Seedance 2.0
A five-shot 15-second film about a Chinese xianxia celestial palace: galleries, ancient pines and a sea of clouds
Prompt
PROMPT: Seedance 2.0 / 2.5 Direct Input Version 15-Second Chinese Xianxia Heavenly Palace Film Short|5-Shot Continuous Hard-Cut Version Generation Goal: Generate a complete, continuous 15-second Chinese xianxia heavenly palace film short. The film consists of 5 distinct cinematic shots, about 3 seconds each, connected by clean, direct hard cuts. Strictly use: @Image 1 @Image 2 @Image 3 @Image 4 @Image 5 as the independent visual and spatial anchor for each of the 5 consecutive shots. I. Core Constraints 1) Rules for Using the Five Images The five reference images have already been fully designed. Each shot must strictly correspond to its respective reference image. Within each shot, preserve the following from its reference image: Architectural structure Number of people People’s clothing Trees Waterways Sea of clouds Bridges Railings Circular gates Dragon columns Palace proportions Spatial perspective Direction of light Overall composition Do not redesign these scenes. Do not combine the five images into a single scene. No AI morph transitions. Buildings must not deform when cutting between shots. 2) Overall Worldview and Visual Tone Maintain a unified visual DNA of an Eastern xianxia civilization throughout: Authentic Chinese traditional architecture Vermilion wooden structures Dark tiled roofs Dark gold ornamentation Stone terraces High-altitude sea of clouds Authentic natural light Warm, low-angle golden sunlight Deep shadows Aerial perspective Restrained film texture Grand yet quiet Natural yet continuously alive Authentic cinematic cinematography II. Five-Shot Storyboard Shot 1|0–3s|@Image 1|Covered Bridge and Ancient Pine Shot type: Long-lens distant cinematic view, approximately 135mm telephoto compression Camera: Very slowly and steadily push in slightly along the central axis Spatial relationships in frame Foreground eaves, pillars, and railings have slight parallax The four people in the midground maintain natural spatial relationships The giant ancient pine and sea of clouds in the distance move the least People The four people must be alive from the very first frame. They maintain distinct, unsynchronized natural micro-movements: The two people on the left move slowly a few steps along the covered walkway One of them turns their head slightly to look toward the ancient pine in the center The two people on the right continue walking slowly, or turn their heads slightly as if naturally conversing The people’s steps, breathing, shoulders, body weight, cuffs, hems, and a few strands of hair all move naturally No synchronized group movements People must not look like static statues Environment High-altitude wind is continuously present The ancient pine’s thick trunk remains stable, while its fine branches and needles sway gently throughout The sea of clouds is not a static background It must feature: cloud layers at different depths drifting slowly throughout Local expansion, dissipation, and re-formation A few thin clouds slowly pass over distant peaks, creating authentic changes in visibility Buildings remain completely stable Shot 2|3–6s|@Image 2|Heavenly Palace Overlooking the City Transition: Direct hard cut Shot type: Distant long-lens establishing shot, 135–200mm cinematic telephoto observation Camera: Pull back extremely slowly Visual goal Gradually reveal the full scale relationship between the ancient city below, its walls, the rock formations, and the giant heavenly palace. Buildings The giant main hall structure remains absolutely stable No deformation, drifting, or breathing motion City and distant scenery The city below must not look like a static texture; it must feel alive: Low-level mist and atmospheric moisture drift slowly between the city buildings Clouds continuously pass between the buildings The outlines of distant cloud masses slowly evolve throughout Some low-level buildings are briefly obscured by thin clouds, then reappear Birds and people The existing cranes and flocks of birds fly naturally Unsynchronized, non-looping, and without sudden changes in direction Nearby birds move slightly faster Distant birds move more slowly Even the tiny people at the very bottom, despite their minuscule scale, must show discernible: Robes responding to the wind Natural body movement Changes in light As clouds pass in front of the sunlight: Highlights on rooftops Highlights along cloud edges Highlights on the mountains all change subtly and continuously at a slow pace Core requirement The entire distant view must clearly feel alive. Shot 3|6–9s|@Image 3|Waterfall Heavenly Palace Transition: Direct hard cut Shot type: Restrained long-lens observation shot Camera: Nearly locked off, with only an extremely slight horizontal drift Primary source of life and motion The primary sources of life and motion in this shot are: Water Wind Clouds Water All existing waterfalls must flow continuously and naturally from fixed sources, with: Weight Variation in speed Spray Turbulent variation The falling water continuously generates mist. The mist is slowly carried sideways by the wind and naturally blends with the surrounding low-level clouds and fog. Water surface and reflections The foreground water surface continuously shows small, natural ripples. The reflections of people, palaces, trees, and sky