Claude Opus 5.5
解釋引力透鏡現象的互動式 3D 黑洞實驗室
提示詞
我請 Opus 5.5 透過建立一個互動式黑洞實驗室來解釋重力透鏡效應 第一版只用一個提示詞,接著使用動態工作流程,在我睡覺時進行三輪優化。這就是我醒來後看到的成果:從頭到尾 5 小時 28 分鐘,按 API 價格計算為 $90 https://blackhole.voxyz.ai 拖曳黑洞,後方的天空就會彎曲成弧線;當所有東西排列成一直線時,弧線會閉合成完整的環 每一輪都執行 3 個代理。兩位審查者各自挑出 9 到 10 個問題,並將它們分為 P0、P1、P2。第三個代理負責修正這些問題。 第 1 輪:3D 材質與光線 + 使用者介面與字體 第 2 輪:鏡頭動態與互動 + 科學傳播設計 第 3 輪:由設計總監決定是否可以發布 + 視覺品質檢查與效能 所有 P0 都已修正,其餘問題只有在值得修正時才會處理。當兩位審查者意見不一致時,系統會選擇其中一個,並記錄原因。每一輪開始前都會先備份,結束後檢查螢幕截圖,並復原所有無法修正的內容。
I asked Opus 5.5 to explain gravitational lensing by building an interactive black hole lab One prompt for the first version, then a dynamic workflow to polish it for three rounds while I slept. This is what I woke up to: 5h 28m end to end, $90 at API prices https://blackhole.voxyz.ai Drag the black hole and the sky behind it bends into arcs, closing into a full ring when everything lines up Each round ran 3 agents. Two reviewers each picked 9 to 10 issues and ranked them P0, P1, P2. The third one fixed them. Round 1: 3D materials and lighting + UI and type Round 2: camera motion and interaction + science-communication design Round 3: a design director deciding whether it ships + visual QA and performance Every P0 got fixed, the rest only if worth it. When the two reviewers disagreed, it picked one and wrote down why. It backed up before each round, checked screenshots after, and rolled back anything it couldn't fix.
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