cli-hub-matrix-3d-cad

HKUDS/CLI-Anything · Agent Skill

Uno strumento multiuso per la modellazione 3D, CAD, nuvole di punti, rendering e debug GPU, che copre l'intero percorso dall'idea all'asset finito.

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AutoreHKUDSOrganizzazione
RepositoryHKUDS/CLI-Anything ↗
Cartella dello skill3d-cad
Stelle49.057
File inclusi1
LicenzaApache-2.0
Aggiornato13 giugno 2026
LinkSorgente dello skill ↗ · Repository ↗

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Installazione

Uno skill è una cartella con un file SKILL.md. Scegli il tuo agente ed esegui i comandi in un terminale (macOS, Linux o Git Bash su Windows) dalla radice del progetto.

Incolla il prompt in Claude, Codex o un altro assistente: controllerà lo skill e lo installerà.

Install the “cli-hub-matrix-3d-cad” skill from mozgi.io (https://mozgi.io/skills/cli-hub-matrix-3d-cad/) for me.

1. Download the archive: https://mozgi.io/skills/cli-hub-matrix-3d-cad/download
   If it fails, take the skill folder from the source: https://github.com/HKUDS/CLI-Anything/tree/main/cli-hub-matrix/3d-cad
2. Read SKILL.md and the other files. Check the skill is safe: no hidden commands, no sending data elsewhere, no scripts doing something other than described. If anything looks suspicious, stop and tell me.
3. Put the “cli-hub-matrix-3d-cad” folder into your agent's skills folder: .claude/skills/ for Claude Code, .agents/skills/ for Codex, .cursor/skills/ for Cursor, .gemini/skills/ for Gemini CLI. Inside the project if we are in one, otherwise in the home folder (~/.claude/skills/ etc.).
4. Make sure <skills folder>/cli-hub-matrix-3d-cad/SKILL.md exists.
5. Briefly tell me what this skill does and offer to try it on my task.

If you cannot do a step yourself, tell me what to click or type.

File dello skill

1 file Scarica ZIP

Leggi SKILL.md e i file correlati prima di installare. Clicca un file per l'anteprima.

Contenuto di SKILL.md

Testo originale dell'autore · sola lettura

3D & CAD Matrix (S3 — v2 capability-based)

Scenario S3. Strongest technical scenario in the matrix by depth — Blender + FreeCAD + CloudCompare + RenderDoc is rare coverage. Structural gaps: texturing and fabrication slicing.

Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.

Install

cli-hub matrix install 3d-cad
cli-hub matrix info    3d-cad
cli-hub matrix preflight 3d-cad --json

---

Provider selection constraints

1. Use preflight as an availability report, not as a provider selector.

2. Treat provider order as documentation order only.

3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.

4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.

Offline context? Most of this matrix is offline-first; rendering and photogrammetry are the exceptions.

---

Preflight

Run cli-hub matrix preflight 3d-cad --json first. Use the manual block below for extra probes or older cli-hub versions.

cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("trimesh","pymeshlab","open3d","cadquery","build123d","solid",
          "pygltflib","laspy","pyvista","bpy","rawpy","pycam"):
    print(m, importlib.util.find_spec(m) is not None)
PY
for b in blender freecad meshroom colmap openmvg openmvs prusaslicer slic3r \
         cura CuraEngine apitrace vulkaninfo renderdoc OpenSCAD; do
  command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in POLYCAM_API_KEY LUMA_API_KEY ONSHAPE_ACCESS_KEY FUSION360_TOKEN \
         OCTANE_TOKEN; do
  [ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done

---

Suggest-to-user template

To enable <capability> via <provider>, please set <ENV_VAR>.
  Cost: <cost notes>
  Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.