on the water must subtly change continuously with: Ripples Light Camera position Reflections must never freeze. Trees and wind The fine branches of the weeping willows on the left sway continuously in the wind, with different branches moving asynchronously The tips and needles of the pine trees also continuously respond naturally to the wind People The four people maintain authentic, unsynchronized behavior: One person naturally adjusts their stance One person moves slightly forward One person looks toward the waterfall or distant palace Hems, wide sleeves, and hair move continuously in the wind Distant sea of clouds Keep moving throughout Drift slowly through the valley space between the buildings Buildings All remain stable Shot 4|9–12s|@Image 4|Dragon-Column Covered Walkway Transition: Direct hard cut Shot type: 135mm long-lens cinematic tracking shot Camera: Move very slowly to the right along the enormous suspended walkway, creating spatial movement that aligns with the direction the people are walking People walking The four people walk naturally forward, with authentic human gait: Slight differences in stride length The four people move out of sync Their body weight shifts continuously with each step Their robes have weight and drag Their wide sleeves, hems, and hair are continuously affected by the high-altitude wind One person may glance very briefly toward the sea of clouds on the right, then continue walking The four people must not step in unison like cloned NPCs. Parallax relationships The foreground railing and nearby dragon columns move the fastest The people and walkway move a moderate amount The giant circular gate, distant mountains, waterfall, and sea of clouds move the least Distant scenery Cloud layers at different depths continuously drift and change shape The distant waterfall continues to flow Wind carries the mist into the clouds Ground reflections Reflections on the ground continuously update with: People walking Parallax of the columns Changes in the clouds Changes in light Important restriction The circular gate is simply a physical architectural structure, and must absolutely not become a glowing portal. Shot 5|12–15s|@Image 5|Final Shot of the Circular Gate Inside the Palace Transition: Direct hard cut Shot type: Solemn long-lens observation shot through a threshold space, 135mm lens compression Camera: Very slowly dolly backward diagonally inside the enormous palace, while moving slightly to the left Parallax relationships The nearby giant dragon columns and ground reflections produce the most noticeable parallax The two people on the right are in the midground The circular gate, distant heavenly palace, sea of clouds, and waterfall move the least People The two people continue walking slowly and naturally: Their gaits are unsynchronized Their robes have authentic weight Their cuffs, hair, and hems are continuously affected by the wind One person may slow down slightly and look toward the distant world beyond the circular gate The other continues walking for one or two more steps Do not freeze them into statues Distant environment The distant environment must remain alive: Cloud layers at different distances continue to drift and change shape slowly Some thin clouds pass over the distant palaces and waterfall, briefly obscuring them naturally The waterfall continues to flow Mist continues to form and spread Fine branches of the ancient pine sway gently Reflections of people, columns, clouds, and sunlight on the polished floor continue to change with authentic, subtle variation Ending requirements Do not suddenly introduce any new events during the final second or so. Let the camera continue retreating quietly at the same speed. The people and environment remain in continuous, natural motion. End with the giant circular gate, people, sea of clouds, and distant heavenly palace forming a stable cinematic composition. III. Natural Motion Rules for the Entire Film Core principle People and the environment must both feel continuously alive. Strictly avoid: People moving while the trees, clouds, water, mist, and distant scenery are completely frozen The environment moving while people look like static sculptures Only the clothing swaying mechanically while the people’s bodies remain completely lifeless Only foreground motion while the distant scenery looks like a static background image Every shot must contain discernible but restrained continuous motion from the first frame to the last. 1) Rules for People’s Movement All people have their own distinct behavioral rhythms. Show: Natural breathing Walking Adjustments in stance Shifts in body weight Changes in gaze Subtle head and shoulder movements Hand movements Changes in clothing Changes in hair People must not move in mechanical synchrony. 2) Wind Rules The same high-altitude wind must affect all of the following simultaneously: People’s hair Wide sleeves Robes and hems Pine needles Fine weeping willow branches Mist Thin fog Different materials respond with varying degrees and speeds of movement based on their weight. 3) Cloud and Distant Scenery Rules The distant scenery must never freeze. Cloud layers must feature all of the following: Slow overall movement Local shape evolution Different speeds at different depths Authentic changes in occlusion between buildings and mountains Distant buildings may be slowly obscured in places by thin clouds, then reappear.
