
Nano Banana Pro
伊隆·馬斯克的風格化 3D 誇張肖像,臉型修長、鼻子醒目,置於深色背景中
提示詞
將此影像中的主體轉換為風格化的 3D 誇張肖像,具有拉長的矩形頭部、超大的鼻子,以及無瑕的棚拍燈光。採用精雕細琢、高端的 3D CGI 角色處理方式,強烈保留主體的身份特徵,同時將臉部幾何特徵誇張化,呈現大膽的編輯風格漫畫肖像,且不改變主體現有的髮型。 角色: 將主體塑造成高瘦的誇張風格半身像,具有拉長的矩形頭骨、收緊的臉頰平面,以及向前突出、成為臉部視覺支點的顯眼鼻子。保留主體易於辨識的髮量,並將其轉化為整潔、雕塑般的髮束。服裝保持簡潔、現代,並以精緻的次要造型呈現,襯托臉部。 臉部與解剖: 採用嚴峻、稜角分明的臉部結構,搭配平面式轉折、濃眉、深陷的眼睛,以及細長而逐漸收窄的下半臉。保留嚴肅、略顯疲倦的表情,呈現僵硬的下顎線條節奏與誇張的垂直比例。身體應保持次要且低調,以頭部作為主要輪廓。 環境: 將背景改為極簡的「深色漸層」攝影棚,讓肖像獨立呈現,並突顯其雕塑般的清晰感。場景保持乾淨、受控且不受干擾,不要放入道具或敘事性雜物。加入細微的景深衰減,讓角色呈現高級角色研究渲染圖的質感。 渲染流程: 採用風格化 3D CGI,使用精雕優先的精緻工作流程、俐落的邊緣定義與乾淨的細分曲面。運用受控、略帶卡通風格的陰影處理,搭配平滑的形體轉折、克制的鏡面反射,且不呈現寫實皮膚微細節。最後以高級角色渲染的形式呈現,確保輪廓清晰易辨,並避免任何攝影相機瑕疵。 色彩與光線: 採用克制的色彩組合,包括「深炭灰」、陰影中的「冷藍色」、肌膚的「暖桃色」以及「柔和琥珀色」輪廓光點綴。以完美的棚拍主光照亮臉部,搭配柔和受控的補光,以及能俐落勾勒輪廓的平衡輪廓光。在維持優雅均勻曝光的同時,保留臉部平面的高對比度。 材質與紋理: 將皮膚渲染為乾淨、風格化的角色材質,呈現平滑的表面質感與細微的形體陰影,而非寫實毛孔。頭髮應呈現為雕塑般聚集成束、光澤受控的髮絲;鬍鬚(若有)則應呈現為雕刻出的纖維狀溝槽,並清晰分隔。服裝與背景表面必須保持霧面、簡潔,以襯托誇張肖像的焦點。 細節: 透過有切面的額頭平面、銳利的太陽穴轉折,以及鮮明的鼻樑結構,強調頭部的矩形幾何形態。在臉頰平面、眉骨與髮絲輪廓上加入精緻的棚拍質感高光,提升高級 3D 外觀。所有細節都應符合風格化角色雕塑的表現方式,不要有漫畫網點、繪畫式筆觸,也不要有 l
Convert the subject in this image into a stylized 3D caricature portrait with an elongated rectangular head, oversized nose, and pristine studio lighting. Use a sculpted, high-end 3D CGI character treatment with strong identity preservation, while amplifying the facial geometry into a bold editorial caricature without changing the subject’s existing hair. CHARACTER: Build the subject as a tall, narrow caricature bust with a stretched rectangular skull, compressed cheek planes, and a dominant forward-projecting nose that anchors the face. Preserve the subject’s recognizable hair volume by translating it into clean, sculpted strands. Keep the clothing simplified, modern, and rendered as a refined secondary form that supports the face. FACE & ANATOMY: Use a severe angular facial construction with planar transitions, heavy brows, deep-set eyes, and a long tapered lower face. Keep the expression serious and slightly weary, with a rigid jaw rhythm and exaggerated vertical proportions. The body should remain secondary and understated, with the head as the primary silhouette. ENVIRONMENT: Change the background into a minimal 'dark gradient' studio that isolates the portrait and enhances its sculptural clarity. Keep the scene clean, controlled, and distraction-free, with no props or narrative clutter. Add subtle depth falloff so the character reads as a premium character-study render. RENDER PIPELINE: Use stylized 3D CGI with a polished sculpt-first workflow, crisp edge definition, and clean subdivision surfaces. Apply controlled toon-leaning shading with smooth form transitions, disciplined specular response, and no photoreal skin microdetail. Finish with a premium character-render presentation, sharp silhouette readability, and zero photographic camera artifacts. COLOR & LIGHT: Use a restrained palette of 'deep charcoal', 'cool blue' shadows, 'warm peach' skin tones, and 'soft amber' rim accents. Light the face with perfect studio key lighting, gentle fill control, and a balanced rim that carves the silhouette cleanly. Preserve high contrast in the facial planes while keeping the exposure elegant and even. MATERIALS & TEXTURES: Render skin as clean, stylized character material with smooth surface behavior and subtle form shading, not realistic pores. Hair should read as sculpted clumped strands with controlled gloss, and the beard (if presented) should appear as carved fiber-like grooves with crisp separation. Clothing and background surfaces must stay matte and simplified, supporting the caricature focus. DETAILS: Emphasize the rectangular head geometry through faceted forehead planes, sharp temple breaks, and a strong nose bridge structure. Add refined studio-finish highlights along the cheek planes, brow ridge, and hair contours to heighten the premium 3D look. Keep all detail language native to stylized character sculpture, with no comic halftone, no painterly brushwork, and no l
此提示詞的權利屬於作者 @XShreyaYadav。任何商業使用(推廣 AI 工具、聚合平台、Telegram 機器人)由你自行負責,mozgi.io 不承擔任何責任。 詳情 →