Example: *To enable cloud photogrammetry via Luma AI, please set LUMA_API_KEY. Cost: metered per-scan. Quality: sota. Reply 'skip' to fall back to local Meshroom (slower, free).*

---

Capabilities

model.mesh — mesh modeling / editing

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender | harness-cli | Blender installed | free | sota | yes |

| trimesh | python | pkg | free | high | yes |

| pymeshlab | python | pkg | free | high | yes |

| open3d | python | pkg | free | high | yes |

| pygalmesh | python | pkg + CGAL | free | high | yes |

model.parametric — parametric CAD

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-freecad | harness-cli | FreeCAD installed | free | sota | yes |

| cadquery | python | pkg | free | high | yes |

| build123d | python | pkg | free | high | yes |

| OpenSCAD | native | binary | free | high | yes |

| SolidPython | python | pkg + OpenSCAD | free | good | yes |

| Onshape API | api | ONSHAPE_ACCESS_KEY | paid | sota | no |

| Fusion 360 API | api | FUSION360_TOKEN | paid | sota | no |

model.sculpt — digital sculpting

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (sculpt mode, scripted) | harness-cli | Blender | free | good | yes |

| ZBrush / Nomad | — | — | — | — | — |

Known gap — agent-driven sculpting is impractical beyond Blender scripts.

pointcloud.process — point cloud ingest / clean / register

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-cloudcompare | harness-cli | CloudCompare | free | sota | yes |

| cli-anything-cloudanalyzer | harness-cli | harness installed | free | high | yes |

| open3d | python | pkg | free | high | yes |

| laspy | python | pkg | free | high | yes |

| pdal | native | binary | free | sota | yes |

| pyvista | python | pkg | free | high | yes |

photogrammetry.reconstruct — images → 3D mesh

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| Meshroom | native | binary | free | high | yes |

| colmap | native | binary | free | high | yes |

| OpenMVG + OpenMVS | native | binaries | free | high | yes |

| RealityCapture | native | commercial license | paid | sota | yes |

| Polycam API | api | POLYCAM_API_KEY | metered | sota | no |

| Luma AI | api | LUMA_API_KEY | metered | sota | no |

material.texture — PBR texturing

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (shader nodes, scripted) | harness-cli | Blender | free | good | yes |

| bpy PBR synthesis | python | pkg | free | good | yes |

| Pillow procedural maps | python | pkg | free | basic | yes |

| Substance 3D / Polycam Materials / Adobe Sampler | — | — | — | — | — |

Known gap — no agent-native path approaches Substance quality.

render.preview — fast viewport renders

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (Eevee) | harness-cli | Blender | free | high | yes |

| cli-anything-godot (viewport screenshot) | harness-cli | Godot | free | good | yes |

render.offline — path-traced / final renders

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-blender (Cycles) | harness-cli | Blender + GPU | free | sota | yes |

| bpy + Cycles | python | pkg + GPU | free | sota | yes |

| Octane Cloud | api | OCTANE_TOKEN | paid | sota | no |

| RenderMan on offline farm | — | license + farm | paid | sota | depends |

gpu.debug — capture / inspect GPU frames

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-renderdoc | harness-cli | RenderDoc installed | free | sota | yes |

| apitrace | native | binary | free | high | yes |

| vulkan-tools | native | binary | free | good | yes |

fabricate.slice — 3D print slicer (mesh → gcode)

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| PrusaSlicer CLI | native | binary | free | sota | yes |

| CuraEngine | native | binary | free | high | yes |

| slic3r | native | binary | free | good | yes |

| Bambu Studio / OrcaSlicer (API-driven) | — | — | — | — | — |

Known gap — no agent-native harness, though the natives are scriptable.

fabricate.cam — CAM / CNC toolpaths

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-freecad (Path workbench, scripted) | harness-cli | FreeCAD | free | good | yes |

| pycam | python | pkg | free | good | yes |

| kiri:moto | native | binary | free | good | yes |

| Fusion 360 CAM / Onshape CAM | api | tokens | paid | sota | no |

export.engine — handoff to game / viz engine

| Provider | Kind | Requires | Cost | Quality | Offline |

|---|---|---|---|---|---|

| cli-anything-godot | harness-cli | Godot | free | high | yes |

| cli-anything-blender (glTF/FBX export) | harness-cli | Blender | free | sota | yes |

| pygltflib | python | pkg | free | high | yes |

| trimesh glTF writer | python | pkg | free | good | yes |

| Unity Asset Pipeline / Unreal Datasmith | — | — | — | — | — |

---

Recipes

  • printable-part — parametric CAD → mesh → slice → gcode.