Seedance 2.0 / 2.5 直投版 15秒中国仙侠天宫电影短片|5镜头连续硬切版 生成目标: 生成一段完整连续的 15 秒中国仙侠天宫电影短片。 全片由 5 个清晰电影镜头组成,每镜约 3 秒,通过干净直接的电影硬切连接。 严格使用: @图片 1 @图片 2 @图片 3 @图片 4 @图片 5 作为 5 个连续镜头各自独立的视觉与空间锚点。 一、核心约束 1)五张图的使用规则 五张参考图已经完成美术设计。 每个镜头必须严格对应各自参考图。 每个镜头内,必须保持该参考图中的: 建筑结构 人物数量 人物服装 树木 水系 云海 桥梁 栏杆 圆门 龙柱 宫殿比例 空间透视 光线方向 整体构图 禁止重新设计这些场景。 禁止把五张图融合成同一个场景。 禁止 AI morph 转场。 禁止建筑在镜头切换时变形。 2)整体世界观与画面气质 整体保持统一的东方仙侠文明视觉 DNA: 真实中国古建筑结构 朱红木构 深色瓦顶 暗金雕饰 石质台基 高空云海 真实自然光 暖金低角度日光 深部阴影 空气透视 克制胶片质感 宏大但安静 自然但持续有生命 真实电影摄影感 二、五个镜头分镜 Shot 1|0–3s|@图片 1|廊桥古松 镜头类型: 长焦远观电影镜头,约 135mm telephoto compression 摄影机: 沿中轴进行非常缓慢、稳定的轻微推进 画面空间关系 前景屋檐、柱子、栏杆具有轻微视差 中景四名人物保持自然空间关系 远方巨型古松与云海移动最少 人物要求 四名人物必须从第一帧开始就是活人。 他们保持不同步的自然微行为: 左侧两人缓慢沿长廊移动几步 其中一人轻微转头看向中央古松 右侧两人继续低速前行,或自然交谈式轻转头 人物步伐、呼吸、肩部、身体重心、袖口、衣摆和少量发丝全部自然变化 禁止集体同步动作 禁止人物像静态雕像 环境要求 高空风持续存在 古松粗干稳定,但细枝和松针持续轻摆 云海不是静态背景 必须具有:不同深度云层持续缓慢漂移 局部膨胀、消散、重新形成 少量薄云缓慢经过远处山峰,产生真实显隐变化 建筑完全稳定 Shot 2|3–6s|@图片 2|天宫压城 转场: 直接硬切 镜头类型: 远距离长焦建立镜, 135–200mm cinematic telephoto observation 摄影机: 进行极缓慢拉远 画面目标 逐渐让下方古城、城墙、岩体和巨型天宫之间的尺度关系更加完整。 建筑要求 巨型主殿结构绝对稳定 禁止变形、漂移、呼吸感 城市与远景生命 下方城市不能是静态贴图,必须是活的: 城市之间存在缓慢流动的低层雾气和空气湿气 云层从建筑之间持续穿过 远方云团轮廓持续缓慢演化 部分低层建筑被薄云短暂遮住,再重新显露 飞鸟与人物 现有仙鹤和鸟群自然飞行 不同步、不循环、不突然改变方向 近处鸟速度稍快 远处鸟运动更慢 最下方小人物虽然尺度极小,仍然具有可读的: 衣袍受风 自然身体运动 光线变化 云层经过阳光时: 屋顶高光 云缘高光 山体高光 都出现缓慢连续的轻微变化 核心要求 整个远景必须明显是活的。 Shot 3|6–9s|@图片 3|瀑布仙宫 转场: 直接硬切 镜头类型: 克制长焦观察镜头 摄影机: 接近锁定,只进行极小幅度横向漂移 主要生命动力 这一镜的主要生命动力来自: 水 风 云 水体要求 所有现有瀑布必须从固定水源持续自然下落,具有: 重量 速度差 飞沫 破碎变化 落水持续产生水雾。 水雾受风影响缓慢横向扩散,并与周围低层云雾自然融合。 水面与倒影 前景水面持续存在细小自然波纹。 