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Seedance 2.0

A five-shot 15-second film about a Chinese xianxia celestial palace: galleries, ancient pines and a sea of clouds

Prompt

PROMPT:
Seedance 2.0 / 2.5 Direct Input Version
15-Second Chinese Xianxia Heavenly Palace Film Short|5-Shot Continuous Hard-Cut Version

Generation Goal:
Generate a complete, continuous 15-second Chinese xianxia heavenly palace film short.
The film consists of 5 distinct cinematic shots, about 3 seconds each, connected by clean, direct hard cuts.
Strictly use:
@Image 1 @Image 2 @Image 3 @Image 4 @Image 5
as the independent visual and spatial anchor for each of the 5 consecutive shots.

I. Core Constraints
1) Rules for Using the Five Images

The five reference images have already been fully designed.
Each shot must strictly correspond to its respective reference image.

Within each shot, preserve the following from its reference image:
Architectural structure

Number of people
People’s clothing

Trees

Waterways
Sea of clouds
Bridges
Railings
Circular gates
Dragon columns
Palace proportions
Spatial perspective
Direction of light
Overall composition
Do not redesign these scenes.
Do not combine the five images into a single scene.
No AI morph transitions.
Buildings must not deform when cutting between shots.
2) Overall Worldview and Visual Tone
Maintain a unified visual DNA of an Eastern xianxia civilization throughout:
Authentic Chinese traditional architecture

Vermilion wooden structures
Dark tiled roofs
Dark gold ornamentation
Stone terraces

High-altitude sea of clouds

Authentic natural light

Warm, low-angle golden sunlight
Deep shadows
Aerial perspective
Restrained film texture
Grand yet quiet
Natural yet continuously alive
Authentic cinematic cinematography
II. Five-Shot Storyboard
Shot 1|0–3s|@Image 1|Covered Bridge and Ancient Pine
Shot type: Long-lens distant cinematic view, approximately 135mm telephoto compression
Camera: Very slowly and steadily push in slightly along the central axis
Spatial relationships in frame
Foreground eaves, pillars, and railings have slight parallax
The four people in the midground maintain natural spatial relationships
The giant ancient pine and sea of clouds in the distance move the least
People
The four people must be alive from the very first frame.
They maintain distinct, unsynchronized natural micro-movements:

The two people on the left move slowly a few steps along the covered walkway
One of them turns their head slightly to look toward the ancient pine in the center

The two people on the right continue walking slowly, or turn their heads slightly as if naturally conversing
The people’s steps, breathing, shoulders, body weight, cuffs, hems, and a few strands of hair all move naturally
No synchronized group movements
People must not look like static statues
Environment

High-altitude wind is continuously present
The ancient pine’s thick trunk remains stable, while its fine branches and needles sway gently throughout

The sea of clouds is not a static background
It must feature: cloud layers at different depths drifting slowly throughout
Local expansion, dissipation, and re-formation
A few thin clouds slowly pass over distant peaks, creating authentic changes in visibility

Buildings remain completely stable
Shot 2|3–6s|@Image 2|Heavenly Palace Overlooking the City
Transition: Direct hard cut
Shot type: Distant long-lens establishing shot, 135–200mm cinematic telephoto observation
Camera: Pull back extremely slowly
Visual goal
Gradually reveal the full scale relationship between the ancient city below, its walls, the rock formations, and the giant heavenly palace.
Buildings
The giant main hall structure remains absolutely stable
No deformation, drifting, or breathing motion
City and distant scenery
The city below must not look like a static texture; it must feel alive:
Low-level mist and atmospheric moisture drift slowly between the city buildings
Clouds continuously pass between the buildings
The outlines of distant cloud masses slowly evolve throughout
Some low-level buildings are briefly obscured by thin clouds, then reappear
Birds and people

The existing cranes and flocks of birds fly naturally
Unsynchronized, non-looping, and without sudden changes in direction
Nearby birds move slightly faster

Distant birds move more slowly

Even the tiny people at the very bottom, despite their minuscule scale, must show discernible:

Robes responding to the wind
Natural body movement
Changes in light
As clouds pass in front of the sunlight:

Highlights on rooftops

Highlights along cloud edges
Highlights on the mountains
all change subtly and continuously at a slow pace
Core requirement
The entire distant view must clearly feel alive.
Shot 3|6–9s|@Image 3|Waterfall Heavenly Palace
Transition: Direct hard cut
Shot type: Restrained long-lens observation shot
Camera: Nearly locked off, with only an extremely slight horizontal drift
Primary source of life and motion
The primary sources of life and motion in this shot are:

Water

Wind
Clouds
Water
All existing waterfalls must flow continuously and naturally from fixed sources, with:

Weight
Variation in speed
Spray

Turbulent variation

The falling water continuously generates mist.
The mist is slowly carried sideways by the wind and naturally blends with the surrounding low-level clouds and fog.

