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Seedance 2.0

Minimalist anime in a white infinite space: a basketball player in a navy uniform leaps from afar and glides through the air to a long dunk

Prompt

Reference Sheet:
01_man_SV_V1

[CONDITION DEFINITION]
15 seconds. Minimalist and cinematic basketball dunk video in Japanese manga/anime style.

Use the 8 panels of the reference sheet "01_man_SV_V1" as a continuous chronological sequence, progressing from top-left to right, then top row to bottom row. Reference the character, sequence of actions, composition, camera, and spatial relationship with the hoop, but do not include the sheet itself, black boards, split screens, text, numbers, frames, or static slides in the video. Visualize it as one continuous, unbroken movement from start to finish, not a list of 8 poses.

The setting is a pure white seamless infinite space. The only elements present are one identical adult male athlete, one ball, one hoop, and thin contact shadows. No spectators, court, walls, or background objects.

The athlete maintains the same appearance as the reference sheet throughout: short black hair, lean athletic build with long limbs, and a plain navy uniform and shoes. No logos, text, numbers, sleeves, tights, or additional accessories. Do not make him overly muscular or heavy.

A one-handed long-glide dunk, jumping from a distance on one foot, gliding through the air toward the hoop with a distance and hang time slightly longer than reality.

[SHOT / FLOW]
0.0–1.6 seconds:
Starts moving from left to right. Mid-range front 3/4 view handling the ball with one hand. The hoop is not yet visible.

1.6–3.8 seconds:
Accelerating with one-handed dribble. Camera tracks from a low front 3/4 angle, moving backward while pacing the athlete to emphasize stride, ball bounce, and forward speed.

3.8–5.3 seconds:
Scoops the ball smoothly with the same hand from the final dribble. Does not stop to gather with two hands; swings the arm continuously from back to front-upward. Transitions to a low side 3/4 view as the hoop appears in the upper right.

5.3–6.5 seconds:
Plants one foot firmly at a distance from the hoop and takes off diagonally forward-upward. Do not pause the contact, compression, or takeoff. A strong low angle rises in sync with the takeoff.

6.5–8.6 seconds:
Holds the ball with one hand, extending the whole body to glide long and forward. Shows height and horizontal movement simultaneously. A slightly pulled-back looking-up 3/4 view captures the full body, the hoop, and the long distance between them in the same frame.

8.6–10.4 seconds:
Extends arm forward-upward to approach the rim. Camera moves ahead to a diagonal front view of the rim with a short push-in. Clearly shows the face, arm, ball, and rim.

10.4–11.9 seconds:
One-handed dunk from a strong low angle. The ball passes through the net, causing the net to stretch significantly downward. Short speed variation only around the contact point. Releases the ball immediately after the dunk; does not hang on the rim for long.

11.9–15.0 seconds:
Follows the descent to a natural landing. Takes one small step if necessary to stabilize, then stands still. Camera pulls back slowly to show the full body and the hoop. The ball bounces once or rolls quietly. The final 0.8 seconds show only the swaying net.

[CAMERA / EDITING]
Direction of movement is left to right throughout. Do not cross the action axis.

Mid-range intro
→ Low tracking
→ Side-approach
→ Low-angle takeoff
→ Pulled-back aerial tracking
→ Rim-side push-in
→ Close-up dunk
→ Descent tracking and retreat.

Connect with match-on-action; do not repeat motions. Maintain continuity in ball, arm, body, speed, and distance to the hoop. No meaningless rotations, random zooms, or intense handheld shaking.

[SOUND]
No BGM, vocals, commentary, or crowd noise. Sound effects only: dribbling, shoe friction, wind whistling through clothes and air, takeoff, rim and net sound during the dunk, landing, and one ball bounce. The end features only the sound of the swaying net.

[NEGATIVE]
Do not include reference sheets, split screens, collages, text, numbers, subtitles, UI, logos, watermarks, spectators, courts, walls, backgrounds, or additional characters.

Prohibit duplication of characters, balls, or hoops; changing characters; changes in costume or hairstyle; extra limbs; or moving the hoop. Prohibit long two-handed gathers, two-handed dunks, extra steps, unnatural ball handling, vertical-only jumps, short hang time, mid-air freezing, long slow-motion, freezes, or long rim hanging.

Prohibit flashy lights, explosions, smoke, particles, floor destruction, walking away at the end, looking back, victory poses, or new dribbling.
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Model
Seedance 2.0
Format
1/1
Author
@ai_lifehack55
Original
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