人物、宫殿、树木、天空在水中的倒影必须随: 水纹 光线 摄影机位置 持续发生细微变化。 倒影绝不能冻结。 树木与风 左侧垂柳细枝持续受风摇曳,不同枝条不同步 松树末梢和松针也持续自然响应风场 人物要求 四名人物保持真实异步行为: 有人自然调整站姿 有人轻微向前移动 有人看向瀑布或远方宫殿 衣摆、宽袖和头发持续自然受风 远景云海 全程持续运动 缓慢穿过建筑之间的峡谷空间 建筑 全部保持稳定 Shot 4|9–12s|@图片 4|龙柱长廊 转场: 直接硬切 镜头类型: 135mm 长焦电影跟踪镜 摄影机: 沿巨大悬空长廊进行非常缓慢的横向右移,与人物行进方向形成一致空间运动 人物行走 四名人物自然向前行走,必须表现真实人体步态: 步长略有差异 四人不同步 身体重心随步伐连续移动 长袍具有重量和拖曳感 宽袖、衣摆和发丝持续受高空风影响 其中一人可非常短暂看向右侧云海,再继续前行 不能四个人像复制 NPC 一样同时迈腿。 视差关系 前景栏杆 and 近处龙柱移动最快 人物和长廊产生中等位移 巨大圆门、远处山体、瀑布和云海移动最少 远景生命 云海持续不同深度迁移和形变 远方瀑布持续下落 水雾被风带入云层 地面反射 地面反射随着: 人物行走 柱体视差 云层变化 光线变化 持续更新 重要限制 圆门只是实体建筑结构, 绝对不能变成发光传送门。 Shot 5|12–15s|@图片 5|殿内圆门终镜 转场: 直接硬切 镜头类型: 庄严的长焦阈限空间观察镜,135mm lens compression 摄影机: 在巨大殿宇内部进行非常缓慢的斜向后退,同时轻微向左移动 视差关系 近处巨大龙柱和地面反射产生最明显视差 右侧两位人物位于中景 圆门、远方天宫、云海和瀑布移动最少 人物要求 两名人物继续自然缓慢行走: 二人步态不同步 衣袍具有真实重量 袖口、发丝和衣摆持续受风 其中一人可稍微放慢脚步并看向圆门外远方世界 另一人继续走一两步 不要停成雕像 远方环境 远方环境必须继续活着: 不同距离云层持续缓慢漂移和形变 部分薄云经过远方宫殿和瀑布,产生短暂自然遮挡 瀑布持续下落 水雾持续生成、扩散 古松细枝轻摆 抛光地面上的人物、柱子、云和阳光倒影持续发生真实细微变化 收尾要求 最后约 1 秒不要突然增加新事件。 让摄影机继续以同样速度安静后退。 人物和环境仍然保持自然持续运动。 以巨大圆门、人物、云海 and 远方仙宫共同形成稳定电影收尾。 三、全片自然运动总规则 核心原则 人物和环境必须同时具有持续生命。 严禁出现: 人物在动,但树、云、水、雾、远景完全冻结 环境在动,但人物像静态雕塑 只有衣服机械摆动,而人物身体完全没有生命 只有近景运动,而远景像静态背景图 每个镜头从第一帧到最后一帧,都必须存在可读但不过度的持续运动。 1)人物运动规则 所有人物均具有独立行为节奏。 必须表现: 自然呼吸 行走 站姿调整 重心变化 视线变化 轻微头肩动作 手部变化 衣料变化 头发变化 人物之间禁止机械同步。 2)风场规则 同一个高空风场必须同时影响: 人物发丝 宽袖 长袍下摆 松针 垂柳细枝 水雾 薄雾 不同材质根据重量产生不同幅度和速度。 3)云与远景规则 远景绝不能冻结。 云层必须同时包含: 整体缓慢位移 局部形态演化 不同深度速度差 建筑与山体之间的真实遮挡变化 允许远方建筑局部被薄云缓慢遮住,再重新显露。
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