Seedance 2.0
身穿銀黑色生物機械盔甲的女戰士在城市廢墟中與成群的瘦削怪物搏鬥
提示詞
15s,直式 16:9,內嵌橫向電影感畫面,上下有黑邊。超寫實末日奇幻動作場景,背景為一座毀壞的城市。破碎的街道、倒塌的建築、撞毀的汽車、煙霧、灰塵、火花、飛散的碎片、強烈的動態模糊、電影級真人特效。無文字、無浮水印、非卡通風格、無遊戲介面。 僅使用 Image 1 作為 Alin 的參考:精確還原臉部、淺金色長髮、銀黑色女性生化機械裝甲、橘色發光細節、逼真的金屬關節、強健的女性體態。不要更改她的設計。 僅使用 Image 2 作為敵人的參考:大量同種類的生物,而非一隻怪物。保持精確的瘦削身形、低伏爬行的姿勢、長前肢、巨大爪子、長尾巴、狹長的頭部、銳利牙齒、深色濕潤皮膚、骨質脊椎。不要有人形士兵、不要觸手、不要其他生物。 Alin 的橘金色能量劍必須從她的前臂裝甲伸出:裝甲開啟、劍刃框架伸出、能量注入其中。她身後漂浮的橘金色劍是真正的武器,並且必須在結尾向外發射。 節奏:快速從高空墜入戰場,接著在 0-6 秒超高速近身迎戰怪物群,然後短暫向上突圍,接著完成劍陣,最後以劍雨齊射爆發收尾。 0.0-1.0 秒:從高空墜入毀壞的城市十字路口,Alin 位於中央,怪物從瓦礫堆、屋頂、汽車和煙霧中逼近。 1.0-6.0 秒:極高速戰鬥蒙太奇。兩隻怪物猛撲而來,Alin 的前臂刀刃展開,她斬殺一隻、低身砍向另一隻、躲過第三隻從背後發動的攻擊,側向衝刺穿過怪物群,爪子與撞毀的金屬碰撞出火花,她滑身躲過正面衝鋒,旋身,再次出擊,踩著一隻怪物和一輛翻覆的汽車,接著向上躍起,脫離第一圈攻擊者。 6.0-8.2 秒:低角度鏡頭隨她上升,飛越毀壞的街道;橘金色劍開始在她身後形成,怪物則在下方跳躍、攀爬。 8.2-12.8 秒:她落回中央,再次被包圍,以主刀刃擋下正面咬擊,同時漂浮的劍鎖定多隻迎面撲來的怪物。 12.8-15.0 秒:最後爆發。所有橘金色劍如扇形太陽箭雨般高速向外齊射,直擊怪物群;與此同時,一道橘金色圓形衝擊波從 Alin 身上爆發,將灰塵、火花和碎片震向毀壞的城市各處。結尾讓怪物被逼退,但戰鬥仍未結束。 光線:刺眼的末日陽光穿透煙霧和灰塵,強烈的逆光、高對比度,裝甲、瓦礫和怪物皮膚上映出橘金色反光。 負面提示:不要草原,不要有單挑頭目戰的感覺,不要節奏緩慢,不要靜態擺姿勢,不要血腥內臟,不要額外的生物種類,不要讓武器憑空出現。
15s, vertical 16:9 with an embedded horizontal cinematic frame and black bars top and bottom. Ultra-realistic post-apocalyptic fantasy action in a ruined city. Broken streets, collapsed buildings, wrecked cars, smoke, dust, sparks, flying debris, strong motion blur, cinematic live-action VFX. No text, no watermark, no cartoon, no game UI. Use Image 1 as the only reference for Alin: exact face, long pale blonde hair, silver-black female biomechanical armor, orange glowing details, realistic metal joints, strong feminine silhouette. Do not change her design. Use Image 2 as the only enemy reference: many creatures of the same type, not one monster. Keep the exact gaunt body, low crawling posture, long forelimbs, giant claws, long tail, narrow head, sharp teeth, dark wet skin, bony spine. No humanoid soldiers, no tentacles, no other creatures. Alin’s orange-gold energy sword must extend from her forearm armor: armor opens, blade frame extends, energy fills it. Her floating orange-gold swords behind her are real weapons and must launch outward at the end. Rhythm: fast overhead drop into battle, then 0-6s ultra-fast close combat against a monster swarm, then brief upward break, then full sword formation, then final sword volley explosion. 0.0-1.0s: overhead drop into a ruined city intersection, Alin in the center, monsters closing in from rubble, rooftops, cars, and smoke. 1.0-6.0s: very fast fight montage. Two monsters lunge, Alin’s forearm blade deploys, she slashes one, cuts low at another, ducks a third from behind, dashes sideways through the swarm, sparks against claws and wrecked metal, slides under a frontal charge, spins, strikes again, steps off a monster and a flipped car, then launches upward out of the first ring of attackers. 6.0-8.2s: low-angle rise above the ruined street, orange-gold swords begin forming behind her while monsters leap and climb below. 8.2-12.8s: she drops back into the center, surrounded again, blocks a frontal bite with the main blade while the floating swords lock onto multiple incoming monsters. 12.8-15.0s: final burst. All orange-gold swords fire outward at high speed like a fan-shaped solar arrow storm into the monster pack, while a circular orange-gold shockwave explodes from Alin, blasting dust, sparks, and debris across the ruined city. End with monsters forced back and the battle still not over. Lighting: harsh post-apocalyptic sunlight through smoke and dust, strong backlight, high contrast, orange-gold reflections on armor, rubble, and monster skin. Negative: no grassland, no single boss duel feeling, no slow pacing, no static posing, no blood gore, no extra creature types, no weapon appearing from nowhere.
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