cinematic-story-architecture
nolanx-ai/nolanx.ai · Agent Skill
為電影、預告片和短劇建立劇本結構,側重於敘事、升級和可供製作的場景。
前往安裝 ↓總覽
| 發布者 | |
|---|---|
| 儲存庫 | nolanx-ai/nolanx.ai ↗ |
| 技能資料夾 | cinematic-story-architecture |
| 星 | 1,747 |
| 附帶檔案 | 1 |
| 授權 | MIT |
| 最近更新 | 2026年5月12日 |
| 連結 | 技能原始碼 ↗ · 儲存庫 ↗ |
Mozgi 檢查
我們在技能檔案中發現的內容。詳細資訊需訂閱。
安裝
技能就是一個含 SKILL.md 的資料夾。選擇你的代理,在專案根目錄的終端機(macOS、Linux 或 Windows 的 Git Bash)執行指令。
把提示貼到 Claude、Codex 或其他助理:它會自行檢查並安裝技能。
Install the “cinematic-story-architecture” skill from mozgi.io (https://mozgi.io/skills/cinematic-story-architecture/) for me. 1. Download the archive: https://mozgi.io/skills/cinematic-story-architecture/download If it fails, take the skill folder from the source: https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture 2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me. 3. Put the “cinematic-story-architecture” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.). 4. Make sure <skills folder>/cinematic-story-architecture/SKILL.md exists. 5. Briefly tell me what this skill does and offer to try it on my task. If you cannot do a step yourself, tell me what to click or type.
git clone --depth 1 --branch main https://github.com/nolanx-ai/nolanx.ai.git /tmp/nolanx.ai mkdir -p .claude/skills cp -r /tmp/nolanx.ai/.nolanx/skills/cinematic-story-architecture .claude/skills/cinematic-story-architecture
重新啟動 Claude Code — 技能就會出現在清單中,手動呼叫:/cinematic-story-architecture。要套用到所有專案,請放在 ~/.claude/skills。
git clone --depth 1 --branch main https://github.com/nolanx-ai/nolanx.ai.git /tmp/nolanx.ai mkdir -p .agents/skills cp -r /tmp/nolanx.ai/.nolanx/skills/cinematic-story-architecture .agents/skills/cinematic-story-architecture
Codex 會從目前資料夾往上到儲存庫根目錄,在 .agents/skills 中尋找技能;用 /skills 或 $cinematic-story-architecture 呼叫。所有專案:~/.agents/skills。
git clone --depth 1 --branch main https://github.com/nolanx-ai/nolanx.ai.git /tmp/nolanx.ai mkdir -p .cursor/skills cp -r /tmp/nolanx.ai/.nolanx/skills/cinematic-story-architecture .cursor/skills/cinematic-story-architecture
Cursor 啟動時會載入技能;在 Agent 聊天輸入「/」呼叫。Cursor 也會讀取 .claude/skills 與 .agents/skills。所有專案:~/.cursor/skills。
git clone --depth 1 --branch main https://github.com/nolanx-ai/nolanx.ai.git /tmp/nolanx.ai mkdir -p .gemini/skills cp -r /tmp/nolanx.ai/.nolanx/skills/cinematic-story-architecture .gemini/skills/cinematic-story-architecture
任務符合時,Gemini CLI 會提議啟用技能,由你確認。所有專案:~/.gemini/skills。
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Cinematic Story Architecture
Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.
Goals
- Build a clear dramatic spine before visual generation.
- Turn loose prompts into production-ready scene beats.
- Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
- Prioritize a strong first 3 seconds and meaningful escalation every beat.
Workflow
1. Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.
2. Lock the narrative engine:
- protagonist desire
- obstacle / pressure
- turning point
- payoff or cliffhanger
3. Break output into playable beats, not exposition blocks.
4. For each beat, define:
- action
- emotional turn
- visual revelation
- camera intention
- dialogue or silence function
5. Ensure each successive beat either raises stakes, reveals new information, or reverses power.
Structural Rules
- Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
- Prefer 3-7 dense beats for short-form scenes.
- Every beat must justify its screen time visually.
- Dialogue should change the power balance or emotional state, not merely explain background.
- If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.
Beat Design Heuristics
- Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
- Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
- End: twist, unresolved danger, emotional slam, or irreversible action.
Output Requirements
When producing script or storyboard-facing planning:
- Name beats clearly.
- Keep recurring world elements stable.
- Specify why each beat exists.
- Carry aspect ratio and format intent across all beats.
Guardrails
- Do not flatten everything into generic cinematic prose.
- Do not redesign the world every shot.
- Do not rename canon entities.
- Do not rely on narration to do the work of staging.
常見問題
cinematic-story-architecture 技能有什麼用途?
為電影、預告片和短劇建立劇本結構,側重於敘事、升級和可供製作的場景。
如何安裝 cinematic-story-architecture?
打開本頁的「安裝」區塊並選擇你的代理 — Claude Code、Codex、Cursor 或 Gemini CLI:那裡有把技能資料夾複製到正確位置的現成指令。也可以複製「透過助理」分頁中的提示,讓助理自行檢查並安裝技能。
cinematic-story-architecture 適用哪些 AI 模型?
技能是純 Markdown 指示(Agent Skills 格式),因此 cinematic-story-architecture 適用任何讀取 SKILL.md 的代理:Claude Code、Codex、Cursor、Gemini CLI、GitHub Copilot、OpenCode 等。只有在任務符合技能描述時,模型才會載入指示。
cinematic-story-architecture 是免費的嗎?
此技能由 nolanx-ai 公開發布,採用 MIT 授權。技能本身免費 — 你只需向 AI 供應商支付實際使用的 token 費用。
安裝技能安全嗎?
技能是代理會遵循的指示,安裝前請閱讀 SKILL.md 及相關檔案。技能資料夾中的腳本只有在代理執行時才會運行 — 留意它的動作,不要授予多餘權限。
技能和 MCP 伺服器或外掛有何不同?
MCP 伺服器或外掛為模型提供新工具 — 會執行並回傳結果的程式碼。技能提供的是知識與流程:如何處理任務、要遵循哪些步驟、好的成果長什麼樣子。它不需要伺服器或 API 金鑰。