Seedance 2.0
半寫實 3D 銀色小貓在面向夕陽海景的客廳窗邊跳舞,時長 15 秒,直式 3:4
提示詞
產生一段 15 秒、3:4 直式、720p、無聲的半寫實 3D 小貓舞蹈影片。固定正面全身中遠景,一鏡到底;不剪輯、不縮放、不平移、不改變焦距。 @Image1 僅用來決定整部影片中唯一角色的身分:始終是同一隻體型略瘦的銀色漸層小貓,維持圓臉、灰綠色大眼睛、粉紅色鼻子、銀白色短毛、深灰色背部漸層、短腿、圓潤的爪子,以及完整蓬鬆的尾巴。不得使用 @Image1 的攝影棚背景,也不得維持其靜止站立姿勢。 @Image2 僅用來決定場景、構圖與光線:始終維持相同的奶油色海邊客廳、窗戶、窗簾、沙發、圓凳、矮櫃、檯燈、海景、夕陽天空、木地板透視,以及左側的金色陽光;家具與背景全程保持穩定。 @Video1 是整部影片唯一的動作時間軸與動作參考。嚴格遵循 @Video1 從 0.00s 到 15.00s 的完整動作序列、每個動作的起始與結束時刻、左右肢體的動作關係、腳掌落點、重心轉移、身體下沉與回彈、前肢軌跡、頭部擺動、眨眼、閉眼、張嘴、吐舌,以及最後的收尾姿勢。動作必須依照 @Video1 的原始順序連續進行,不得重新編排舞步、調換順序、簡化、平均化、循環播放、省略或增加動作。僅參考 @Video1 的動作、表情、活動幅度、固定的鏡頭位置與時間節奏;絕不可參考其中角色的青蛙身分、綠色外觀、皮膚質感、海灘、海浪、沙子或光線。 著重維持 @Video1 中貼近地面的細碎墊步:腳尖貼地交叉、放開、側點、收回與反向交叉,連續進行;步伐幅度要小,重心左右移動,膝蓋與腳踝隨動作略微下沉並回彈。前爪只能依照 @Video1 中高低位置交替動作,不得變成高踢腿、原地踏步、奔跑、跳躍、長時間將雙爪舉過頭頂、敬禮、揮手或一般可愛舞蹈。小貓的肢體動作幅度,以及每一刻的姿勢輪廓,都以 @Video1 為準。 小貓始終位於畫面水平中央,完整身體清晰可見;身體高度約佔畫面高度的 52% 至 58%,寬度不超過 40%;頭頂保留空間,完整呈現耳朵、雙腳、爪子、尾巴,以及腳下的木地板。角色大小全程固定,不得靠近鏡頭或跳起後變大。尾巴從根部至末端始終完整存在,僅隨重心自然反向擺動,不得複製或消失。 全程只出現一隻貓。維持真實的貓科肢體與半寫實 3D 毛髮;爪子不得變成人手或長出手指;每一步都必須穩定接觸木地板,不得滑動、漂浮或穿過地板。禁止出現青蛙、其他動物、人、衣服、項圈、文字、字幕、標誌、UI、浮水印、多餘肢體、重複的尾巴、體重增加、臉部漂移、毛色改變、背景閃爍或家具移動。整部影片保持無聲,不產生任何聲音。
Generate a 15-second, 3:4 vertical, 720p, silent semi-realistic 3D kitten dance video. Fixed front full-body medium-long shot, one-take; no cutting, no zooming, no panning, no focal changes. @Image1 is solely responsible for the identity of the only character in the whole film: always the same slightly thin silver-shaded kitten, maintaining a round face, grayish-green large eyes, pink nose, silvery-white short fur, dark gray back gradient, short legs, rounded paws, and a complete thick tail. Do not use the studio background of @Image1, nor maintain its static standing pose. @Image2 is solely responsible for the scene, composition, and lighting: always maintaining the same cream-colored seaside living room, windows, curtains, sofa, round stool, low cabinet, desk lamp, sea view, sunset sky, wooden floor perspective, and golden sunlight on the left; furniture and background remain stable throughout. @Video1 is the only motion timeline and motion drive reference for the whole film. Strictly follow the complete sequence of actions from 0.00s to 15.00s of @Video1, the start and end moments of each action, left and right limb relationships, foot placement, center of gravity switching, body sinking and rebounding, forelimb trajectory, head swinging, blinking, closing eyes, opening mouth, sticking out tongue, and the final closing pose. Actions must occur continuously in the original order of @Video1, without re-choreographing, rearranging, simplifying, averaging, looping, omitting, or adding actions. Only reference @Video1's actions, expressions, range of motion, fixed camera position, and timing; never reference the frog identity, green appearance, skin texture, beach, waves, sand, or lighting of its character. Focus on maintaining @Video1's small ground-skimming shuffle steps: small toe-on-the-ground crossovers, releases, side points, returns, and reverse crossovers in continuous succession, with small steps, the center of gravity moving left and right, and knees/ankles sinking and rebounding slightly with the motion. Forepaws only alternate according to the high and low positions in @Video1, and must not turn into high kicks, marching in place, running, jumping, raising both paws over the head for a long time, saluting, waving, or ordinary cute dances. The cat's limb movement range and the pose silhouette at every moment are based on @Video1. The kitten is always in the horizontal center of the frame, with the full body visible, the body occupying about 52% to 58% of the frame height, and the width not exceeding 40%; keep space at the top, full ears, both feet, paws, tail, and the wooden floor underfoot. The character size is constant throughout, not moving closer to the camera or jumping larger. The tail exists continuously from the root and only swings naturally in reverse with the center of gravity, and cannot be duplicated or disappear. Only one cat appears throughout. Maintain real feline limbs and semi-realistic 3D fur; paws cannot turn into human hands or grow fingers; every step must make stable contact with the wooden floor, no sliding, floating, or clipping through the floor. Frogs, other animals, people, clothes, collars, text, subtitles, logos, UI, watermarks, extra limbs, duplicate tails, weight gain, face drifting, fur color changes, background flickering, or furniture moving are prohibited. The whole film remains silent, no sound generated.
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