Water surface and reflections

The foreground water surface continuously shows small, natural ripples.
The reflections of people, palaces, trees, and sky on the water must subtly change continuously with:

Ripples
Light
Camera position

Reflections must never freeze.

Trees and wind

The fine branches of the weeping willows on the left sway continuously in the wind, with different branches moving asynchronously
The tips and needles of the pine trees also continuously respond naturally to the wind
People
The four people maintain authentic, unsynchronized behavior:

One person naturally adjusts their stance

One person moves slightly forward
One person looks toward the waterfall or distant palace
Hems, wide sleeves, and hair move continuously in the wind
Distant sea of clouds

Keep moving throughout
Drift slowly through the valley space between the buildings

Buildings

All remain stable
Shot 4|9–12s|@Image 4|Dragon-Column Covered Walkway

Transition: Direct hard cut
Shot type: 135mm long-lens cinematic tracking shot
Camera: Move very slowly to the right along the enormous suspended walkway, creating spatial movement that aligns with the direction the people are walking
People walking
The four people walk naturally forward, with authentic human gait:

Slight differences in stride length
The four people move out of sync

Their body weight shifts continuously with each step
Their robes have weight and drag
Their wide sleeves, hems, and hair are continuously affected by the high-altitude wind
One person may glance very briefly toward the sea of clouds on the right, then continue walking

The four people must not step in unison like cloned NPCs.

Parallax relationships
The foreground railing and nearby dragon columns move the fastest
The people and walkway move a moderate amount
The giant circular gate, distant mountains, waterfall, and sea of clouds move the least
Distant scenery
Cloud layers at different depths continuously drift and change shape
The distant waterfall continues to flow
Wind carries the mist into the clouds

Ground reflections

Reflections on the ground continuously update with:

People walking
Parallax of the columns
Changes in the clouds

Changes in light

Important restriction
The circular gate is simply a physical architectural structure,
and must absolutely not become a glowing portal.
Shot 5|12–15s|@Image 5|Final Shot of the Circular Gate Inside the Palace
Transition: Direct hard cut
Shot type: Solemn long-lens observation shot through a threshold space, 135mm lens compression
Camera: Very slowly dolly backward diagonally inside the enormous palace, while moving slightly to the left
Parallax relationships
The nearby giant dragon columns and ground reflections produce the most noticeable parallax

The two people on the right are in the midground

The circular gate, distant heavenly palace, sea of clouds, and waterfall move the least
People
The two people continue walking slowly and naturally:
Their gaits are unsynchronized
Their robes have authentic weight
Their cuffs, hair, and hems are continuously affected by the wind
One person may slow down slightly and look toward the distant world beyond the circular gate
The other continues walking for one or two more steps
Do not freeze them into statues

Distant environment

The distant environment must remain alive:
Cloud layers at different distances continue to drift and change shape slowly
Some thin clouds pass over the distant palaces and waterfall, briefly obscuring them naturally
The waterfall continues to flow

Mist continues to form and spread

Fine branches of the ancient pine sway gently

Reflections of people, columns, clouds, and sunlight on the polished floor continue to change with authentic, subtle variation
Ending requirements

Do not suddenly introduce any new events during the final second or so.
Let the camera continue retreating quietly at the same speed.
The people and environment remain in continuous, natural motion.
End with the giant circular gate, people, sea of clouds, and distant heavenly palace forming a stable cinematic composition.

III. Natural Motion Rules for the Entire Film
Core principle
People and the environment must both feel continuously alive.

Strictly avoid:
People moving while the trees, clouds, water, mist, and distant scenery are completely frozen
The environment moving while people look like static sculptures
Only the clothing swaying mechanically while the people’s bodies remain completely lifeless
Only foreground motion while the distant scenery looks like a static background image

Every shot must contain discernible but restrained continuous motion from the first frame to the last.

1) Rules for People’s Movement
All people have their own distinct behavioral rhythms.
Show:
Natural breathing
Walking
Adjustments in stance
Shifts in body weight
Changes in gaze

Subtle head and shoulder movements

Hand movements
Changes in clothing
Changes in hair
People must not move in mechanical synchrony.
2) Wind Rules
The same high-altitude wind must affect all of the following simultaneously:
People’s hair

Wide sleeves
Robes and hems
Pine needles
Fine weeping willow branches

Mist
Thin fog

Different materials respond with varying degrees and speeds of movement based on their weight.

3) Cloud and Distant Scenery Rules

The distant scenery must never freeze.
Cloud layers must feature all of the following:
Slow overall movement
Local shape evolution
Different speeds at different depths

Authentic changes in occlusion between buildings and mountains

Distant buildings may be slowly obscured in places by thin clouds, then reappear.
  • Needs your photo: attach an image to the request — the prompt works with it.
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Model
Seedance 2.0
Format
16/9
Author
@Soranlan
Original
x.com ↗

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