫的互動式 3D Minecraft 版本
提示詞
在我的瀏覽器中建立一個可遊玩的 Minecraft 版本。加入進階著色器,讓它看起來盡可能真實且美麗。 世界:原生 ES modules + three.js(importmap from jsdelivr,不使用建置步驟)。具備樹木、海灘與水域的程序化體素地形。讓它看起來盡可能真實且美麗:基於物理的天空、雲朵、柔和陰影、水面反射與焦散、上帝光束、bloom、PBR 方塊材質。第一人稱/第三人稱玩家(V 可切換)、挖掘與放置方塊、火把、樓梯、快捷列與物品欄(E),以及即使在夜晚仍保持清晰可辨的日夜循環。 角色:保留像素藝術風格的 Minecraft 方塊人外觀(方盒狀的頭部/身體/手臂/腿部),但使用 PINOC MCP 為他們製作動畫。僅將 PINOC 用於動作:下載 skinned-glb 格式(Mixamo skeleton),並將每個片段烘焙到六個方塊部件上(四肢沿著肩膀→手腕與髖部→腳踝的方向,軀幹沿著脊椎,頭部複製頭骨骼)。從每個 GLB 中移除隨附的 X Bot mesh,讓它們保持小巧;移除根部動作,讓走路在原地播放;調整每個片段的方向,使髖部在第 1 幀朝向前方;並將無法乾淨循環的片段裁切成長度相符的區段。 動作:先查看免費的 PINOC 動作資料庫。只有在資料庫中沒有任何合適動作時才生成動作,並在生成前告訴我所需的點數費用。每次生成時,比較 4 個樣本,保留循環最乾淨的一個。 開場場景:在出生點視野內最平坦的開闊地面上建立一座小村莊,玩家面朝村莊。每位村民都有一份工作,而每份工作使用不同的動作:- 看到你時會四處遊走並揮手的迎賓者 - 礦工、真實樹木旁的伐木工,以及在翻耕土地上的農夫,每個人都揮舞著方塊狀工具;每次擊打都會從被擊中的方塊上削落粒子 - 使用弓箭、在放弦幀將箭射向目標的弓箭手 - 當你靠近時拔出劍並面向你的守衛 - 一次一箱、在兩堆箱子之間搬運箱子的搬運工 NPC 上方不要有漂浮標籤。
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible. World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable. Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span. Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop. Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.
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