Uses: model.parametric, model.mesh, fabricate.slice.

  • game-asset — model → texture → export to engine.

Uses: model.mesh, material.texture, export.engine, (optional render.preview).

  • reality-scan — photos → photogrammetry → clean mesh → export.

Uses: photogrammetry.reconstruct, pointcloud.process, model.mesh, export.engine.

  • cnc-part — parametric part → CAM toolpath → gcode.

Uses: model.parametric, fabricate.cam.

  • product-viz-still — CAD → import → scene → offline render.

Uses: model.parametric, model.mesh, material.texture, render.offline.

  • gpu-bug-repro — capture frame → analyze → patch shader.

Uses: gpu.debug, render.preview.

---

Known gaps

  • material.texture — no open equivalent to Substance; Blender shader nodes are the current ceiling.
  • fabricate.slice — PrusaSlicer/Cura natives work but want a harness-level wrapper.
  • model.sculpt — impractical for agents today.
  • Unity / Unreal export — only Godot covered on the harness side.

---

Agent guidance

  • Parametric first, mesh later. Start in model.parametric when the object has dimensions; model.mesh when it's organic.
  • Always bake before export. When handing off to export.engine, apply modifiers and bake materials — runtime engines don't read Blender shader graphs.
  • Check manifold before slicing. fabricate.slice fails silently on non-manifold meshes; use trimesh.Trimesh.is_volume or pymeshlab's manifold check first.
  • Offline-capable baseline. This matrix is highly offline-capable — API escalation is rarely needed except for photogrammetry-at-scale.
  • Workspace discipline. Keep .FCStd / .blend / .ply / .stl / .gcode in one project folder so the chain of transformations is reproducible.

Domande frequenti

Che cosa fa lo skill cli-hub-matrix-3d-cad?

Uno strumento multiuso per la modellazione 3D, CAD, nuvole di punti, rendering e debug GPU, che copre l'intero percorso dall'idea all'asset finito.

Come si installa cli-hub-matrix-3d-cad?

Apri il blocco “Installazione” in questa pagina e scegli il tuo agente — Claude Code, Codex, Cursor o Gemini CLI — per i comandi pronti che copiano la cartella dello skill nel posto giusto. Oppure copia il prompt dalla scheda “Con l'assistente” e lascia che sia l'assistente a controllare e installare lo skill.

Con quali modelli AI funziona cli-hub-matrix-3d-cad?

Gli skill sono semplici istruzioni in Markdown (formato Agent Skills), quindi cli-hub-matrix-3d-cad funziona con qualsiasi agente che legge SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode e altri. Il modello carica le istruzioni solo quando il compito corrisponde alla descrizione dello skill.

cli-hub-matrix-3d-cad è gratuito?

Lo skill è pubblicato apertamente da HKUDS con licenza Apache-2.0. Lo skill in sé non costa nulla: paghi solo il tuo fornitore AI per i token usati.

È sicuro installare gli skill?

Uno skill è un insieme di istruzioni che il tuo agente seguirà: leggi SKILL.md e i file correlati prima di installarlo. Gli script nella cartella dello skill vengono eseguiti solo se li esegue l'agente: controlla cosa fa e non concedere permessi superflui.

In cosa differisce uno skill da un server MCP o da un plugin?

Un server MCP o un plugin danno al modello nuovi strumenti: codice che viene eseguito e restituisce un risultato. Uno skill fornisce conoscenza e metodo: come affrontare il compito, quali passi seguire e com'è un buon risultato. Non servono server né chiavi API.

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